Eh, I was skeptical even at KS at the Early Access price hike so I stuck at the 10 bucks tier. I assure you I make far more than 10 per hour
Its not about the money as far as I'm concerned. As far as I'm concerned this was very much a scam, Kickstarters are marketed as preorders, and saying that they are not and its just a donation is both sleazy rule-wriggling... and likely illegal. In fact some of the articles Daimiac linked mention that KS is changing its TOS because of recent rulings addressing this kind of problem.
Also, early on someone was saying that people complaining about what happened make him angry. Well, what makes ME angry is people telling me it's unreasonable to complain about blatant theft, that what those two guys from KDG did was normal, and that KSs are actually donations and I shouldn't feel "entitled" to get anything out of them (no. just no. If I want to make "donations" I donate to the NYSCF, or MSF, or "Save the Whales". Not to random internet guys who may or may not provide a game in return. Kickstarters are clearly transactional, and the fact they are failing at that showcases why its a good idea to avoid that business model like the plague)
Well, to be fair there is a "Risks" section on Kickstarters (although in this case it was either overly optimistic and/or misleading). But the fact remains that Kickstarters are considered by many (and perhaps by some legal jurisdictions, that's not for me to say) to be pre-orders and/or pseudo-investments. Anyone who gets into crowdfunding needs to be acutely aware of this - backers will be split among different perceptions of what they can expect to receive and how much risk they accept. This is why I would in almost no circumstance use crowdfunding for one of my game or software development projects. I must admit the temptation was strong in regards to my current project, but I knowing I have significant risks when it comes to how and what I deliver, I thought it both risky to my mental well-being and unethical towards potential backers. I think Early Access is a much more ethical way to go about such things, even if the potential for funding is much lower. I also dislike how crowdfunding often fragments the player base into tiers with different levels of access to basic community features.
As for this project, it continues to confuse and bewilder, stirring back to life in a most surprising fashion. I hesitate to badmouth a fellow developer, because who knows what's been going on behind the scenes, but I can understand how some backers might feel misled by elements of the campaign. I backed this being skeptical that the entire vision would be realized, and I don't have any particular issues with not getting anything in return. My meager contribution is not worth any actual stress or shame for the developers. But that's my choice, and I respect that other backers may feel differently.
In my opinion - when doing crowdfunding don't trust anything, don't expect to get anything and don't believe any claims you cannot validate through actual interaction with objects or software. And as a small or rookie indie game developer, resist the temptation of crowdfunding. Although I think the time of readily available indie crowdfunding might have passed as skepticism and disappointment has taken hold. The failure of Shadows Behind the Throne to get funded could indicate so.
I hope Josh manages to put a game out there as some point, and get back to interacting with the community. There are some loyal and great people waiting for a game, and it would be good for him to get something released - even if it's not what the initial pitch promised. There will always be angry people on the internet, but niche gamers are much kinder than their reputation, and even if the truth is that there are 10 years of development left, and that the result will not be paradigm-shattering AI and storytelling, he'd still be better off being open about that. Isolation is rarely healthy or productive.