Hoo goodness I'm back ._.
Toaster~☻Tiruin:
Toaster: Hello kuya! ^ ^
Hmm...Also hugs!
Nightless game. Color-tags. Any opinion on the color-scheme mechanic or is it just me that (may have probably :x) has the idea that the addition of color-bound-to-person/mask details have deeper connotations?
Hmm... oh, hello!
I've always wanted to play/host a nightless game here to see how it played out. The mask mechanic IMO favors scum for several reasons. One, they know three masks off the bat. Two, they can kill indiscriminately and not worry, while it's hard for town to target scummy people with negative actions (or positive actions at good.) Three, bussing is going to be chaotic here, since people don't know if they've been bussed.
And by deeper connotations, do you mean you expect anyone with a red mask to be scum, or it somehow tied to their powers? I'd say no, on the grounds that you can most likely thank random.org for your mask color.
What do you expect the nightless mechanic to do here?
> Hilarity in the form of timezones.
As in, the nightless mechanic is both a boon and a bane--you could
possibly trace who does what when you check who is online at the time of occurrence (counterbalanced by NQT being online at any one time) and if an event happens during said time.
That mechanic also allows, since we're all day-actors, the ability to..err, like, 'force a claim' on threat in the later days if one has a power that can make visible the alignment of another.
Also rather than depending on urbandictionary, you could've just asked me on what Kuya means
Wherein said dictionary
lacks the fact that it can also pertain to a term talking about or addressing an older male.Also i asked on the masks because what I understood from it--the masks...have some connection to the game for some reason?
All I understood is we can PM who we can target (ie the username)...or can we only target whose mask is what?
Reverie~☺Tiruin:
Reverie: So first thing's first.
Long time no see! Also hugs
How's your outlook for Mafia going in the current days? Anything changed from before?
Also why Reverie? I like Flandre! Also I didn't know it was Touhou referenced.
Not that I even know what Touhou is, other than something something awesome battle girls and awesome music and all...
Mafia = stress, like always. I don't bend very well under stress, so I guess it's a bit of fortitude training for me :p
As for my name, I changed it because I got tired of being a Touhou reference, basically.
What is your opinion on nightless play?
I'll hug you if you're stressed :I
My opinion is stated above in Toaster's, but I'll add onto it here.
...
I'm a bit singled out due to Timezone. Knowing NQT is...British? It seems like I'll be able to act at bad times in the day ._.
The nightless play also lacks a night in which planning is done (scum-side), meaning they must be active (ie Less lurking activity on all sides).
Script~♠Anyone (Or everyone): In a setup with defined roles, rolefishing is a fairly scum-sided action. Does this style of game change that dynamic?
I believe its more on how you word it rather than the intent (by that I mean the intent is in the wording instead of just branding such and such as 'ROLEFISHING'. I'm unsure currently if PM-NQT>Mask instead of player though, and believe that's connected to..rolefishing?)
SilthTiruin: No hugs for me?!
Everyone gets a hug by default--like ToonyMan.
I just wanted to emphasize hugs on those people.
Like if I'm unsure if they're grumpy or stressed or...yeah.
Varee~♥Everyone in general : In the three primary tone (RGB), by gut feeling which one do you feel is the most scummy?
For me I would say red as typical video game use red as the color for enemy.
I'd not like to rely on that idea (I'm
Black, yo) because of the connotations within it ._.
Colors as a generalization would be hard to pinpoint--regarding the usage of the Masquerade in historical values, this could mean
a heck lot more than superficial data can go for.Would you pick a color by random shooting, if your ability isn't a kill yet is useable that day?
Flabort~♣Tiruin What plagues ail you? More seriously, which flaws do you expect town more likely to pick, and which ones are more scum-attractive.
Allergy to molds, fear of being judged, fear of abandonment and betraya-
Oh you meant In-Mafia. Ahah. Right ._.
Flaws
A player can get more points on N0 only by taking flaws. These can be bought off later in the game for twice their initial cost. Each flaw can only be taken once.
-1 - Hardcore (all protects on you fail- cannot be taken alongside Kill Immune)
-1 - Dense (you gain no experience points for surviving the day)
-1 - Mercenary (all your powers cost one point to play. Must have at least one applicable power in order to take this flaw)
-1 - Blatant (every time you target a player, it will be announced at the end of the phase that you targeted them, but not what with)
-1 Minimalist (If you ever receive a power or auto (through Gift, Santa, Bless, Generous etc.) it is randomly given away to a non-minimalist player if there are any non-minimalist players alive.)
-2 – Generous (you have a 50% chance of giving away one of your powers to someone else (both randomly selected) after each lynch. Must have a relevant power to take this. This giving doesn't count as targeting for action-resolution purposes.)
-2 - Unable to vote
-2 - Unreliable (your powers and autos have a 50% chance of failure. Must have at least one power or auto in order to take this flaw)
-2 - Magnetic (powers have 50% chance of targeting yourself- must have at least one non-self-targeting power to take)
-2 - Afflicted (at the end of each day phase, you gain 1 additional unique flaw)
-2 – Lover (a random living player is picked, if they die, so do you)
-2 – One-Shot (your powers disappear after they've been used. Must have at least one power to take.)
-2 - Intermittent (your powers only work on even phases)
Checking it up, most of all seem neutral in alignment however the Orange colored ones seem more beneficial to town according to their usage (pertaining to how they synchronize with other choices picked and bonuses vs cons) whereas the Purple seem beneficial more to scum (with Minimalist being subjective in coordination with gift giving) a-
wait, just saw the 'randomly selected part'.
...
...
Yeah, clear the purple. Orange opinion stays. Everything else seems neutral.
Everyone What are your feelings on the power modifiers? Which ones are most useful, and which are not worth their cost? What are your feelings on Hidden, specifically?
Power..modifiers?
Hidden doesn't seem like something Town would pick (as in, at all), and I feel like its a scum-power unless well-explained by those who picked it.
Everyone: I'm up for criticism and suggestions. Will this plan flop? Are there ways it could improve?
I planned to claim color before even reading that xD
*reads*
Seems good, however I believe we should wait until D2 to ensure the plan would work (because Intermittent and fun with flaws :v)
Tiruin: Do you think the Scan power is useful? Which would be most useful to check: number of Powers, number of Autos, or number of Flaws?
Undoubtly!
In a massclaim-point number count would also be factored into the game wherein the Scan would pick up
numbers in that timeframe only given that this is a day-only game.
What would be useful is the # of powers to check.
...if someone got Fortuneteller that is, countercheck-claiming would be a go.
Otherwise: ...same answer. # of flaws could be affected by cursing people and # of autos doesn't seem that great to acquire knowledge from.
Unless I misunderstood that 'you can only pick 1 Auto' means 'You can ONLY PICK ONE AUTO FROM THIS LIST, EVER. NO OTHER AUTOS :I'
4mask~◘I'M HERE, EVERYONE!!!!!
4maskWolf: Heyo there
Only one thing on my mind about you Also also hugs
What is your personal opinion regarding your own playstyle in Mafia? Do you think, based on previous events, that self-deprecation in any form is helpful to the self?
My playstyle is crap, to be honest, since I can't play the new-guy card anymore. I'm not sure if the second question is intended for real life or game?
Why focused on the new-guy card? o-o
Also the second question is intended for both, really. I'm concerned about ya :<
Everyone: What are your opinions of townies having kills? non-self cleanses? Gifts? gossip? vote-stealer?
> ...Nothing wrong with townies having kills o_O Is there something wrong with it? Curious is the me.
> Seems great; benevolence
> You mean giving gifts or...?
> Useless. Why would a townie gossip about others unless they accurately know who scum is...which is already an emphasis on how impractical it is for townies. On a RL note: Gossip sucks. Period.
> . . .This may speak of an egoistic person if they don't believe other townies can hold their own vote. Otherwise, if used late-game, is
good due to the ability for someone stealing scum votes! The former sentence is more a poke on random jest, by the way. The second sentence is what I truly feel.
Unless handled wrongly, but that's an idea for any ability which can directly affect the game.