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Author Topic: Pixel Art Collaboration  (Read 38597 times)

SealyStar

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Re: Pixel Art Collaboration
« Reply #210 on: August 08, 2014, 06:53:16 pm »

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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Parsely

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Re: Pixel Art Collaboration
« Reply #211 on: August 08, 2014, 07:51:18 pm »

*smacks timer* Dibs

« Last Edit: August 08, 2014, 08:06:48 pm by GUNINANRUNIN »
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Mageziya

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Re: Pixel Art Collaboration
« Reply #212 on: August 08, 2014, 09:50:14 pm »

Dibs
« Last Edit: August 08, 2014, 09:55:13 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #213 on: August 09, 2014, 03:21:19 am »

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Haspen

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Re: Pixel Art Collaboration
« Reply #214 on: August 09, 2014, 08:57:37 am »

Dibs!
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Morghaine

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Re: Pixel Art Collaboration
« Reply #215 on: August 09, 2014, 11:15:37 am »

You're dibbing pretty long this time ;) I'm now very curious and interested in the great editing you're doing
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Haspen

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Re: Pixel Art Collaboration
« Reply #216 on: August 09, 2014, 11:19:49 am »

Sorry D:

Stuff piled onto my shoulders and bleeeeeeh.

EIDT: There ya go

« Last Edit: August 09, 2014, 11:24:15 am by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Morghaine

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Re: Pixel Art Collaboration
« Reply #217 on: August 09, 2014, 11:21:09 am »

I kind of figured that you got distracted by more important stuff. That happens :)

Edit: aaand another one from me as well
« Last Edit: August 09, 2014, 12:52:07 pm by Morghaine »
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wer6

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Re: Pixel Art Collaboration
« Reply #218 on: August 09, 2014, 01:33:26 pm »

Dib's.
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

wer6

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Re: Pixel Art Collaboration
« Reply #219 on: August 09, 2014, 01:40:10 pm »


Spoiler (click to show/hide)
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Mageziya

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Re: Pixel Art Collaboration
« Reply #220 on: August 09, 2014, 02:14:43 pm »

SS13 AI?
This will pass for now, try to restrain to one square at a time though.
Also, dibs.
« Last Edit: August 09, 2014, 02:19:50 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #221 on: August 09, 2014, 03:06:48 pm »

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Haspen

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Re: Pixel Art Collaboration
« Reply #222 on: August 09, 2014, 03:35:26 pm »

Dyebs.

« Last Edit: August 09, 2014, 03:38:17 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Morghaine

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Re: Pixel Art Collaboration
« Reply #223 on: August 09, 2014, 04:11:59 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #224 on: August 10, 2014, 01:07:03 pm »

Dibs
« Last Edit: August 10, 2014, 01:10:54 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
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