Sorry for not updating this yesterday, was finishing summer finals.
"I'll be taking it, then."
Take as much manga as I can carry anywhere, leave $5 on the librarian's desk on my way out.
(4) Being the largest public library in the city, this one had an entire shelf an a half with nothing but paperback mangas. You take the gurney from your van and just take the whole shelf and everything on it, leaving the Librarian standing there, flabbergasted, with $5 on his desk.
(2) Too flabbergasted to call the authorities, it turns out.
Lay low for a while. Go to school. Hang out with friends. Live peacefully. Maybe join the school choir along with some of my other friends.
(2) In this business, in this part of town, a boss does not simply live low. Oh, you establish habits that provide cover and alibis, but the work of a gang boss is never over.
Stumble/fall/trip/etc into the main ritual circle when trying to pursue
(6) You see the one who stabbed you about to strike down one of the inner circle performing the ritual, and somehow summon the strength to leap to your feet and charge her. You shove her away as she brings down her sword, but your momentum carries you directly into the vortex of fire. Instantly it stops and collapses into a small ball, and you see you have broken the concentration of those performing the ritual.
"You fool, what have you-"
The intruders, knowing something is about to happen, simultaneously kill the 7 members of the circle, but it doesn't seem to change anything. They begin to retreat, climbing over crates and running out the doors. Somehow this doesn't make you feel any safer. Suddenly, the ball explodes, sending a waves of fire that blows the walls of the room apart. You feel the heat, then know no more.
You open your eyes. The warehouse is burning rubble, but you sit in the center of a tiny, perfect circle of unburnt floor.
Ed sets out to the bank, feeling energized and oh so very ready to beat up defenseless people.
(5) The usual, boring day at the bank was interrupted when a teller suddenly dropped to the ground, a golf ball falling next to him. Another followed a second later, expertly ricocheting off the cabinet behind the counter and smashing the alarm button below into uselessness. A man with a golf bag appeared in the door, his club slung over his shoulder.
RECRUITS: ACQUIRE WEAPONRY, RAID TENEMENT
SOUNDCLOWN: LOOK FOR CHEMIST AND BODYGUARD
fuck it we're going mob boss
(5) Using the modified speakers you gave them, your 27 junkies blast through the glass door of a tenement and begin looting the place, breaking the locks with the tone modulation like you showed them. They get a bit carried away with these new toys, but they return with around $1200 in looted cash and plenty of sound systems for your weapons project.
(6) Not really knowing the mob-bossy channels with which to get people, you decide it's simplest to just abduct a chemist. Which you do.
Designate 2 other dwarves as miners. Mention that you need three dwarf miners to dig out a corridor. Start mining the corridor into the sewer wall on the opposite side of the entrance.
(1) After about 9 feet of tunelling, you break through into another, very disused-looking passage. You hear something approach, drawn by the noise, and see a pair of eyes flash in the darkness, about 8 feet off the ground.
"Who the hell are you?" asks a deep voice.
Attack the door. It might be too strong to meaningfully damage, but if I make enough noise, someone will come to investigate. I just know someone is in there who will come to see, if only I can make enough noise.
(5) After a few minutes of banging, someone does come to the door to check, a day-shift person who you don't know and who does not know you. They look through the glass at you and your frantic expression, but then see the lab uniform you're still wearing from last night and open the door. "Yes?"
"Ah, oui. Zis flyer has shown me how sincere you are. Rest assured, from now on I bear you no ill will. Thank you for showing me ze light, officer."
Thank the officer for the flyer. Wait until he is gone and then enter the "botique". Look inside and note the people present and the smashibleness of the store.
(4) The officer is satisfied and walks away, leaving you free to examine the smashableness of the so-called boutique. Being filled with racks upon racks of so-called wine, some in disgusting clear glass bottles, you two agree the store is quite smashable indeed.
Hmm, I had a very silly idea for how Zanz' thing could turn out, but I'll leave it up to him whether it starts off silly or totes serious.