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If the mechanics behind this RtD were simpler, would you join? (Only vote if you have not signed up)

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Author Topic: Exiles of the Void -- Roll 27  (Read 41804 times)

Execute/Dumbo.exe

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Re: Exiles of the Void -- Roll 23
« Reply #345 on: August 10, 2014, 07:53:18 pm »

((Did I just seriously spend two turns on what could have been a minor action?))

To pirate captain: "No trouble, though a few crew members got slightly jumpy. Speaking of jumps, we'll be off after a while, too. Too bad jump drives don't exist, heh?"

Try to milk knowledge on technological advances in other parts of the universe with questions similar to above, but be subtle and not too intrusive.

((Of course, I could just ask the Narrator, but he can have his coffee break or whatever it is that metaphysical entities do in their free time.))
((That'll probably be an intrigue roll of some kind, and I'm betting it'll be a one so it'll be more like a "HEY, IM CHARGING THIS RAILGUN, HOW MUCH DAMAGE, THEORETICALLY, WOULD THIS DO TO YOUR SHIP?!"))
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Varee

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Re: Exiles of the Void -- Roll 23
« Reply #346 on: August 10, 2014, 07:58:35 pm »

((Dumbo,bad dumbo . Pffffffft))
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Samarkand

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Re: Exiles of the Void -- Roll 23
« Reply #347 on: August 10, 2014, 07:59:37 pm »

R-"SO did our uninvited "guest" took anything from the cargo hold?"
-"Nope, they just spent time opening nested boxes! Confused them really well! I didn't manage to snag a shiny gun though..."
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Alev

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Re: Exiles of the Void -- Roll 23
« Reply #348 on: August 10, 2014, 11:20:51 pm »

Greet Jim-guy. Go to bridge or wherever the most people are.
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Playergamer

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Re: Exiles of the Void -- Roll 23
« Reply #349 on: August 11, 2014, 09:19:20 am »

Greet Philbert. Head to bridge.
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Samarkand

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Re: Exiles of the Void -- Roll 23
« Reply #350 on: August 11, 2014, 09:25:55 am »

Grab my shiv, go take a drink, and try to use the toolkit to upgrade the grabber I have by magnetizing the end (using the stuff in my toolkit). ((Crafting mini-quest here I come!))
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IcyTea31

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Re: Exiles of the Void -- Roll 23
« Reply #351 on: August 11, 2014, 09:31:34 am »

the grabber I have

((*fist shake with a freezing glare* Eh, no bad blood between us, but I had plans for that thing. And I didn't even notice it IC so I'll be hard pressed to exact my revenge.))
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Samarkand

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Re: Exiles of the Void -- Roll 23
« Reply #352 on: August 11, 2014, 09:36:44 am »

the grabber I have

((*fist shake with a freezing glare* Eh, no bad blood between us, but I had plans for that thing. And I didn't even notice it IC so I'll be hard pressed to exact my revenge.))
((Yup. That's what you all get for unfreezing an alcoholic kleptomaniac!))
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_DivideByZero_

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Re: Exiles of the Void -- Roll 23
« Reply #353 on: August 11, 2014, 04:08:36 pm »

((Waiting on DAF))
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_DivideByZero_

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Re: Exiles of the Void -- Roll 21
« Reply #354 on: August 11, 2014, 08:37:27 pm »

Roll 24 - An actual description of what you can do at the bridge



((Did I just seriously spend two turns on what could have been a minor action?))

To pirate captain: "No trouble, though a few crew members got slightly jumpy. Speaking of jumps, we'll be off after a while, too. Too bad jump drives don't exist, heh?"

Try to milk knowledge on technological advances in other parts of the universe with questions similar to above, but be subtle and not too intrusive.

[3+3/9 = ~4]

"I wish. I used to hear about all sorts of failed experiments into wormholes. I assume any progress they made is long gone.

You know, both of us come from the same general offshoot of humanity. If all the people in the sector fled, then we are both alone. Of course we don't care too much, hah, just trying to survive here..."


*Sounds of doors opening*

"Boys are back. Good luck to you sirs."

Before he cuts off the radio, you manage to gain the following information:
-These guys were exiled for interfering with pirate politics.
-Chelupa Union is a collection pirates under an agreement not to pirate each other in the whole sector.
-Since the whole Chelupa was after Highmount and his crew, he was forced to leave known space. Sensors are nearly impossible to evade within a system.
-Your ship's transponder is currently transmitting 'Blank'. You find a little control on the dashboard that lets you write out a tag, along with several presets.

Greet Jim-guy. Go to bridge or wherever the most people are.

You show Jim where the elevators are and instruct him to come inside. Then, you tell him to hold on.

Greet Philbert. Head to bridge.

The elevator suddenly jerks, pulling you towards the ceiling as a result of the acceleration. However, you notice gravity building up toward the 'floor' of the elevator cabin, eventually reaching the levels you are used to aboard most ships and stations. This must be a grav-ring.

Philbert shows you to the bridge: A small cabin with viewscreens lining one half and doors lining the other. there are four touchscreens mounted to a large U-shaped desk that can accommodate one person per screen. Chairs fold out from the leg space.

The screens are as follows:
-Dashboard (Ship info, status)
-Navigation (System map, travel)
-Communication
-Systems (Controls things like airlocks, cameras, and arming the weapons systems.)

Two doors at the sides of the bridge lead to the following rooms:
-Sensor Room. It resembles a planetarium with a glass platform in the center and a view of space on a spherical display of panels around the central viewing platform. There are two computer stations, one to control radar and scanning, the other controlling the weapons.
-Mission and launch Control. Controls the launch of smallcraft as well as having an independent setup of chairs and screens for monitoring mission results and communications from your own operations. Contains several large screens on the wall, at the moment only consisting of diagnostics information on the craft in the hangar bay. They are all healthy.

Grab my shiv, go take a drink, and try to use the toolkit to upgrade the grabber I have by magnetizing the end (using the stuff in my toolkit). ((Crafting mini-quest here I come!))

You retreat to the airlock, noting the possible smuggling compartment for the future. For now, you leave your suit, grab your stuff, and go up to get a drink. The first elevator you reach is in use, so you float all the way to the next and use that one.

[4+1-1/7 = ~3] You retrieve your grabber and take it to the shop, finding a box of magnets ready for use (normally for stuff like magnetic equipment holders and boots and the like). The box of duct-tape, unfortunately, did not fare well along the journey. Opening the box, you find it infested with beetles, spiders, and dead maggots. It seems a tiny ecosystem has formed of pests chewing on the tape. On one of the few surviving labels you can read: 'Biodegradable Utility Tape: Go Green!'

You upgrade the grabber by tying the magnets to the tips of the grabber with some steel wire.

((how about loud and annoying and cowardice for style?))
Vex check the weapon panel to get the state of the rail gun and thencheck for any damage.
R-"SO did our uninvited "guest" took anything from the cargo hold?"

Damage report is clear. The railgun is now armed, although you can't find a system to fire it. Blast this ship and its unfriendly control scheme.
The casaba howitzer thing sounds like a... an effective method of blasting stuff apart. However, the weapon is locked. There is a key slot in the Systems panel.

Quote from: DarkArtemisFowl

[4-1 = 3] You put two grates into place, then manually screw the bolts into place with a simple wrench. Someone should really get those batteries up here...



Characters

Spoiler: Varee, AKA Vex (click to show/hide)








Bridge Modules Installed:
-Dashboard
-Systems Panel
-Navigation Board
-Sensor Control
-Damage Report

Spoiler: Ship Dashboard (click to show/hide)

Spoiler: Systems Panel (click to show/hide)


Spoiler: Navigation Table (click to show/hide)

Spoiler: Sensor Control (click to show/hide)

Spoiler: Damage Report (click to show/hide)
[/quote]
« Last Edit: August 12, 2014, 10:54:55 pm by _DivideByZero_ »
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Varee

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Re: Exiles of the Void -- Roll 24
« Reply #355 on: August 11, 2014, 08:47:22 pm »

-" Holy hell so much shit hitting the fan right now. All this stuff make me want to go back to bed. So what about we go back to bed for 3 month and see what our sensors tell us in that time?"
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Playergamer

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Re: Exiles of the Void -- Roll 24
« Reply #356 on: August 11, 2014, 08:53:55 pm »

"Following you."

Jim follows Philbert.
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Alev

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Re: Exiles of the Void -- Roll 24
« Reply #357 on: August 11, 2014, 09:12:17 pm »

"I don't know what we can really do now. I'm going to go find someone else and see if we should go back to sleep now."

Do what I said.
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Samarkand

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Re: Exiles of the Void -- Roll 24
« Reply #358 on: August 11, 2014, 10:00:02 pm »

((Did that count as crafting an item?))

Sophie needed a better improvised weapon; this one would take a lot of hacking and slashing to kill someone. That was not her style.

Find a piece of metal I can file into a makeshift stiletto, assuming the grubs didn't eat the file.
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DarkArtemisFowl

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Re: Exiles of the Void -- Roll 24
« Reply #359 on: August 11, 2014, 11:31:07 pm »

See if I can move to Cargo Container F11 and retrieve the batteries myself, or find the nearest other crew member and ask for the batteries.
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