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Author Topic: Pixel Art Collaboration  (Read 38609 times)

Morghaine

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Re: Pixel Art Collaboration
« Reply #240 on: August 11, 2014, 04:17:58 am »

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SealyStar

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Re: Pixel Art Collaboration
« Reply #241 on: August 11, 2014, 08:50:25 am »

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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Morghaine

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Re: Pixel Art Collaboration
« Reply #242 on: August 11, 2014, 08:52:47 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #243 on: August 11, 2014, 08:57:46 am »

Dibs


Took a break from the temple. At this point I'm sort of unsure what to make the outside be.
« Last Edit: August 11, 2014, 09:04:30 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #244 on: August 11, 2014, 09:07:41 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #245 on: August 11, 2014, 09:14:56 am »

Dibs
« Last Edit: August 11, 2014, 09:19:14 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #246 on: August 11, 2014, 09:21:36 am »

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Haspen

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Re: Pixel Art Collaboration
« Reply #247 on: August 11, 2014, 09:27:31 am »

iDibs.

EDIT: I allowed myself to fill up another slot with water just so there's no white box hole...

« Last Edit: August 11, 2014, 09:30:45 am by Haspen »
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Morghaine

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Re: Pixel Art Collaboration
« Reply #248 on: August 11, 2014, 10:04:25 am »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #249 on: August 11, 2014, 02:02:57 pm »

Dibs
« Last Edit: August 11, 2014, 02:04:33 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #250 on: August 11, 2014, 02:09:22 pm »

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evictedSaint

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Re: Pixel Art Collaboration
« Reply #251 on: August 11, 2014, 02:21:15 pm »

« Last Edit: August 11, 2014, 02:23:50 pm by evictedSaint »
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Morghaine

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Re: Pixel Art Collaboration
« Reply #252 on: August 11, 2014, 02:29:03 pm »

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evictedSaint

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Re: Pixel Art Collaboration
« Reply #253 on: August 11, 2014, 05:23:41 pm »

Samarkand

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Re: Pixel Art Collaboration
« Reply #254 on: August 11, 2014, 06:44:53 pm »

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