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Author Topic: Pixel Art Collaboration  (Read 38570 times)

Mageziya

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Re: Pixel Art Collaboration
« Reply #75 on: July 29, 2014, 11:05:50 am »

dibs


Water blocks the passage of the casual explorer.
« Last Edit: July 29, 2014, 11:07:39 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

wer6

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Re: Pixel Art Collaboration
« Reply #76 on: July 29, 2014, 11:18:02 am »

Dibs


I made a UFO, and artistically enlightened the monsters lantern a bit.
« Last Edit: July 29, 2014, 11:35:22 am by wer6 »
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Mageziya

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Re: Pixel Art Collaboration
« Reply #77 on: July 29, 2014, 11:43:52 am »

Dibs

A Grand descent downwards begins. Parts of the walls appear constructed, as if to prevent flooding.
« Last Edit: July 29, 2014, 11:48:51 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

wer6

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Re: Pixel Art Collaboration
« Reply #78 on: July 29, 2014, 11:49:40 am »

Dibs


I added a little colorful grey cube that is at the sites of the doom station, if anyone wants to add to that.
« Last Edit: July 29, 2014, 12:00:01 pm by wer6 »
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Mageziya

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Re: Pixel Art Collaboration
« Reply #79 on: July 29, 2014, 12:51:26 pm »

Dibs

Descent.
« Last Edit: July 29, 2014, 12:56:12 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Shadestyle

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Re: Pixel Art Collaboration
« Reply #80 on: July 29, 2014, 01:59:15 pm »

Dibs



All he wants is his wormy princess back.
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Mageziya

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Re: Pixel Art Collaboration
« Reply #81 on: July 29, 2014, 02:30:33 pm »

Dibs

A sealed off cavern, which will contain poorly done, blunt references.
« Last Edit: July 29, 2014, 02:37:03 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Tombsice

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Re: Pixel Art Collaboration
« Reply #82 on: July 29, 2014, 02:49:35 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #83 on: July 29, 2014, 02:56:28 pm »

Dibs

I am only partly sorry. In case you don't know, there will be 11 more symbols, in roughly a circle.
« Last Edit: July 29, 2014, 03:08:17 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #84 on: July 29, 2014, 03:19:31 pm »

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Haspen

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Re: Pixel Art Collaboration
« Reply #85 on: July 29, 2014, 03:31:13 pm »

Dibs!

EDIT: Added tiny bit of a beach that hopefully will be expanded into full ocean, one day :P

« Last Edit: July 29, 2014, 03:36:07 pm by Haspen »
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hops

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Re: Pixel Art Collaboration
« Reply #86 on: July 29, 2014, 03:54:29 pm »

PTW
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Mageziya

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Re: Pixel Art Collaboration
« Reply #87 on: July 29, 2014, 04:07:53 pm »

Dibs
« Last Edit: July 29, 2014, 04:13:42 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Haspen

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Re: Pixel Art Collaboration
« Reply #88 on: July 29, 2014, 04:22:56 pm »

Diiiibs!

« Last Edit: July 29, 2014, 04:26:49 pm by Haspen »
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Mageziya

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Re: Pixel Art Collaboration
« Reply #89 on: July 29, 2014, 05:26:58 pm »

Dibs.

I am going to disappear for several days tomorrow. So expect nothing in this thread for the meantime.

If you know what this version of the symbols is from, then feel free to complete it while I'm gone.

Spoiler: Boring Crap (click to show/hide)
« Last Edit: July 29, 2014, 10:41:53 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
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