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Author Topic: DF2014 Question and Answer Thread  (Read 458907 times)

Curious Key

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Re: DF2014 Question and Answer Thread
« Reply #1560 on: May 14, 2015, 03:30:04 pm »

No, armies are actually ridiculously fast. I did a test to see if they would move more slowly if you were to slow down the world ticks; the answer is that they will take more time to start their journey, but they still move fast enough that it takes less than an in-game month to go across a large world.

That just gave me an image of a horde of goblins drinking gallons of Red Bull and Irn Bru before racing across the world on a massive sugar high. Thank you. :P
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1561 on: May 14, 2015, 04:02:04 pm »

Seeing as this thread is so active, I now have a large pile of human corpses from a goblin army. This is fine and need not be explained, but how do I stop dwarves who are reloading traps from getting horrified by all the corpses (there are like 30)?

Also, out of sheer avarice, as there were no good weapons, can I get those lovely goblin clothes without horrifying the new owners? They're forbidden, and I can unforbid them, but there were only like 7 dead, spread out last time I tried, not 30 in a pile...
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1562 on: May 14, 2015, 04:15:50 pm »

Destroy the corpses.

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1563 on: May 14, 2015, 04:19:16 pm »

Without destroying the clothes? How?

Also, will my dwarves get upset if they end up looting skeletons? I can probably wait that long ofr goblinite goodies.
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1564 on: May 14, 2015, 04:22:17 pm »

Corpses do not carry clothes with them. Corpses are not containers, and units are stripped of any items they have on them when they die.

NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1565 on: May 14, 2015, 04:54:49 pm »

Naturally. However, the clothes lie *on* the corpse, is there any way to remedy this without freaking my haulers out?
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Arx

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Re: DF2014 Question and Answer Thread
« Reply #1566 on: May 14, 2015, 04:56:12 pm »

Not without dfhack, I don't think. With dfhack, autodump provides a number of options.
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Albedo

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Re: DF2014 Question and Answer Thread
« Reply #1567 on: May 14, 2015, 06:07:41 pm »

Without destroying the clothes? How?

Also, will my dwarves get upset if they end up looting skeletons? I can probably wait that long ofr goblinite goodies.
Yeah, they might well have bad thoughts from the dead.

Also, a one hauling trip for each glove and shoe and loincloth, it's often not worth it. You can {f}orbid the items that are truly worthless, and/or select which items to take and just {d}ump them, then reclaim from that dumpsite.
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Deon

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Re: DF2014 Question and Answer Thread
« Reply #1568 on: May 14, 2015, 08:40:02 pm »

I feel like it's easier to make a small burrow on the battlefield and force a few haulers you don't care about to carry the corpses out, and only then unforbid items. This way less dwarves will see corpses than if they would take items from corpse one by one.
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Albedo

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Re: DF2014 Question and Answer Thread
« Reply #1569 on: May 14, 2015, 08:46:50 pm »

Quick interface question -

What's the key-command to actually see the detail of what a unit is wearing/holding, and/or how wounded each part of them is currently?  Like to see what exactly how a combat is going re specific wounds, or what type of axe your woodcutter is dragging around, or what type of bolts your marksdwarf last picked up, what that thief is trying to steal - ?

tia
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1570 on: May 14, 2015, 08:53:54 pm »

v

v->w for wounds

v->i for inventory

Albedo

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Re: DF2014 Question and Answer Thread
« Reply #1571 on: May 14, 2015, 08:55:26 pm »

Ah, sneaky sub-menus - coolio, THX!
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1572 on: May 15, 2015, 12:18:28 pm »

So just to confirm, dwarves are horrified by skeletons?

Might have to shift that huge pile of bodies...
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jturnera

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Re: DF2014 Question and Answer Thread
« Reply #1573 on: May 15, 2015, 01:11:26 pm »

Dwarfs are horrified by skeletons too unfortunately. This is how I deal with goblin sieges: I have 6 total military squads, each eight dwarfs strong. Two swordsdwarf squads, and one squad each of marksdwarfs, hammerdwarfs, axedwarfs, and speardwarfs. I generally have these squads on a roughly two-month rotation, so four of them are always training and two are always resting/doing civilian labors. After the goblin siege arrives, I send 3 of my most freshly trained squads to dispatch the invaders, then after the filth has been taken care of, I set all but one of my squads to inactive and change their hauling labors to exclusively refuse hauling, while simultaneously disabling refuse hauling for my civilians. In this way, only the military dwarfs have to see the corpses and carry them off to my secluded stockpile, and since they are all soulless battle-hardened killing machines, they don't get any negative or "horrified" thoughts from doing this. After the corpses are safely removed from the area, I set my squads back to training as normal and reclaim all of the goblinite for my soft-tempered civilian dwarfs to retrieve.

As for storing of corpses: I have my corpse refuse stockpile in a corner that no civilians really ever have any need to travel to. Once I figure out how to get to magma, I will make a magma chute and dump them away forever. If a civilian dwarf stumbles upon your pile of bodies, he's likely to drop quickly to "stressed" as seeing all of these dead bodies unfortunately provides the same negative thought as if he had watched them die in front of him. This is something I didn't figure out until after a few goblin sieges and I'm struggling to keep everyone happy now. My butcher, who makes regular trips to my mass grave, is on the verge of going insane.
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Albedo

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Re: DF2014 Question and Answer Thread
« Reply #1574 on: May 15, 2015, 01:42:19 pm »

My butcher, who makes regular trips to my mass grave, is on the verge of going insane.
I wonder if it'd be worth it to take a semi-seasoned dwarf, perhaps one who is too crippled to fight but not to work, and "retire" them to a Butcher's life?

Alternate would be to give them a life of training recruits and increasing their Teacher/Leadership skill (whichever?) for that purpose - which, admittedly, is equally attractive (if not more?).
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