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Author Topic: Dwarven Child Care [Reboot] (Werezombie Cloning Tech (What in Armok's name?!))  (Read 213167 times)

Staalo

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #465 on: December 10, 2014, 05:09:00 am »

Too bad dorfmist doesn't give any happy thoughts. Or at least I haven't noticed any, and there's been a LOT of mist flying around.

I wish I had some way to produce a gif of the school running... it is quite hilarious and mesmerizing to see the little red beardlings run around and then fly over the edge with a (I'd imagine) dumbfounded look on their faces.
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Col_Jessep

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #466 on: December 10, 2014, 09:31:50 am »

You could use OBS (free) to make a youtube vid and there are tools to turn those into gifs if you want.
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Just kids...
Spoiler (click to show/hide)

Bumber

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #467 on: December 10, 2014, 10:08:33 am »

You could use OBS (free) to make a youtube vid and there are tools to turn those into gifs if you want.
GifCam would be easier.
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uggi

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #468 on: December 10, 2014, 10:11:07 am »

You know you can record a movie in DF and upload it to DF Map Archive.
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Sprin

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #469 on: December 10, 2014, 10:44:29 am »

After mass dumping stone from my arena/school a cyclopse came in and murdered the only child I had... daaaang...
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Max™

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #470 on: December 10, 2014, 01:48:18 pm »

Staalo: capable of understanding the intricate art of horrifying dorflets with ‼Science‼ while horrifying everyone with their Dog Bone Doctor atrocities, but never hit the record a movie keybind, not even accidentally*. :D



*I'm not actually sure which key it is, I think it is shift+R or something else I don't use for anything because I've only ever hit it accidentally and had to poke around to figure out how to turn it off.
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Staalo

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #471 on: December 10, 2014, 02:17:22 pm »

Yes, I know about the movie feature but that's way overkill when I only want few frames of splashing dorfs in a loop. GifCam seems to be just what I had in mind; I will play with it later.

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Staalo

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #472 on: December 10, 2014, 03:42:25 pm »

So, I captured this little thing with GifCam:

Spoiler (click to show/hide)

It's a bit choppy but I think that can be corrected with correct settings. Anyway, it shows how the swimming pool works. Dwarves are quite tenacious when they have decided to get that drink on the other side; they'll try again and again to cross the bridges.

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rmblr

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #473 on: December 10, 2014, 03:52:33 pm »

Nice! What do you have turning the spear traps on/off?
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Max™

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #474 on: December 11, 2014, 02:57:43 am »

Oh my god how do you play without herniating yourself laughing?
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Naryar

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #475 on: December 11, 2014, 04:24:29 am »

That's not dwarven child care. That's a dwarven comedy generator.

Staalo

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #476 on: December 11, 2014, 05:30:40 am »

I'm not embarrassed to admit I have spent hours laughing at the swimming pool slapstick action.

Meanwhile, I drafted all eight parents to special squad "The Army of Lovers" and assigned them to spar at the observation training barracks. There they will live, train and ahem, "wrestle" free from any other duties. Bit like the armies of old Sparta, except with  straight couples.

I now realize things will get awkward when I send their kids as planned for "Observation" training...
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Staalo

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #477 on: December 11, 2014, 05:39:49 am »

Oh, and rmblr: I simply have a dwarf flicking one lever on and off. I could have linked a repeater to all spear traps but this has the advantage of speed: when I need to get the traps stopped now I simply have to tell the lever puller to stop what he's doing and it's done. With more complex systems there are all kinds of various delays involved.
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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #478 on: December 11, 2014, 05:48:02 am »

Wait, isn't there a water repeater that is like super fast to stop?

#########
#6777D++#
#########

Put a pressure plate in there, link a lever to the door, the 6 square will wander back and forth triggering the plate and opening the door dumps the water level too low, killing it immediately. Can make it faster to refill but that was just a quickie example for an auto-stop switch, seen much better in the dorfputing threads.
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Staalo

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Re: Dwarven Child Care [Reboot] (Many Innocent Deaths)
« Reply #479 on: December 11, 2014, 06:10:35 am »

Yes, I looked into that one also; it would be a good alternative but triggering the door opening instantly when I want it would be a problem.

I'm sure there could be some super-dwarfy automated solution that would do the same thing better but I wanted to simply get this thing built and didn't research things that far. I haven't yet tried my hand at complex automation; that would be a thing in some future fort.
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