Twelve Bay County, California. Sunny skies. Clear blue sea. Wide open fields. Tall, forested mountains. The scorching Mojave to the east.
In the most highly populated city in the county, Starmoc City (named for the unusually short, blood-worshipping natives that are long extinct), crime has been growing. At an exponential rate. Bank robberies. Assaults. Etc. The police are out of options, and yet they have disallowed the hiring of new squad members. People have died, been robbed, and have no where left to go, for the local law enforcement has been exclusively pursuing the case of the murder of Nolan Lake for almost a year now, and they show no signs of stopping.
You six are -- were -- average people. Until your families, friends, most-well-liked comrades, etc. were murdered/kidnapped/etc. by the various evildoers in town.
You want revenge.
You have come together to try and help people. Robbed, attacked, you name it, you help them get back their losses and take down their offenders.
You provide...
Leverage. Nah, that's been done.
You provide...
Compensation.
So, what is this?
This is a
d20 Modern game centering around a team of everyday people who have come together to help people with crime around Twelvebay County, a fictional area in Southern California.
(If you have no clue how the heck this works but wanna play anyway, brush up on that there SRD like I did.)
NOW FOR THE RULES I CAME UP WITH ON THE SPOT!
First things first is the stuff the SRD doesn't have.
-It doesn't actually tell me what kind of house or vehicle you're supposed start with, so I'm going go with this: Impoverished characters start with a small condo, struggling ones start with a large condo, middle-class characters start with a small house, and affluent characters start with a medium house. You can downgrade your house for an extra +1 wealth bonus per house tier. For vehicles, you may forsake one wealth level for a 23 to 26 purchase DC vehicle. (Impoverished and +1 wealth characters may not own vehicles at the beginning of the game.
-It says absolutely nothing about what action points are supposed to do, so ignore them.
Now for homebrew.
-There is one spot for each character class. If you want an individual spot, like Strong or Smart, get it now.
-You cannot lose wealth points for spending more than your current wealth bonus on clothing with a DC at or under 10. Now you can't go broke buying a windbreaker.
-Using traditional DnD 3.5 rules for levelling, we're going all the way up to 20. On a similar note, where this SRD is vague or says nothing, I'll default to the traditional d20 system for guidance. BE WARNED.
-No magic. Ever. Sorry.
-Stat generation: 3d6 each time, assign the values however you want. If you feel your stats unplayable, inform me.
Also, play by post.
If you spot something horribly wrong, contact me here.
PlayersRemuthra: [Unknown], the Charismatic Hero
Again_Dejavu: Erik, the Fast Hero
Varee: Victor, the Smart Hero
Dwarmin: Dixon Webb, the Dedicated Hero
Rolepgeek: Moses Denniset, the Tough Hero
Scelly9: Nikki Bealer, the Strong Hero