"'Hey, did ya hear that?"
Go see what happened
"Was that a gunshot? Seems like somethin' interestin' might be happenin'."
Go see what's happening outside.
The crowd around the general vicinity of the Saloon swells, new onlookers including the likes of Greg Whiskey and Micheal Shawns. What they find is the Sheriff holding a heavy-set man at gunpoint, next to a deceased man whose suffered a nasty shot right through the temple. What they were to witness next was to be more even more interesting...
The Quian woman gets between the Sheriff and the Heavy-Set man, offering the former a wide smile. This was a perfect opportunity to both place the heavyset man in her debt, and set up the Sheriff for a good killing later on.
"Why officer, the fellow with a bullet in his head was trying to take my virtue... or lack thereof in my case... by force, and this fine upstanding citizen both stopped him and saved you the trouble of punishing him. Would you be so kind as to have those big strong deputies of yours do whatever it is you Vespuccians do to the bodies of your scum, so that I may give my Hero a reward somewhere a bit more private?"
She then leans into the lawman and whispers, "and if you tell me where you are going to be tonight, you can have some reward too if you wish."
Blood Opal makes a bold move and stands directly between the Sheriff and his intended target, donning a wide smile in spite of the situation. After making her case for the heavy-set fellow, the Sheriff stares her dead in the eyes, his gun still fixated in its original position as if he intended to shoot through both of them. He then promptly lowers his gun, still staring at her, partly because a strange foreign woman is trying to sway him, but also because he suspects something more at stake than what he sees. When she makes her proposal, he either doesn't hear her or pretends he doesn't. "Alright boys, there ain't nothing of interest here. Let's get movin', I hear we've got some bandits crawling about," he states as he and his men leave the scene.
The heavy-set man turns to Opal, lighting up, "You mean we get to-?"
Shadow nods.
Inquire about when we start.
Shadow and Stamping Feet both reach an agreement when it comes to their joint business practice. The former asks the shopkeeper about starting, "Well it's a good thing you both came round right now, since I got a full wagon of stuff ready in the back, so y'all can just go on ahead! I imagine it'll take you both 'bout a day and a half to reach Ciero, provided the weather stays good."
"Eh. Vespuccian barbarians probably shoot at each other every day," Drew mutters as he hears the shot. To the storekeep, he says, "Mmm... medical supplies and food, I guess. And weapons, as it can be dangerous out of settlements—and in them, from the looks of it."
The storekeeper turns to his newest customer. "Well, let me see if I can wring up a list of prices on what we've got..."
Bandage Tape - $5.00 per Roll
Forceps - $8.00
"Cure-All" Elixir - $20.00
Rattlesnake Oil - $18.00
Cleansing Native Herbs - $14.00
Beef - $2.00 per Pound
Pork - $2.50 per Pound
Milk - $1.00 per Gallon
Sugar - $.25 per Pound
Coffee - $.30 per Pound
Cheese - $1.25 per Pound
Dried Apples - $.05 each
Revolver - $38.00
Shotgun - $45.00
Repeater - $52.00
Hunting Rifle - $65.00
Knife - $10.00
The Doctor's supply of money [3] comes out to a measly 5 dollars. Where'd the rest of it go?
First Action: Ride into town leisurely on my horse. Visit the town hall. Greet people. Be nice to them. Introduce self.
Sister Marjorie Swift rides into town atop her horse, her pure, angelic robes swaying with each trot of her faithful stallion. Normally, the presence of such a lady would attract the eyes of the whole town, but today the people were elsewhere, and the nun could see the crowd that had formed at one end of the settlement. While she can't view the particular phenomena from her distance, she'd probably find out the reason for the commotion later.
Swift gracefully descends from her horse in front of the City Hall, tying him to a post before she enters the building. She finds Mayor Wilford Huxley, a pot-bellied amiable mustached fellow, who she engages in conversation. [4+2] Swift introduces herself to the Mayor, explaining her love of the desert and the her future goals. The topics don't seem to interest him that much, but at least with Swift's charisma and charm, she's able to hold his attention for a good while.
Shoot the driver(s),shoot the guard,and demand whoever is occupying the stagecoach to give me all of his/her valuables.
With the perfect spot, Starn Gundar get up on one knee, propping his Rifle against his shoulder while lining up the iron sights with the unsuspecting driver. [10+1+1 VS. 3] After the crack of gunfire, the stagecoach driver falls backwards against the carriage, his skull erupting in a burst of red matter. Starn pivots, putting the guard in his sights next as the man jumps at the sound which ricochets across the desert floor. [9+1+1 VS. 1] The guard doesn't get to do much else as a second shot puts a round straight through his head. Starn watches him fall, admiring his rifle skills. Even at his age, he's still got it.
Starn runs up to the now unprotected stagecoach; the horses were a bit spooked by the gunfire, but fortunately they decided not to run away. He jumps up and swings the door open, in which he finds an older couple in affluent clothing. He aims his Repeater at them, the woman clutching her husband as he closes his eyes, cursing silently. "Everything you got, now!" As Starn indicates he wants their valuables and not their lives, the couple calms down a tad. The couple hands over $60, as well as both of their Ivory Wedding Rings. The older man speaks, "That's all we have. Please leave us."
rob the postman to stop him delivering the letter let him deliver all the other letters though
brothel rules
1. Condoms or a female barrier contraceptive must be worn at all times we can provide for free
2. Respect our workers they are here to provide a service in exchange for monentry compensation we reserve the right to refuse customers if they are abusive to any of our staff be they prostitutes or otherwise.
3. We will not make our workers do anything they are not comfortable with if you have any extreme desires inform reception and we will see if we can provide for you if not we apologise but you will have to go elsewhere however you can ask us to contact you if we hire anybody that meets your needs
4. No flirting with the receptionist cleaners or any other staff
After setting up a Plaque in front of the Brothel, indicating several rules, Tuypo decides to put a stop to the effort that would effectively end his pimping days. He heads downtown, waiting just outside the Post Office in an alleyway, trying to remain unseen. [8] The mailman exits his office, putting down his mailbag for just a moment to check his watch. Seizing the opportunity, Tuypo crawls forward and rifles through the bag for the indicative letter. He finds the letter addressed to the Mayor, and takes it out.
As Tuypo sneaks away, the postman turns around, with the slight premonition that something is off. Looking at his bag, [10] he finds a letter missing, and catches the thief high-tailing it down the alleyway! The mailman draws his Revolver, though at the speed the thief is moving at, he only has one shot. (7 VS. 10) The shot goes high and hits the wall a few inches above the letter-stealer, who manages to get away. Tuypo returns to the Brothel out of breath, but at least he has the letter, and the mailman didn't get a good enough look at him for identification.
Decree that none may enter the church lest they bring a firearm, which can be conveniently purchased outside the church premises.
Father Gregory rules that a gun must be required to enter the Church. "It's what Jesus would want!" He reasons standing in front of the "Guns for God" Arms Stand he has set up right outside the Church. While many citizens of New Jamestown are fine with this decree, as they own guns already, the poorest complain as they barely have enough to afford food and rent, let alone firearms.
Father Gregory's gun stockpile includes [5] 3 Revolvers, 2 Pistols, 2 Repeaters, and a Shotgun. It's not a whole lot, but it should get business started.
[You may set the prices of each category of gun.]
First action: Look around town for recruits, and talk to the churchman about getting a supply of weapons in return for help 'dealing' with the new brothel and it's proprietor.
Keld Cenek, fresh off the boat from Seugden, enters New Jamestown looking for recruits to join his upcoming party. [2] While the town does seem like a good source of recruits, the combination of Keld's foreign accent and the thick Southwest vernacular of the locals leads to miscommunication. In various attempts to communicate, Keld is given a glass of milk, given directions to the mountains, and nearly instigating a fight with a man who swore Keld was insulting his mother; this all happens despite Keld saying the exact same thing every time.
Frustrated with the language barrier, Keld heads to the Church whereupon he finds Father Gregory setting up his gun stand. Determined to find someone to talk with, Keld approaches the pastor and speaks slowly in his best English: "Guns. I like guns. You dislike Brothel, it is bad place. We make deal. I get guns free, I destroy Brothel for you. Both us happy. Jah?"
Two gunshots outside the perimeter of New Jamestown [7] alerts one of the curious locals. He briskly walks out of town, hand on his gun, and witnesses a stagecoach with a dead driver sitting in the middle of the road. He doesn't approach, but takes cover behind a crate, pulling out his Revolver.
Sister Marjorie Swift is cut off from her conversation with Mayor Wilford Huxley when the Mailman barges into City Hall. "Mayor Huxley! I have been robbed, a cunning thief has stolen the letter regarding the Brothel which was to be delivered here." Huxley ruffles his mustache, "That is unacceptable, no one steals from our mail! I'll send an investigator to the Brothel later today, and he'll have a look around to make sure that the culprit wasn't of the establishment itself." As the Mailman leaves, Huxley turns to Swift, "A new fellow has opted to build a Brothel in town. Normally, this wouldn't be anything special except he's openly promoting Homosexuality and those awful Contraceptives. Technically, nothing about that is illegal, but my people are in uproar."
The Shadow. (kj1225)
Gender: Unknown
Age: Estimated to be about twenty. Could also be a large teenager.
Perk(s): Elusive Enigma
Brief Bio: It's a bounty hunter who has been said to never miss their man.
Inventory: Trench coat, hat, bandana, six shooter pistol with a box of ammo, small teddy bear.
Money: $25.00
Status: Normal.
Greg Whiskey (Salsacookies)
Gender: Male
Age: 23
Perk(s):Drunken Warrior - Alcohol fuels the fire in your blood, +2 to Close-Quarters Combat when Drunk.
Unarmed Specialist - Practice for years has honed your skills with a particular weapon, +1 to Unarmed
Detriment: Drunkard - You can't put down the bottle, if you don't consume Alcohol at least every 5 Turns, you will receive penalties to all rolls.
Inventory:
Money: $18.00
Status: Slightly Drunk
Addiction: 5 Turns
Name:Stamping Feet (Shadestyle)
Gender: Male
Age: 19
Perk(s): Ox Build, Hontato speaker
Detriment: Strong Scent
Brief Bio: A Native (Amarican analogue) in a far off land, Stamping feet learned the language of the local tribes and came here, exploring for something to reveal to him the sign of his coming of age, and murder wolves, he likes to murder wolves.
Inventory: Large knife shaped like a wolf face. Created to celebrate his first wolf murder, this foot long knife was painstakingly crafted in the visage of a wolf's head.
Money: $4.00
Status: Normal
'Blood Opal' (Weirdsound)
Gender: Female
Age: 29
Perks: Shotgun Specialist, Femme Fatale
Detriment: Elephant Step
Brief Bio: A brash, brazen, ballsy, and bloodthirsty Quian robber and murderess who escaped justice in her homeland. She has come to new Jamestown in search of trouble.
Inventory: Shotgun, Ammo, Travel Outfit, Ornate Mask, Traditional Quian Formal Robes, Three sticks of dynamite
Money: $42.00
Status: Normal
Drew Whiteford (Alev)
Gender:Male
Age:32
Perks:Healing Touch
Detriments:N/A
Bio:Drew came out West to seek his fortune as a trained doctor, few and far between in these lands. He is hoping to get a cart or something so he can set up a stand.
Inventory: A satchel full of various medical supplies, like bandages, medicine, etc.; a flip-knife; a somewhat formal trenchcoat; button up shirt; slacks; leather boots.
Money: $5.50
Status: Normal
Starn Gundar. (blazing glory)
Gender:Male.
Age:42
Perks:
Eagle eyes.
Weapon specialist:Rifle.
Detriment:Marked by law.
Brief Bio:He'd entered this area by train when he was 30 or so,he ended up getting into trouble almost right away,having been robbed by bandits he had turned to banditry himself,he discovered that he had a knack for shooting with his rifle and robbed many travelers,he also managed to track down that bandit gang that had robbed him,and recollected his money,after 4 years of living a life like this he had gone into hiding after a nasty shootout,now 8 years later the money has run out but the law still remembers him,at least he still remembers how to shoot and is still a good shot.
Inventory:A rifle,a pistol,a bandanna,clothes,a little bit of money, 2 Ivory Wedding Rings
Money: $75.00
Status: Normal
Tuypo (tuypo1)
Gender: Male
Age: 17
Perk(s): Casanova, Hontato speaker
Detriment: strong scent (perfume to attract customers)
Brief Bio: a man who came to the new world to run a brothel once it has been built he will be owner and first prostitute there
inventory: Rope,knife,condoms,revealing outfit to attract female customers,revealing outfit to attract male customers
Money: $12.00
Status: Normal
'Michael Shawns' (Beirus)
Gender: Male
Age: 21
Perk(s): Handgun Specialist, Casanova
Detriment: Elephant Step
Brief Bio: 'Michael' came here to make his living as a gunslinger. Whether you needed someone to protect your cattle on a long drive or you needed someone shot with no questions asked, he was the man to see. He often challenges his targets to duels first, so that the Law won't get involved as often. Rumor has it he may or may not have also been fleeing a girlfriend who caught him cheating. He has no comment on the subject. Some also say that 'Michael Shawns' is a fake name he took when he moved here. Those people end up buried in the desert with a bullet in their head.
Inventory:
Money: $28.00
Status: Normal
Father Gregor/ Big Poppa (Cheesecake)
Gender: Male
Age: 51
Perk(s): Dealmaker, Saving Grace
Detriment: Opiate Addiction
Brief Bio: Father Gregor, or as the scum of the streets know him, Big Poppa, is both a pastor and an arms dealer. He runs the church as a cover for his true business.
Inventory:
Money: $56.00
Status: Normal
Addiction: 9 Turns
Name: Sister Marjorie Swift (Harry Baldman)
Gender: Female
Age: 32
Perks: Femme Fatale, Hontato Speaker
Detriment: Running Turtle (left leg missing beneath the knee, has a wooden leg in its place)
Brief Bio: Sister Marjorie Swift is a traveling nun of sorts, fresh off from two years of missionary work among the Hontato tribes in this general area, in fact, though maybe not the ones around New Jamestown, exactly. She's grown to really like the desert, and hopes to establish a monastery around here.
Inventory:
Money: $12.00
Status: Normal
Name: Keld Cenek
Gender:Male
Age:23
Perks: Rifle Specialist, Rabbit's Feet,
Detriment:Weakling
Bio: Keld was a light infantryman in the army of Seugden, a nation across the sea. However, a duel with another another man over some insult left the other man dead and Keld running for his life, as the other man's friends declaimed him as a murderer. Thankfully, he's always been able to run rather fast. He's come to New Jamestown looking for work, and to find men for a group of vigilantes he seeks to build.
Equipment: tattered Seugden uniform and greatcoat, rifle and ammo.
Money: $22.00
Status: Normal
Hey guys, got back home today and rushed in to put in this update! There's some additions to the game I'd like to discuss:
First off, everyone will be given an Inventory to keep track of all the various items picked up and lost in-game, but more importantly, Money will now also be tracked. In a game with an established economy, I only realized now how crazy the Money situation could be if left vague. Each character, based on either Rolls performed earlier or just what makes sense for their character, have all been given appropriate amounts of money, as follows:
The Shadow: $25 - Some cash left from is last job.
Greg Whiskey: $18 - Money to spend on getting drunk for a good while.
Stamping Feet: $4 - Like many Natives who have lived away from Invader civilization, he has very little cash.
Blood Opal: $42 - Her nice sum of money, after trading Quian currency for Dollars.
Drew Whiteford: $5.50 - Bad Roll, must have left his wallet at home!
Starn Gunadr: $75 - $15 initially, +$60 for the Stagecoach Robbery.
Tuypo: $12 - Majority of his money went to funding the construction of the Brothel and paying the laborers.
Micheal Shawns: $28 - Like The Shadow, has some leftover funds.
Father Gregor: $56 - Besides gun sales, you think all that donation money actually went to the Church?
Sister Majorie Swift: $12 - Just enough money to get by; too much would be materialistic!
Keld Cenek: $22 - Like Blood Opal, he traded in some money from back home to get some start-up funds.
Additionally, I've created a simple system for Dueling:
Duels come in two varieties, First Blood and To The Death. The extent of the grievance, usually determines the type of Duel: The former may be called into effect if a man finds out you made a rude comment about his sister, the latter would be enacted if he found out you slept with her. The type of Duel must be announced by the person who calls for it, and their declaration must be made in person to their target; oftentimes this declaration is accompanied by throwing down your gloves, or with most folk out here, spitting on the ground directly in front of their target. The weaponry of the Duel must also be agreed upon, whether it be Handguns, Repeaters, Knives, Fists, and etc.
A Duel may be declined, but depending on the circumstances, declining may lead you to being labeled a Coward. Cowards are subject to ridicule, insult, and jostling by the local community, until they eventually forget about it or they find something more interesting to do. Cowardice is such a serious label that some stores will not sell to Cowards! Acts of great Bravery or Chivalry can help remove the Coward Label. Breaking the rules of a duel, such as shooting someone in the back before the duel starts, or pulling out a gun out in a fist-fight, will not only make you a Coward, but tarnishing the sanctity of Dueling will be enough to get onlookers to attack you. It is generally a bad idea, in fact, while killing someone in a Duel is not a crime, killing someone illegally will give police the right to arrest you for Murder! There are exceptions, for example, legendary duelist Bill "Buckshot" Markus shot one of his opponents in the back. It didn't look good on his record, but being as respected and feared as he was, most people let that incident slide.
During a duel, you pick one of three Stances to take, each with its own advantages and disadvantages:
Aggressive - You take a position that leaves yourself exposed, but allows you to get the most accurate and devastating attacks. +2 to Offensive Rolls, -2 to Defensive Rolls.
Neutral - You take a position that gives you some room to act, while not being totally vulnerable either. No Offensive or Defensive alterations.
Defensive - You take a position that makes it awkward to attack, but also makes you a difficult target. -2 to Offensive Rolls, +2 to Defensive Rolls.
An initiative roll for each party determines who attacks first, after which the other person will respond, and then the first person again, and so on, until the conditions for the Duel are met. If the initiative rolls are the same, both parties attack simultaneously, which can lead to quite interesting results. If both parties run out of ammunition before conditions are adequately met, they are allowed a free reload (This happens much more frequently in Duels To The Death). During this period, either party may Surrender, though this will give them the Cowardice label for not finishing a duel, (as always, there are exceptions. In cases where the Surrendering duelist has been horribly injured or maimed, less people call them a Coward).
If the Duel is between 2 Players, each may PM which of the 3 Stances they will take during the Duel beforehand.
It is worth noting that the tradition of Dueling holds it that the Duel be between members of the same Sex. Yes, Ladies do Duel in the Wild West, though it is with each other. This gives them an important role, as they are the only ones able to challenge other women.