Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 52

Author Topic: Pixel Art Collaboration  (Read 39084 times)

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #75 on: July 29, 2014, 11:05:50 am »

dibs


Water blocks the passage of the casual explorer.
« Last Edit: July 29, 2014, 11:07:39 am by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Pixel Art Collaboration
« Reply #76 on: July 29, 2014, 11:18:02 am »

Dibs


I made a UFO, and artistically enlightened the monsters lantern a bit.
« Last Edit: July 29, 2014, 11:35:22 am by wer6 »
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #77 on: July 29, 2014, 11:43:52 am »

Dibs

A Grand descent downwards begins. Parts of the walls appear constructed, as if to prevent flooding.
« Last Edit: July 29, 2014, 11:48:51 am by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Pixel Art Collaboration
« Reply #78 on: July 29, 2014, 11:49:40 am »

Dibs


I added a little colorful grey cube that is at the sites of the doom station, if anyone wants to add to that.
« Last Edit: July 29, 2014, 12:00:01 pm by wer6 »
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #79 on: July 29, 2014, 12:51:26 pm »

Dibs

Descent.
« Last Edit: July 29, 2014, 12:56:12 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: Pixel Art Collaboration
« Reply #80 on: July 29, 2014, 01:59:15 pm »

Dibs



All he wants is his wormy princess back.
Logged
You are now having excessive amounts of fun

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #81 on: July 29, 2014, 02:30:33 pm »

Dibs

A sealed off cavern, which will contain poorly done, blunt references.
« Last Edit: July 29, 2014, 02:37:03 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Tombsice

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #82 on: July 29, 2014, 02:49:35 pm »

Logged

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #83 on: July 29, 2014, 02:56:28 pm »

Dibs

I am only partly sorry. In case you don't know, there will be 11 more symbols, in roughly a circle.
« Last Edit: July 29, 2014, 03:08:17 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

  • Bay Watcher
    • View Profile
Re: Pixel Art Collaboration
« Reply #84 on: July 29, 2014, 03:19:31 pm »

Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Pixel Art Collaboration
« Reply #85 on: July 29, 2014, 03:31:13 pm »

Dibs!

EDIT: Added tiny bit of a beach that hopefully will be expanded into full ocean, one day :P

« Last Edit: July 29, 2014, 03:36:07 pm by Haspen »
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Pixel Art Collaboration
« Reply #86 on: July 29, 2014, 03:54:29 pm »

PTW
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #87 on: July 29, 2014, 04:07:53 pm »

Dibs
« Last Edit: July 29, 2014, 04:13:42 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Pixel Art Collaboration
« Reply #88 on: July 29, 2014, 04:22:56 pm »

Diiiibs!

« Last Edit: July 29, 2014, 04:26:49 pm by Haspen »
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: Pixel Art Collaboration
« Reply #89 on: July 29, 2014, 05:26:58 pm »

Dibs.

I am going to disappear for several days tomorrow. So expect nothing in this thread for the meantime.

If you know what this version of the symbols is from, then feel free to complete it while I'm gone.

Spoiler: Boring Crap (click to show/hide)
« Last Edit: July 29, 2014, 10:41:53 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
Pages: 1 ... 4 5 [6] 7 8 ... 52