Hiya,
Are we ever going to have non-dwarves try to immigrate? Like human refugees show up looking for safety and we can either accept them as citizens or lock them out until they move on? Or hurl magma at them, that works too.
I'd like to add to this, will we eventually be able to get dwarven immigrants from another civ? Particularly if our chosen embark civ is already dead or dies during fort mode gameplay.
-Dame de la Licorne
Yes on both counts, presumably. Toady does intend to add the possibility of multi-racial or species fortress management, and there will in the future be travelers, potentially refugees, visiting for various reasons. Travelers showing up is, as I understand, waiting for functional inns to be operable in your fortress (so you can like offer them a room and food/drink/other goods for a price), which was going to happen soon-ish, but not tomorrow.
For that matter, could we end up with a culture in the world that keeps moving around without settling down, like medieval Gypsies?
in the last FoTF post, toady said this:
Quote from: MaskedMiner
In one of older version there were those unnamed whatever underground animal men civilizations, what is the plan for those? Is every type of animal men going to have their own tribal civilization or were those 7 underground "civilizations" placeholders for something else?
The underground ones were always a bit more civilized equipment-wise, but I don't know that the aboveground ones are going to remain in their animal population state. We'll probably be in better shape once we have things like better-defined nomadic human pops.
These nomadic populations, when Toady implements them, will probably be something like gypsies or at least nomadic hunter-gatherer societies. And if they're defined through the raws like normal civs, they could be made into any number of things.