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Author Topic: DF2014 Question and Answer Thread  (Read 458945 times)

Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1605 on: May 26, 2015, 06:23:35 pm »

Find an echidna, armadillo or similar creature and smack it in the upper body repeatedly with your fists.

Albedo

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Re: DF2014 Question and Answer Thread
« Reply #1606 on: May 26, 2015, 11:45:02 pm »

Go to the wiki, and find out which Labors pump which Skills with the Attribute(s) you want to boost. I'm guessing things like Miner and Pump Operator might(?) be helpful, but you should make sure. Set a dwarf to that task, make them "Legendary" in that, then move on to the next. Should do the trick.
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1607 on: May 26, 2015, 11:46:46 pm »

We're talking adv mode.

Amperzand

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Re: DF2014 Question and Answer Thread
« Reply #1608 on: May 27, 2015, 03:58:33 am »

Punch stuff while swimming and throwing rocks. You could also find a vampire and infect yourself, instantly doubling your physical stats.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

CometStrike

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Re: DF2014 Question and Answer Thread
« Reply #1609 on: May 27, 2015, 07:04:43 am »

Hi,
I´ve been playing again for the first time in quite a while and now have an issue I´m not sure how to deal with.
One of my dwarves seems to have had a strange mood and one of his demands was not available. Unfortunately - with all the cancelation spam I had going on - I missed that and so he went insane (Berserk to be exact). upon going berserk I managed to lock him into the room (unfortunately there are not only my forges but also my entire metal bar stockpile in there - maybe i should rethink that for my next fortress). While I do have a military, I'd rather not kill him in the middle of the fortress.
So, I´ve a few questions on how to solve this:
- will the dwarf be captured by cage traps? I've seen people answering this with yes, but since these answers referred to v40d I´m not sure this is still true (I`m running the newest version of DF)
- if he can be captured in a cage, will he still die of thrist/starvation?
- assuming I keep him locked in, how long does it take for him to starve to death?
- if I do have to use the military to resolve the situation, what measures should I take to prevent unhappy thoughts from the rest of the population as good as possible?


Also, on a completely different topic:
It used to be possible to have an indoor tree farm by just mining out a space in the soil layer and breaching the caverns. Is this still possible now that trees are larger than 1 tile or do I need to create a cave with several z-layers height and a soil floor in order for this to work?
« Last Edit: May 27, 2015, 07:26:20 am by CometStrike »
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Arx

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Re: DF2014 Question and Answer Thread
« Reply #1610 on: May 27, 2015, 08:03:48 am »

I think berserkers can be cage trapped, yes, and if trapped I don't think they'll be fed (dwarves hardly ever seem to remember to feed prisoners, anyway). It takes quite a long time for a dwarf to starve or dehydrate, possibly about a season. If you end up telling your military to kill him to death, just make sure there are no civilians nearby and ideally take the corpse out a back door so as few dwarves see it as possible.

As for the tree farm, it just needs to be several z-levels high. Seven is a number I seem to recall seeing somewhere.
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Arx

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Re: DF2014 Question and Answer Thread
« Reply #1611 on: May 27, 2015, 08:08:55 am »

Sorry, dodgy mobile network.
« Last Edit: May 27, 2015, 08:10:40 am by Arx »
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Rogue Yun

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Re: DF2014 Question and Answer Thread
« Reply #1612 on: May 27, 2015, 12:12:48 pm »

You can keep a dwarf alive indefinitely while he resides in a cage trap as long as you have dwarves with the feed and water labors enabled. Since I a have an elfish heart, this is my preferred method >.>

As for the tree farm in the upper soul you need to embark somewhere with at least deep soil but better very deep soil to have the minimum 3 z-levels. The more space you give the fungi-trees the more lumber you will get.
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CometStrike

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Re: DF2014 Question and Answer Thread
« Reply #1613 on: May 27, 2015, 12:35:06 pm »

I think berserkers can be cage trapped, yes, and if trapped I don't think they'll be fed (dwarves hardly ever seem to remember to feed prisoners, anyway).
Thanks for the quick help, I did succeed in trapping him. It took 3 tries (first time other dwarves went into the room before he was trapped and were attacked, second time I tried to lure him outside with a military dwarf while restricting the civilians to a burrow but he attacked and was killed quickly)

You can keep a dwarf alive indefinitely while he resides in a cage trap as long as you have dwarves with the feed and water labors enabled.
Is this also true for caged beserk dwarves? Will they eat while caged?
As for the tree farm in the upper soul you need to embark somewhere with at least deep soil but better very deep soil to have the minimum 3 z-levels. The more space you give the fungi-trees the more lumber you will get.
Ok, thanks for the hint. I don´t have much soil and would have to excavate a cave in the current embark anyway, but maybe I´ll go for a very deep farm since I wanted to try out irrigation anyway.
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Rogue Yun

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Re: DF2014 Question and Answer Thread
« Reply #1614 on: May 27, 2015, 01:15:31 pm »

You can keep a dwarf alive indefinitely while he resides in a cage trap as long as you have dwarves with the feed and water labors enabled.
Is this also true for caged beserk dwarves? Will they eat while caged?
Berserk dwarves have the added advantage that they can be caged. Yes, if i recall correctly, you can keep them alive in a cage indefinitely. Ones that go crazy in other ways are not likely to survive sadly, no one seems to feed them and they can't be caged :/
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CometStrike

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Re: DF2014 Question and Answer Thread
« Reply #1615 on: May 27, 2015, 01:35:47 pm »

Thats good to know, I´ll see if that works out.

Another question: I have the remains of a Giant lying in front of my fortress. Now my wood- and plant gathering dwarves are often horrified by the corpse (or whats left of it). I´ve changed the (o)rders to gather refuse from outside, but it is not picked up and brought elsewhere. How do I get rid of the remains?
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Rogue Yun

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Re: DF2014 Question and Answer Thread
« Reply #1616 on: May 27, 2015, 01:49:53 pm »

Funny this guy had a similar problem. There are disposal methods mentioned which you might want to look into, but I'd say you need to make sure your CUSTOM stockpile (p-t) has Corpses enabled and Refuse>Corpses + Body Parts enabled as well.

It should look something like this:

Spoiler (click to show/hide)

I seem to remember having a similar problem, so I also have my dwarves gather vermin remains as well >.>

Spoiler (click to show/hide)

Make sure that it is not forbidden.

Let us know if you still have the problem.

Good luck!
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CometStrike

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Re: DF2014 Question and Answer Thread
« Reply #1617 on: May 27, 2015, 02:33:55 pm »

I don´t know which part helped, but they now got rid of the stuff. I didn´t have a stockpile like the one you advised, but I had all of the points toggeld on different stockpiled that already existed.
Now I made a new one with corpses+body parts+refuse(remains), changed the vermin order and dedicated a few dwarves to refuse hauling only. It took a while, but then they started hauling some corpses lying on the surface, including the giant.
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NJW2000

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Re: DF2014 Question and Answer Thread
« Reply #1618 on: May 27, 2015, 04:14:57 pm »

Okaay, so I'm in the city catacombs in adventure mode and outnumber 3:1 an unarmoured but armed "boss" in adventure mode. He is non-hostile, can be persuaded to tell me, as other NPCs have done, that there is a criminal organisation beneath the town we are in. He also seems to keep saying "goodbye" to me.

Last adventure I killed a specially named companion who had killed a vamp, an ettin, and a bandit leader after a fracas in some tunnels where I got the wrong group. I want to advoid being branded a killer this time, so do I attack him?

Or do I keep looking?
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Putnam

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Re: DF2014 Question and Answer Thread
« Reply #1619 on: May 27, 2015, 04:19:48 pm »

You'll be branded a killer if you kill a dragon. It's a purely descriptive thing, not calling you evil for it or anything.
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