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Author Topic: (ISG) Invokers of Magic: Exploration  (Read 23913 times)

Samarkand

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #15 on: July 27, 2014, 10:08:34 pm »

Power over nothing is vastly different than having no power.

Is Derm trying to suicide?
No, he's trying to derm. It's a reflex he has. A new thread opens and he derms. All over it.

Hey, it's not my fault that trying to confuse the GM is so fun!

Not that many actually ever do the paths I suggest, but it's fun to think of, and as long as it's a vaguely interesting possibility and not actively harming the thread I don't see any problem.

I'm gettin' a kind of Avatar-ish feel here, I must say.
Avatar would have been more interesting if someone harnessing the power of the void unleashed an eldritch horror on the world...
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PrivateNomad

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #16 on: July 27, 2014, 10:08:58 pm »

Void is an actual aspect actually, but taking it would pretty much make you unable to use spells that use Creation affinity. You'd have access to things such as anti-magic as well, although artificing and summoning would be extremely difficult due to your affinity.

Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #17 on: July 27, 2014, 10:09:30 pm »

Power over nothing is vastly different than having no power.

Is Derm trying to suicide?
No, he's trying to derm. It's a reflex he has. A new thread opens and he derms. All over it.

Hey, it's not my fault that trying to confuse the GM is so fun!

Not that many actually ever do the paths I suggest, but it's fun to think of, and as long as it's a vaguely interesting possibility and not actively harming the thread I don't see any problem.

I'm gettin' a kind of Avatar-ish feel here, I must say.
Avatar would have been more interesting if someone harnessing the power of the void unleashed an eldritch horror on the world...

Korra season 2.

Vaatu.

Kinda what you said. Sorta.

Void is an actual aspect actually, but taking it would pretty much make you unable to use spells that use Creation affinity. You'd have access to things such as anti-magic as well, although artificing and summoning would be extremely difficult due to your affinity.

Ah, but see!

Could we control where things aren't?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Harbingerjm

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #18 on: July 27, 2014, 10:10:01 pm »

Antimagic is really more useful for things like dragons. Not so much for squishy human casters.
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Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #19 on: July 27, 2014, 10:13:01 pm »

Antimagic is really more useful for things like dragons. Not so much for squishy human casters.

Negating what I assume to be the main source of offense of pretty much everyone?

Not uh. Not what I would call 'unuseful'.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

PrivateNomad

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #20 on: July 27, 2014, 10:13:37 pm »

Could we control where things aren't?
Possible. But artificing and summoning is a huge part of the game, and using void would pretty much make that impossible.

Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #21 on: July 27, 2014, 10:14:34 pm »

Well this artifact clearly isn't here. Better remove the nonexistance.

[/notactuallyexpectingthistowork]
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Harbingerjm

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #22 on: July 27, 2014, 10:14:42 pm »

Antimagic is really more useful for things like dragons. Not so much for squishy human casters.
Negating what I assume to be the main source of offense of pretty much everyone?

Not uh. Not what I would call 'unuseful'.
Why would you assume that?
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Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #23 on: July 27, 2014, 10:16:42 pm »

Antimagic is really more useful for things like dragons. Not so much for squishy human casters.
Negating what I assume to be the main source of offense of pretty much everyone?

Not uh. Not what I would call 'unuseful'.
Why would you assume that?

Well, we clearly have magic. Other people probably have magic. Artifacts and summoning probably require magic to function. Throwing fire around probably requires magic to function.

I'm using the information presented to me to form a somewhat shoddy image of what we might head into.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Lyeos

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #24 on: July 27, 2014, 10:18:27 pm »

Antimagic is really more useful for things like dragons. Not so much for squishy human casters.
Negating what I assume to be the main source of offense of pretty much everyone?

Not uh. Not what I would call 'unuseful'.
Why would you assume that?
It also sort of depends on how the magic works and how the anti-magic works, as well as if we just destroy things outright. Because if we have to hit someone with anti-magic nonsense, or it has a certain radius, and the person basically flings a normal boulder at us... The boulder is still gonna have a lot of momentum even once the magic is removed, so it miiiight still squish us.
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Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #25 on: July 27, 2014, 10:19:55 pm »

Antimagic is really more useful for things like dragons. Not so much for squishy human casters.
Negating what I assume to be the main source of offense of pretty much everyone?

Not uh. Not what I would call 'unuseful'.
Why would you assume that?
It also sort of depends on how the magic works and how the anti-magic works, as well as if we just destroy things outright. Because if we have to hit someone with anti-magic nonsense, or it has a certain radius, and the person basically flings a normal boulder at us... The boulder is still gonna have a lot of momentum even once the magic is removed, so it miiiight still squish us.

This is what allies are for.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

TalonisWolf

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #26 on: July 27, 2014, 10:26:30 pm »

 Can Arcanist use Void Affinity Abilities?
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PrivateNomad

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #27 on: July 27, 2014, 10:28:09 pm »

Can Arcanist use Void Affinity Abilities?
To an extent. I won't tell you anything else.

Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #28 on: July 27, 2014, 10:30:02 pm »

Well, we better get some votes going.

Who's all for void?

Who's all for a classical?

Who's for generalist?

Who's up for me listing off a couple other oddball choices like light or sound or something? Aether?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Samarkand

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #29 on: July 27, 2014, 10:32:58 pm »

Well, we better get some votes going.

Who's all for void?

Who's all for a classical?

Who's for generalist?

Who's up for me listing off a couple other oddball choices like light or sound or something? Aether?
Is void a choice? If so, it's tempting
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