Ireland:
47 food used to gain 1 free population
48 food used to gain 1 free population
Farm built at (12,18)
Farm built at (12,19)
Tile (15,16) claimed
Tile (13,20) claimed
Farm built at (11,18)
Engineer's Guild built in New York
Bréanainn grows to size 3
Ireland army 147 moves to (10,22)
Cináed's host moves to (12,17)
Cathal's host moves to (14,18)
Mercia:
55 food used to gain 1 free population
Tile (30,30) claimed
Tile (29,26) claimed
Tile (30,26) claimed
Tile (29,24) claimed
Tile (22,22) claimed
Tile (21,28) claimed
Tile (21,33) claimed
Apothecary built in Midfield
Longbowmen raised in Lincoln
Longbowmen raised in York
Bank built in Manchester
Mercia army 134 moves to (26,27)
Peace Keepers moves to (25,20)
Conquerors moves to (27,25)
Battle fought at (24,29):
Mercian Home Guard attacking (7 units)
Wessex army 53 defending (3 units) with defense bonus 50%
Catapult (58) destroyed
Catapult (53) destroyed
Catapult (71) destroyed
Attackers win
Mercia army 141 moves to (27,25)
Northumbria:
24 food used to gain 1 free population
Farm built at (25,15)
Spearmen (134) moved to Whitehavers
Northumbria army 148 disbanded
Battle fought at (19,16):
Riders attacking (3 units)
Northumbria's Finest defending (2 units) with defense bonus 25%
Spearmen (116) destroyed
Æthelred destroyed
Attackers win
Battle fought at (22,20):
Welsh First Mobile attacking (2 units)
Castercliffmen defending (1 units) with defense bonus 75%
Spearmen (122) destroyed
Attackers win
Pictland has razed your village on (20,20)!
Wessex:
46 food used to gain 1 free population
Tile (27,28) claimed
Claim (27,28) failed: Already claimed by Wessex
Longbowmen raised in Birmingham
Bowmen raised in Southern Trek
Bowmen raised in Center plain
Bowmen raised in Shorine
Barracks built in Londinium
Mounted Crossbowmen raised in Winchester
Bowmen raised in Nothingham
Healers (130) moved to Capital Defend force
Knights (136) moved to Capital Defend force
Knights (136) renamed to Legacy of Egbert
Move Healers (130) from Wessex army 144 to Capital Defend force failed: Healers (130) was not in Wessex army 144
Move Legacy of Egbert from Wessex army 150 to Capital Defend force failed: Legacy of Egbert was not in Wessex army 150
Legacy of Egbert renamed to Legacy of Egbert
Wessex army 150 is empty and is disbanded
Wessex army 144 is empty and is disbanded
Wessex army 137 moves to (23,28)
Wessex army 154 moves to (27,34)
Wessex army 85 moves to (27,29)
Wessex army 151 moves to (25,32)
Wessex army 128 moves to (25,30)
Wessex army 119 moves to (25,30)
Wessex army 138 moves to (25,30)
Wessex army 129 moves to (23,28)
Wessex army 153 moves to (24,34)
Battle fought at (24,29):
Mercian Home Guard attacking (7 units)
Wessex army 53 defending (3 units) with defense bonus 50%
Catapult (58) destroyed
Catapult (53) destroyed
Catapult (71) destroyed
Attackers win
Wales:
36 food used to gain 1 free population
37 food used to gain 1 free population
Tile (20,34) claimed
Farm built at (16,34)
Breeder's Pasture built in Lampeter
Knights raised in Wrexham
University built in Machynlleth
Wrexham Defensive Forces renamed to Welsh Second Mobile
Crossbowmen (81) moved to Wales army 100
Wales army 100 renamed to Machynlleth Defensive Forces
Crossbowmen (81) moved to Wales army 105
Wales army 155 moves to (22,22)
Battle fought at (22,20):
Welsh First Mobile attacking (2 units)
Castercliffmen defending (1 units) with defense bonus 75%
Spearmen (122) destroyed
Attackers win
Wales army 92 moves to (19,26)
Wales army 105 moves to (18,35)
Welsh Second Mobile moves to (21,23)
Pictland:
68 food used to gain 1 free population
69 food used to gain 1 free population
Hunter's Camp built at (23,7)
Farm built at (24,6)
Farm built at (23,6)
Hunter's Camp built at (24,8)
Hunter's Camp built at (25,7)
Farm built at (25,6)
Knights raised in Caern Michaels
Cavalry Yard built in Mott Fergusa
Engineer's Guild built in Narsis
Windermere grows to size 5
Stone Wall built in Peebles
Bank built in North Tor
Granary built in Conniston
Mac Narsis Clansmen moved to Raiders
Clansmen disbanded
Serjeants on horseback moved to Riders
Another unit disbanded
Longboat moved to Windermere Garrison
Windermere Warriors disbanded
Battle fought at (19,16):
Riders attacking (3 units)
Northumbria's Finest defending (2 units) with defense bonus 25%
Spearmen (116) destroyed
Æthelred destroyed
Attackers win
Raiders has razed Northumbria's village on (20,20)!
Battle fought at (19,16):
Riders attacking (3 units)
Northumbria's Finest defending (2 units) with defense bonus 25%
Turn 1
Turn 2
Turn 3
Mounted serjeants charges Spearmen (116) for 5 damage
Serjeant Skirmishers charges Spearmen (116) for 3 damage
Æthelred counters a charge by Serjeants on horseback but fails to do damage
Serjeants on horseback charges Æthelred but fails to do damage
Æthelred attacks Mounted serjeants for 4 damage
Spearmen (116) attacks Serjeants on horseback for 1 damage
Turn 4
Mounted serjeants attacks Spearmen (116) for 4 damage
Spearmen (116) destroyed
Serjeant Skirmishers attacks Æthelred for 6 damage
Serjeants on horseback attacks Æthelred for 1 damage
Æthelred attacks Mounted serjeants for 2 damage
Turn 5
Mounted serjeants attacks Æthelred for 6 damage
Serjeant Skirmishers attacks Æthelred but fails to do damage
Serjeants on horseback attacks Æthelred but fails to do damage
Æthelred attacks Serjeant Skirmishers for 2 damage
Turn 6
Mounted serjeants attacks Æthelred for 1 damage
Æthelred destroyed
Attackers win
Battle fought at (22,20):
Welsh First Mobile attacking (2 units)
Castercliffmen defending (1 units) with defense bonus 75%
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5
Grand Archers attacks Spearmen (122) but fails to do damage
Spearmen (122) attacks Swordsmen (94) but fails to do damage
Turn 6
Swordsmen (94) attacks Spearmen (122) for 4 damage
Grand Archers attacks Spearmen (122) for 5 damage
Spearmen (122) attacks Swordsmen (94) for 2 damage
Turn 7
Swordsmen (94) attacks Spearmen (122) but fails to do damage
Grand Archers attacks Spearmen (122) for 8 damage
Spearmen (122) destroyed
Attackers win
Battle fought at (24,29):
Mercian Home Guard attacking (7 units)
Wessex army 53 defending (3 units) with defense bonus 50%
Turn 1
Turn 2
Turn 3
Turn 4
Catapult (53) attacks Birmingham's Finest but fails to do damage
Catapult (58) attacks Birmingham Archers but fails to do damage
Catapult (71) attacks Manchester's Finest but fails to do damage
Turn 5
Catapult (53) attacks Midfield Archers but fails to do damage
Catapult (58) attacks Birmingham Archers for 1 damage
Catapult (71) attacks Midfield Archers for 2 damage
Turn 6
Birmingham Archers attacks Catapult (53) but fails to do damage
Birmingham's Finest attacks Catapult (58) for 8 damage
Midfield Archers attacks Catapult (58) for 2 damage
Catapult (58) destroyed
Irontown's Finest attacks Catapult (71) for 1 damage
Manchester's Finest attacks Catapult (71) but fails to do damage
Crown's Defenders attacks Catapult (71) but fails to do damage
Bow Legionnaires attacks Catapult (53) but fails to do damage
Catapult (53) attacks Birmingham's Finest but fails to do damage
Catapult (71) attacks Crown's Defenders for 1 damage
Turn 7
Birmingham Archers attacks Catapult (53) for 1 damage
Birmingham's Finest attacks Catapult (53) for 1 damage
Midfield Archers attacks Catapult (53) for 2 damage
Irontown's Finest attacks Catapult (71) but fails to do damage
Manchester's Finest attacks Catapult (71) but fails to do damage
Crown's Defenders attacks Catapult (53) for 1 damage
Bow Legionnaires attacks Catapult (53) for 6 damage
Catapult (53) destroyed
Catapult (71) attacks Crown's Defenders but fails to do damage
Turn 8
Birmingham Archers attacks Catapult (71) for 5 damage
Birmingham's Finest attacks Catapult (71) for 6 damage
Catapult (71) destroyed
Attackers win
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 865AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 865 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 865 AD and you only can win if you're not defeated.