Ireland:
48 food used to gain 1 free population
49 food used to gain 1 free population
49 food used to gain 1 free population
Tile (11,17) claimed
Tile (10,19) claimed
Farm built at (5,27)
Farm built at (13,20)
Farm built at (10,18)
Farm built at (10,16)
Farm built at (9,17)
Docks built in New York
Granary built in Bréanainn
Ireland army 147 moves to (13,19)
Cinįed's host moves to (14,18)
Mercia:
56 food used to gain 1 free population
56 food used to gain 1 free population
Longbowmen raised in Lincoln
Longbowmen raised in York
Grand Bazaar built in Irontown
Longbowmen (143) renamed to York's New Archers
Longbowmen (142) renamed to Mercian Royal Guards
Longbowmen (127) renamed to Mercian King's Guard
Mercian Royal Guards moved to Conquerors
Mercian King's Guard moved to Conquerors
Mercia army 156 disbanded
Mercia army 141 disbanded
Conquerors moves to (26,27)
Battle fought at (23,28):
Mercian Home Guard attacking (7 units)
Front liner defending (8 units) with defense bonus 75%
Knights (124) destroyed
Bowmen (85) destroyed
Bowmen (118) destroyed
Bowmen (80) destroyed
Longbowmen (144) destroyed
Longbowmen (135) destroyed
Catapult (92) destroyed
Healers (86) destroyed
Attackers win
Mercia army 157 moves to (27,24)
Peace Keepers moves to (26,22)
Mercia army 134 moves to (27,28)
Wessex has razed your village on (27,29)!
Northumbria:
Bridlington grows to size 3
Castercliff shrinks to size 2
Training Field built in Berwick
Spearmen raised in Whitehaven
Spearmen (129) renamed to Rędwulf
Spearmen (134) renamed to Hedge Men
Welsh First Mobile has conquered Castercliff!
Wessex:
47 food used to gain 1 free population
Farm built at (28,31)
Knights raised in Winchester
Bowmen raised in Center plain
Bowmen raised in Shorine
Knights raised in Londinium
Bowmen raised in Southern Trek
Bowmen raised in Nothingham
Marketplace built in Sane's Outpost
Wessex army 140 renamed to Front liner
Longbowmen (135) moved to Front liner
Longbowmen (144) moved to Front liner
Knights (124) moved to Front liner
Bowmen (118) moved to Front liner
Mounted Crossbowmen (148) renamed to Egberty II
Bowmen (125) moved to Wessex army 128
Bowmen (110) moved to Wessex army 128
Bowmen (149) moved to Axer raider
Spearmen (138) moved to Wessex army 152
Spearmen (138) moved to Axer raider
Wessex army 149 is empty and is disbanded
Wessex army 158 is empty and is disbanded
Wessex army 137 is empty and is disbanded
Wessex army 129 is empty and is disbanded
Wessex army 119 is empty and is disbanded
Wessex army 138 is empty and is disbanded
Wessex army 152 is empty and is disbanded
Wessex army 163 is empty and is disbanded
Wessex army 161 moves to (27,34)
Wessex army 154 moves to (25,32)
Wessex army 159 moves to (24,34)
Wessex army 160 moves to (25,32)
Wessex army 128 moves to (25,32)
Battle fought at (23,28):
Mercian Home Guard attacking (7 units)
Front liner defending (8 units) with defense bonus 75%
Knights (124) destroyed
Bowmen (85) destroyed
Bowmen (118) destroyed
Bowmen (80) destroyed
Longbowmen (144) destroyed
Longbowmen (135) destroyed
Catapult (92) destroyed
Healers (86) destroyed
Attackers win
Wessex army 85 has razed Mercia's village on (27,29)!
Wales:
37 food used to gain 1 free population
Haverfordwest grows to size 4
Aberaeron grows to size 4
Knights raised in Wrexham
Docks built in Lampeter
Bank built in Machynlleth
Wales army 164 moves to (22,22)
Wales army 155 moves to (22,21)
Wales army 92 moves to (19,25)
Welsh Second Mobile moves to (22,22)
Wales army 105 moves to (20,33)
Welsh First Mobile has conquered Castercliff!
Pictland:
69 food used to gain 1 free population
Tile (19,16) claimed
Road built at (19,9)
Road built at (20,10)
Road built at (21,11)
Road built at (23,13)
Road built at (22,14)
Peebles grows to size 5
Marketplace built in Conniston
Bowyers built in Mott Fergusa
University built in North Tor
Knights raised in Caern Michaels
Knights (151) renamed to Serjeants
Pictland army 165 renamed to Roving Band
Army Pictland army 166 created
Pictland army 166 renamed to More Raiders
Mac Narsis Clansmen moved to More Raiders
Roving Band moves to (24,14)
Scouts moves to (21,18)
Riders moves to (21,18)
More Raiders moves to (21,20)
Raiders moves to (21,19)
Battle fought at (23,28):
Mercian Home Guard attacking (7 units)
Front liner defending (8 units) with defense bonus 75%
Turn 1
Turn 2
Turn 3
Birmingham Archers attacks Knights (124) but fails to do damage
Birmingham's Finest attacks Knights (124) for 3 damage
Midfield Archers attacks Knights (124) for 1 damage
Irontown's Finest attacks Knights (124) but fails to do damage
Manchester's Finest attacks Knights (124) for 1 damage
Crown's Defenders attacks Knights (124) but fails to do damage
Bow Legionnaires attacks Knights (124) but fails to do damage
Knights (124) charges Birmingham's Finest for 5 damage
Turn 4
Birmingham Archers attacks Knights (124) but fails to do damage
Birmingham's Finest attacks Knights (124) but fails to do damage
Midfield Archers attacks Knights (124) but fails to do damage
Irontown's Finest attacks Knights (124) but fails to do damage
Manchester's Finest attacks Knights (124) for 6 damage
Crown's Defenders attacks Knights (124) but fails to do damage
Bow Legionnaires attacks Knights (124) for 2 damage
Knights (124) attacks Birmingham Archers for 7 damage
Turn 5
Birmingham Archers attacks Knights (124) but fails to do damage
Birmingham's Finest attacks Knights (124) but fails to do damage
Midfield Archers attacks Knights (124) for 7 damage
Irontown's Finest attacks Knights (124) but fails to do damage
Manchester's Finest attacks Knights (124) but fails to do damage
Crown's Defenders attacks Knights (124) but fails to do damage
Bow Legionnaires attacks Knights (124) but fails to do damage
Knights (124) attacks Crown's Defenders for 5 damage
Turn 6
Birmingham Archers attacks Knights (124) but fails to do damage
Birmingham's Finest attacks Knights (124) but fails to do damage
Midfield Archers attacks Knights (124) but fails to do damage
Irontown's Finest attacks Knights (124) for 2 damage
Knights (124) destroyed
Manchester's Finest attacks Bowmen (85) for 7 damage
Crown's Defenders attacks Bowmen (80) but fails to do damage
Bow Legionnaires attacks Bowmen (118) but fails to do damage
Catapult (92) attacks Birmingham Archers but fails to do damage
Bowmen (80) attacks Manchester's Finest but fails to do damage
Bowmen (85) attacks Birmingham's Finest but fails to do damage
Longbowmen (135) attacks Manchester's Finest for 6 damage
Longbowmen (144) attacks Crown's Defenders for 4 damage
Bowmen (118) attacks Irontown's Finest for 1 damage
Turn 7
Birmingham Archers attacks Bowmen (80) for 3 damage
Birmingham's Finest attacks Bowmen (85) but fails to do damage
Midfield Archers attacks Bowmen (118) but fails to do damage
Irontown's Finest attacks Bowmen (85) but fails to do damage
Manchester's Finest attacks Bowmen (118) but fails to do damage
Crown's Defenders attacks Bowmen (85) for 4 damage
Bowmen (85) destroyed
Bow Legionnaires attacks Bowmen (80) but fails to do damage
Catapult (92) attacks Bow Legionnaires for 3 damage
Bowmen (80) attacks Manchester's Finest but fails to do damage
Longbowmen (135) attacks Birmingham Archers for 1 damage
Longbowmen (144) attacks Crown's Defenders for 1 damage
Bowmen (118) attacks Manchester's Finest but fails to do damage
Turn 8
Birmingham Archers attacks Bowmen (80) for 5 damage
Birmingham's Finest attacks Bowmen (118) for 4 damage
Midfield Archers attacks Bowmen (118) for 4 damage
Irontown's Finest attacks Bowmen (118) for 6 damage
Bowmen (118) destroyed
Manchester's Finest attacks Bowmen (80) but fails to do damage
Crown's Defenders attacks Bowmen (80) for 2 damage
Bowmen (80) destroyed
Bow Legionnaires attacks Longbowmen (144) but fails to do damage
Catapult (92) attacks Manchester's Finest but fails to do damage
Longbowmen (135) attacks Bow Legionnaires but fails to do damage
Longbowmen (144) attacks Irontown's Finest for 5 damage
Turn 9
Birmingham Archers attacks Longbowmen (144) for 6 damage
Birmingham's Finest attacks Longbowmen (144) but fails to do damage
Midfield Archers attacks Longbowmen (135) for 6 damage
Irontown's Finest attacks Longbowmen (135) but fails to do damage
Manchester's Finest attacks Longbowmen (144) for 6 damage
Crown's Defenders attacks Longbowmen (144) for 1 damage
Bow Legionnaires attacks Longbowmen (144) for 1 damage
Longbowmen (144) destroyed
Catapult (92) attacks Midfield Archers but fails to do damage
Longbowmen (135) attacks Midfield Archers for 4 damage
Turn 10
Birmingham Archers attacks Longbowmen (135) but fails to do damage
Birmingham's Finest attacks Longbowmen (135) but fails to do damage
Midfield Archers attacks Longbowmen (135) but fails to do damage
Irontown's Finest attacks Longbowmen (135) for 1 damage
Manchester's Finest attacks Longbowmen (135) for 3 damage
Crown's Defenders attacks Longbowmen (135) but fails to do damage
Bow Legionnaires attacks Longbowmen (135) but fails to do damage
Catapult (92) attacks Irontown's Finest but fails to do damage
Longbowmen (135) attacks Midfield Archers but fails to do damage
Turn 11
Birmingham Archers attacks Longbowmen (135) but fails to do damage
Birmingham's Finest attacks Longbowmen (135) but fails to do damage
Midfield Archers attacks Longbowmen (135) but fails to do damage
Irontown's Finest attacks Longbowmen (135) but fails to do damage
Manchester's Finest attacks Longbowmen (135) for 1 damage
Crown's Defenders attacks Longbowmen (135) for 3 damage
Longbowmen (135) destroyed
Catapult (92) attacks Bow Legionnaires for 2 damage
Turn 12
Catapult (92) attacks Bow Legionnaires but fails to do damage
Turn 13
Bow Legionnaires attacks Catapult (92) for 5 damage
Catapult (92) attacks Midfield Archers for 1 damage
Turn 14
Birmingham Archers attacks Catapult (92) for 2 damage
Birmingham's Finest attacks Catapult (92) but fails to do damage
Midfield Archers attacks Catapult (92) for 3 damage
Catapult (92) destroyed
Turn 15
Turn 16
Irontown's Finest attacks Healers (86) for 1 damage
Manchester's Finest attacks Healers (86) for 8 damage
Crown's Defenders attacks Healers (86) for 6 damage
Healers (86) destroyed
Attackers win
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 865AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 865 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 865 AD and you only can win if you're not defeated.
Wales, the horses weren't gifted as you had no horses at the beginning of the turn.