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Author Topic: Pixel Art Collaboration  (Read 38559 times)

Morghaine

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Re: Pixel Art Collaboration
« Reply #60 on: July 28, 2014, 01:25:30 pm »



I'm using GIMP to edit this, but I'm sure paint would do the trick as well
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Mageziya

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Re: Pixel Art Collaboration
« Reply #61 on: July 28, 2014, 01:44:41 pm »

Dibs
« Last Edit: July 28, 2014, 01:48:11 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Fniff

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Re: Pixel Art Collaboration
« Reply #62 on: July 28, 2014, 02:16:10 pm »

Dibs.

edit: Made a mistake, retrying...
edit 2:
There! Thought a spaceman wouldn't do amiss.
« Last Edit: July 28, 2014, 02:24:07 pm by Fniff »
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Mageziya

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Re: Pixel Art Collaboration
« Reply #63 on: July 28, 2014, 02:28:11 pm »

Dibs


The satellite is almost done! Two (Well, technically one.) more squares to go!
« Last Edit: July 28, 2014, 02:36:14 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Lord_lemonpie

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Re: Pixel Art Collaboration
« Reply #64 on: July 28, 2014, 03:06:18 pm »

Dibs

« Last Edit: July 28, 2014, 03:08:02 pm by Lord_lemonpie »
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Samarkand

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Re: Pixel Art Collaboration
« Reply #65 on: July 28, 2014, 03:16:49 pm »

Ptw
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My Area

It's it's its, not it's, not its its, not it's.

Mageziya

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Re: Pixel Art Collaboration
« Reply #66 on: July 28, 2014, 03:18:08 pm »

dibs.

Huzzah! The satellite is technically done!
« Last Edit: July 28, 2014, 03:23:03 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Lord_lemonpie

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Re: Pixel Art Collaboration
« Reply #67 on: July 28, 2014, 03:28:26 pm »

dibs
« Last Edit: July 28, 2014, 03:37:08 pm by Lord_lemonpie »
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Mageziya

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Re: Pixel Art Collaboration
« Reply #68 on: July 28, 2014, 03:41:21 pm »

dibs


It's done! It's utterly done! Satellite of Not!Doom complete!
« Last Edit: July 28, 2014, 03:43:49 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #69 on: July 28, 2014, 04:02:13 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #70 on: July 28, 2014, 04:16:21 pm »

Dibs

Back to cave shenanigans.
« Last Edit: July 28, 2014, 04:19:50 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Lord_lemonpie

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Re: Pixel Art Collaboration
« Reply #71 on: July 28, 2014, 04:22:43 pm »

Dibbzzzz

« Last Edit: July 28, 2014, 04:29:00 pm by Lord_lemonpie »
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Mageziya

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Re: Pixel Art Collaboration
« Reply #72 on: July 28, 2014, 04:32:19 pm »

Dibs

Deeper.
« Last Edit: July 28, 2014, 04:36:24 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Tombsice

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Re: Pixel Art Collaboration
« Reply #73 on: July 29, 2014, 08:21:28 am »

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Lord_lemonpie

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Re: Pixel Art Collaboration
« Reply #74 on: July 29, 2014, 08:24:52 am »

Dibserino

« Last Edit: July 29, 2014, 08:32:00 am by Lord_lemonpie »
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