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Author Topic: Future of the Fortress  (Read 1880739 times)

King Mir

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Re: Future of the Fortress
« Reply #375 on: August 17, 2014, 06:27:24 pm »

I really, really like the pole options.

Also: Awsome how many bugs are getting squished. Does anybody know how much he has fixed, percentage wise?
233 bugs were fixed since 40.02. There are about 2400 unresolved bugs in the bug tracker... So 9%. But a lot of those are really old bugs that nobody's bothered to close.
« Last Edit: August 17, 2014, 10:25:05 pm by King Mir »
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Shinziril

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Re: Future of the Fortress
« Reply #376 on: August 17, 2014, 09:17:54 pm »

I am impressed ... some of these are quite long-standing bugs (items trapped in ice disappearing if the ice melts has been around since ... I can't even remember).  Keep up the good work!
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MrWiggles

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Re: Future of the Fortress
« Reply #377 on: August 17, 2014, 11:41:16 pm »

We also dont know how many older outstanding bugs, are no longer reliviant, as they've disappeared from the changes due to the last content update. There maybe few score more bugs that are gone too just from that.
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thvaz

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Re: Future of the Fortress
« Reply #378 on: August 18, 2014, 02:33:36 am »

We also dont know how many older outstanding bugs, are no longer reliviant, as they've disappeared from the changes due to the last content update. There maybe few score more bugs that are gone too just from that.

There aren't many, most of the relevant ones were already identified and marked as fixed in 0.40.01. There are many, many "esoterical" bugs, that happens sometimes when all the conditions are just right (or wrong) and are very hard to reproduce.
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Farmerbob

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Re: Future of the Fortress
« Reply #379 on: August 21, 2014, 02:18:26 am »

This might be a little strange here, but I have to ask.

"Adjusted projectile firing speed which became broken during wagon fix" was one of the recent patch notes.

I really would like to know how projectile firing speeds became broken due to fixing wagons.

I am baffled as to how the two things might be related.

On a side note, I can very easily imagine a dwarf muttering that they would "Fix your little red wagon" as they take aim aim at some elf.  So maybe there is a connection between wagons and projectiles after all!

*grin*
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Footkerchief

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Re: Future of the Fortress
« Reply #380 on: August 21, 2014, 08:03:21 am »

This might be a little strange here, but I have to ask.

"Adjusted projectile firing speed which became broken during wagon fix" was one of the recent patch notes.

I really would like to know how projectile firing speeds became broken due to fixing wagons.

I am baffled as to how the two things might be related.

On a side note, I can very easily imagine a dwarf muttering that they would "Fix your little red wagon" as they take aim aim at some elf.  So maybe there is a connection between wagons and projectiles after all!

*grin*

I don't know the precise answer, but the wagon fix was "Removed some vestigial code stopping wagons from moving properly after move/attack speed split".  So the fix ended up affecting creature speeds in general.
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Farmerbob

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Re: Future of the Fortress
« Reply #381 on: August 21, 2014, 11:44:51 pm »

This might be a little strange here, but I have to ask.

"Adjusted projectile firing speed which became broken during wagon fix" was one of the recent patch notes.

I really would like to know how projectile firing speeds became broken due to fixing wagons.

I am baffled as to how the two things might be related.

On a side note, I can very easily imagine a dwarf muttering that they would "Fix your little red wagon" as they take aim aim at some elf.  So maybe there is a connection between wagons and projectiles after all!

*grin*

I don't know the precise answer, but the wagon fix was "Removed some vestigial code stopping wagons from moving properly after move/attack speed split".  So the fix ended up affecting creature speeds in general.

I know there is probably a perfectly valid reason for it, but it's also possible that there was something funny in there too!  I was imagining dwarven crossbow wielders loading wagons into crossbows in some circumstances or something :)
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Keldane

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Re: Future of the Fortress
« Reply #382 on: August 22, 2014, 12:07:45 am »

I was imagining dwarven crossbow wielders loading wagons into crossbows in some circumstances or something :)
This seems like a reasonable explanation for how embarking can drop wagons onto inaccessible roofs, pillars, and other strange formations.
"Load up the wagonbow, Urist! We have orders to settle a new land!"
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Cobbler89

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Re: Future of the Fortress
« Reply #383 on: August 23, 2014, 09:41:18 am »

Quote
•Made attacker always look at target upon initiating attack
How am I supposed to fight gorgons now??

Well, actually, in all seriousness, if you don't mind my asking: How did this make a difference? I thought vision mostly mattered for sneaking, and you can't attack someone you don't already see, so I'm having a hard time guessing what the impact of that bug was.
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smjjames

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Re: Future of the Fortress
« Reply #384 on: August 23, 2014, 09:56:53 am »

Quote
•Made attacker always look at target upon initiating attack
How am I supposed to fight gorgons now??

Do what Perseus did? lol
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reality.auditor

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Re: Future of the Fortress
« Reply #385 on: August 23, 2014, 04:26:25 pm »

How did this make a difference?
I bet it is related to at least some cases of victim not retaliating in reaction of attack from player.
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Rockphed

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Re: Future of the Fortress
« Reply #386 on: August 23, 2014, 07:50:23 pm »

Quote
•Made attacker always look at target upon initiating attack
How am I supposed to fight gorgons now??

Well, actually, in all seriousness, if you don't mind my asking: How did this make a difference? I thought vision mostly mattered for sneaking, and you can't attack someone you don't already see, so I'm having a hard time guessing what the impact of that bug was.

If you attack someone who cannot see you, sometimes they parry and strike back.  Toady essentially made it so that even if you had perfect concealment, you were visible to people who you attacked in melee, and if they attacked back, they see you.
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Scoops Novel

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Re: Future of the Fortress
« Reply #387 on: August 24, 2014, 12:26:38 pm »

How do you intend to get players in the medieval mindset?

If there's a cardinal sin of fantasy, it's how little insight you get into the genuine medieval and classical era, especially the life of the average person.
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Talvieno

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Re: Future of the Fortress
« Reply #388 on: August 24, 2014, 12:59:04 pm »

Quote
•Made attacker always look at target upon initiating attack
How am I supposed to fight gorgons now??

Well, actually, in all seriousness, if you don't mind my asking: How did this make a difference? I thought vision mostly mattered for sneaking, and you can't attack someone you don't already see, so I'm having a hard time guessing what the impact of that bug was.

If you attack someone who cannot see you, sometimes they parry and strike back.  Toady essentially made it so that even if you had perfect concealment, you were visible to people who you attacked in melee, and if they attacked back, they see you.
Also that attacking creatures simply weren't always turning to face their target. Basically, you could backstab someone while they were attacking you... or attack someone while facing away.
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King Kravoka

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Re: Future of the Fortress
« Reply #389 on: August 24, 2014, 03:32:00 pm »

When will you work on the ability to attack other sites?
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