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Author Topic: Pixel Art Collaboration  (Read 38545 times)

Mageziya

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Re: Pixel Art Collaboration
« Reply #30 on: July 27, 2014, 11:51:27 am »

Looks more like a fish to me. Also, dibs.

That solar panel is almost done! When it is done, I can work on the rest of the satellite, which might have another solar panel!
« Last Edit: July 27, 2014, 11:55:46 am by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Nirur Torir

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Re: Pixel Art Collaboration
« Reply #31 on: July 27, 2014, 12:04:31 pm »

I made what I think is a worm look even more fish-like.
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Mageziya

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Re: Pixel Art Collaboration
« Reply #32 on: July 27, 2014, 12:36:00 pm »

Dibs followed immediately by edit.

The solar panel on the satellite of not-doom is finished!
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #33 on: July 27, 2014, 02:00:54 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #34 on: July 27, 2014, 02:04:34 pm »

dibs

Started the second symmetrical solar panel. The color is slightly different on the panel due to the lighting, but I might have to go back and change it in a future edit.
« Last Edit: July 27, 2014, 02:15:12 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #35 on: July 27, 2014, 02:25:51 pm »


continued a bit on the worm
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Mageziya

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Re: Pixel Art Collaboration
« Reply #36 on: July 27, 2014, 02:29:27 pm »

Dibs. Edit: Morghaine, you cut off some squares from the image. I'll fix it.

The satellite of doom is coming along.
« Last Edit: July 27, 2014, 02:39:39 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #37 on: July 27, 2014, 02:45:20 pm »

Thanks for fixing it!



not sure if that's any good. I might edit it again as the worm proceeds
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Mageziya

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Re: Pixel Art Collaboration
« Reply #38 on: July 27, 2014, 02:52:04 pm »

bep.
« Last Edit: July 27, 2014, 02:55:54 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Nirur Torir

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Re: Pixel Art Collaboration
« Reply #39 on: July 27, 2014, 02:58:02 pm »

Fun with forcefields.

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Morghaine

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Re: Pixel Art Collaboration
« Reply #40 on: July 27, 2014, 03:06:41 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #41 on: July 27, 2014, 03:08:43 pm »

dibs

More solar panel work, but also corrected a few errors I made in the previous panel edit.
« Last Edit: July 27, 2014, 03:12:46 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #42 on: July 27, 2014, 03:24:32 pm »

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Mageziya

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Re: Pixel Art Collaboration
« Reply #43 on: July 27, 2014, 03:42:05 pm »

dibs
« Last Edit: July 27, 2014, 03:44:52 pm by Mageziya »
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Morghaine

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Re: Pixel Art Collaboration
« Reply #44 on: July 27, 2014, 03:47:52 pm »

« Last Edit: July 27, 2014, 03:54:29 pm by Morghaine »
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