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Author Topic: DF2014 Question and Answer Thread  (Read 458980 times)

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1590 on: May 25, 2015, 01:42:14 pm »

I have around 4000 prepared meals of mostly excellent or better quality, with 9000 in food stocks and 2500 in drink within this. Thus 4000/6500 or 8/13 of my food is prepared meals, generally roasts, as I have many ingredients, stored right next to the tables.

Many of these ingredients are varied, as I have just bought out a caravan.

When I use [t] to spy on my dwarves, however, the last half-dozen dwarves have ALL been eating meat, fish or berries alone, not meals. I have yet to check if this is due to preferences, but it still seems unlikely, and bad thoughts come from too much raw food. Any suggestions - anyone encountered this bug?
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1591 on: May 25, 2015, 01:58:22 pm »

I highly doubt it's a bug, more likely a coincidence.

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1592 on: May 25, 2015, 02:32:03 pm »

I think you might be right... Just saw a dwarf eat a roast. Still, weird.
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rwhite

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Re: DF2014 Question and Answer Thread
« Reply #1593 on: May 25, 2015, 02:46:27 pm »

Why are my Marksdwarves choosing to use melee? A squad, all fully armed with crossbows and ammo, keeps deciding that the best way to take down a web-slinging forgotten beast is to run straight at it. I've tried stationing them some distance away, putting them in a burrow, and restricting an area, but once they see that mangled fur of the giant three-horned opossum they can't help but give it a hug. Is there at least some way to trick them into behaving?
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Amperzand

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Re: DF2014 Question and Answer Thread
« Reply #1594 on: May 25, 2015, 11:11:59 pm »

What, exactly, governs werebeast infection? Bite attacks have some unreliability involved.
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1595 on: May 25, 2015, 11:12:39 pm »

Bite attacks.

Syndromes are weird.

LegCheeseMaker

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Re: DF2014 Question and Answer Thread
« Reply #1596 on: May 26, 2015, 12:35:43 am »

What, exactly, governs werebeast infection? Bite attacks have some unreliability involved.

The bite attack actually has to break skin in order to pass on the curse. If the bite just bruises the dorf, they're fine. Tears and rips, on the other hand, means you should expect Fun.
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LegCheeseMaker

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Re: DF2014 Question and Answer Thread
« Reply #1597 on: May 26, 2015, 01:23:03 am »

Many of these ingredients are varied...

My understanding is that unless the meal actually includes a preferred ingredient, the dwarf will get the same satisfaction from a masterpiece roast as a plain plump helmet. Since most dwarves have culinary preferences I can't match (e.g. Giant buzzards), I see cooks more as money makers than anything else.
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Arx

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Re: DF2014 Question and Answer Thread
« Reply #1598 on: May 26, 2015, 03:14:30 am »

Why are my Marksdwarves choosing to use melee? A squad, all fully armed with crossbows and ammo, keeps deciding that the best way to take down a web-slinging forgotten beast is to run straight at it. I've tried stationing them some distance away, putting them in a burrow, and restricting an area, but once they see that mangled fur of the giant three-horned opossum they can't help but give it a hug. Is there at least some way to trick them into behaving?

Make sure they have combat ammo, and haven't filled their quivers with training ammo too much to add combat ammo. If they have the right ammo, you might be able to fix it by blocking their walking access to the FB.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1599 on: May 26, 2015, 01:31:01 pm »

Is the name 'Kogan' unisex?

Spoiler (click to show/hide)

Because this King of mine has a mommy and daddy whose names are both Kogan.
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1600 on: May 26, 2015, 03:03:11 pm »

I have an adventurer with High Strength and Agility and Toughness, an archer, and I carry 2 full waterskins, a copper bow, a quiver, though with no arrows, about 4 units of food (meat or berries), and my armour weighs a total of 23+22+9+3+3+2+2+25=89 urists. I seem to recall wearing full iron plate and mail on a superior agility and strength character, so was I experiencing godhood then? Or is there something odd going on?

Oh, wait, it was the iron greaves. Should I get chainmail leggings? Or will I just have to go "unprotected"?
« Last Edit: May 26, 2015, 03:10:10 pm by NJW2000 »
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1601 on: May 26, 2015, 05:26:12 pm »

Is the name 'Kogan' unisex?

Spoiler (click to show/hide)

Because this King of mine has a mommy and daddy whose names are both Kogan.

All names are unisex.

I have an adventurer with High Strength and Agility and Toughness, an archer, and I carry 2 full waterskins, a copper bow, a quiver, though with no arrows, about 4 units of food (meat or berries), and my armour weighs a total of 23+22+9+3+3+2+2+25=89 urists. I seem to recall wearing full iron plate and mail on a superior agility and strength character, so was I experiencing godhood then? Or is there something odd going on?

Oh, wait, it was the iron greaves. Should I get chainmail leggings? Or will I just have to go "unprotected"?

What exactly are you asking?

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1602 on: May 26, 2015, 05:29:51 pm »

Basically, any tips on carrying large amounts of stuff? I'm just not used to having to think about weight problems... I can't walk at 1.000 any more, is this just due to playing as peasant not demigod?
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1603 on: May 26, 2015, 05:39:22 pm »

Get stronger, but not too strong. Thankfully, you can't actually get too strong without raising the STRENGTH PHYS_ATT_CAP_PERC.

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1604 on: May 26, 2015, 05:43:07 pm »

Unfortunately, typing "hit the gym" into the dialogue menu does nothing... how do I get stronger? I've found that weight isn't much of a problem when you get better range, but still, any tips?
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