Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 52

Author Topic: Pixel Art Collaboration  (Read 39058 times)

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Pixel Art Collaboration
« on: July 25, 2014, 07:58:39 pm »

This is something I found on the MSPA forums that seems rather fun.

How It Works
You call dibs on making an edit. Obviously if some has called dibs before you then you can't make an edit until they're done.
It is highly recommended to make a dibs post before you start editing the image.
Upon calling dibs you have 30 minutes to make an edit.
The time rule is to mainly deal with people who disappear after claiming dibs.
If you are still trying to edit when time is up, let us know. We can wait a bit.
You can edit one square at a time.
The one pixel thick border around the square you edit is also considered part of the square and can be edited.
You can edit any square on the image, regardless of where the previous edit was.
Try not to mess up the quality when saving.
When you're done, edit your post claiming dibs with the new image.
There is nothing wrong with going back and editing your one of your previous edits when you claim dibs. Just mention it when you post the image to prevent confusion.
Have fun! Though, maybe not !!FUN!!

I'll start off:


All in all this should be pretty interesting. Don't be afraid to remove your square's border or meld with other edits. You can work with people or work alone to slowly create multi-square pixel-y masterpieces.
« Last Edit: October 09, 2014, 10:20:17 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: Pixel Art Collaboration
« Reply #1 on: July 25, 2014, 09:05:46 pm »

Dibs followed immediately by edit

Logged
You are now having excessive amounts of fun

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #2 on: July 25, 2014, 09:16:04 pm »

dibs.
« Last Edit: July 25, 2014, 09:23:50 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pixel Art Collaboration
« Reply #3 on: July 25, 2014, 10:30:50 pm »

« Last Edit: July 25, 2014, 10:33:54 pm by Furtuka »
Logged
It's FEF, not FEOF

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #4 on: July 25, 2014, 10:36:33 pm »

Dibs.
« Last Edit: July 25, 2014, 10:50:02 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #5 on: July 26, 2014, 01:24:59 pm »

Bump?
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Pixel Art Collaboration
« Reply #6 on: July 26, 2014, 01:29:52 pm »

Dibs.
« Last Edit: July 26, 2014, 01:38:08 pm by cerapa »
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: Pixel Art Collaboration
« Reply #7 on: July 26, 2014, 01:43:53 pm »


Dibs+edit
Logged
You are now having excessive amounts of fun

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #8 on: July 26, 2014, 01:49:21 pm »

Dibs

Started a little satellite.
« Last Edit: July 26, 2014, 01:59:36 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #9 on: July 26, 2014, 02:17:32 pm »

Logged

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #10 on: July 26, 2014, 02:18:22 pm »

Dibs


I feel like my lack of planning on this satellite is going to cause me problems.
« Last Edit: July 26, 2014, 02:25:42 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Pixel Art Collaboration
« Reply #11 on: July 26, 2014, 02:28:05 pm »

(not going to contribute, but following)

Wouldn't this go faster if you had a rule that let people edit in parallel (maybe with a rule there heve to be at least 2 squares between any currently claimed ones)? merging should be relatively easy.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #12 on: July 26, 2014, 02:37:51 pm »

I feel like that would lead to organizational problems. You would need to have a third+ person or one of the first two+ combine the two+ images, all while having the potential of other edits being made while the previous edits are being merged. It's simply easier to have only one person edit at a time. Not to mention, this thread is also intended to last a while.

Also, parallel editing would also not work later on when the image gets more crowded.
« Last Edit: July 26, 2014, 07:30:21 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #13 on: July 26, 2014, 02:40:33 pm »

I made a perfectly safe rope bridge.
Logged

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #14 on: July 26, 2014, 02:41:40 pm »

Dibs

Solar panels are hard.
« Last Edit: July 26, 2014, 02:48:19 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
Pages: [1] 2 3 ... 52