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Author Topic: (ISG) Invokers of Magic: Exploration  (Read 24217 times)

Shadestyle

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #30 on: July 27, 2014, 10:34:49 pm »

well if you FOUND an artifact, you could use void to remove it's limiters and make it explosively more powerful.
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Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #31 on: July 27, 2014, 10:36:37 pm »

Apparently yes. Though summoning and making items would be difficult, and the regular elements nigh impossible.

Heh. Now I'm thinking of some sort of 'magic eater' class or something. Manavore. whatever.


[X] Void
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TalonisWolf

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #32 on: July 27, 2014, 10:41:05 pm »

Well, we better get some votes going.

Who's all for void?

Who's all for a classical?

Who's for generalist?

Who's up for me listing off a couple other oddball choices like light or sound or something? Aether?
Is void a choice? If so, it's tempting

I vote Void since it promises to be promising and so we can blame all shenanigans on Dermonster. :P

Besides, the ability to destroy or eliminate from existence is never to be underestimated- locked door? What locked door? Monster we can't attack? Vanish the floor beneath it or the air around it.. Etc.
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Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #33 on: July 27, 2014, 10:41:50 pm »

If I had my way we'd be able to eliminate nothing itself and create something out of thin air for a side effect.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Lyeos

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #34 on: July 27, 2014, 10:42:19 pm »

Just gonna say it now: There might as well be a poll at the top to keep track of the votes, otherwise this will get confusing because people will vote multiple times without crossing out their old votes.  :-\

I'm remaining with my vote for Arcanist,
Though I still see how Terra would be significantly more useful for not dying against all the other types, using Terra and Aera to reverse our opponents' attacks seems more useful than using one or the other.
« Last Edit: July 27, 2014, 10:45:11 pm by Lyeos »
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Shadestyle

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #35 on: July 27, 2014, 10:43:05 pm »

I'm voting for void

it will cause unforeseen side effects.
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3man75

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #36 on: July 27, 2014, 10:48:42 pm »

Ignis! I guess.

Setting things on fire is fun!
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NAV

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #37 on: July 27, 2014, 11:01:23 pm »

Still voting for arcanist. Poll please.
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TalonisWolf

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Re: (ISG) Invokers of Magic: Beginnings-Here's your vote tally.
« Reply #38 on: July 27, 2014, 11:22:04 pm »

The Tally of Tallyness


Ignis [3] - Alev, Samarkand, 3man75   

Terra [NONE] -

Aera [NONE] -

Aqua [1] - GUNINANRUNIN

Arcanist [4] - Lyeos, Harbingerjm, NAV, aattss

Void [3*] - Dermonster*,TalonisWolf, Shadestyle

*May have changed/revoked his vote? Matters because if he vote Ignis there will be a tie.

Edit: thought
[snipped this part]

[X] Void
meant he was crossing out Void for some stupid reason. Opps.
« Last Edit: July 27, 2014, 11:33:04 pm by TalonisWolf »
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Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #39 on: July 27, 2014, 11:25:29 pm »

I'm not sure why my vote is contested?
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TalonisWolf

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #40 on: July 27, 2014, 11:27:40 pm »

Apparently yes. Though summoning and making items would be difficult, and the regular elements nigh impossible.

Heh. Now I'm thinking of some sort of 'magic eater' class or something. Manavore. whatever.


[X] Void

Comprende?
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Dermonster

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #41 on: July 27, 2014, 11:29:10 pm »

... No. How is '[X] Void' not registering as a solid vote- wait wrong forum.

Uh.

It's void.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

TalonisWolf

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #42 on: July 27, 2014, 11:34:38 pm »

 Edited and fixed. Sorry 'bout that, carry on voting for Void.
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Alev

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #43 on: July 28, 2014, 12:43:41 am »

Voting for void. Just to mess with the Arcanist people.
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flame99

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Re: (ISG) Invokers of Magic: Beginnings
« Reply #44 on: July 28, 2014, 01:45:23 am »

...Wait. So, Void is evidently an aspect in this, and the opposite of an aspect called Creation. A large part of the game is artificing and summoning, which use the Creation aspect. Why not become a master of Creation?

Simple. 'Cause being God is boring. Void.
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