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If the mechanics behind this RtD were simpler, would you join? (Only vote if you have not signed up)

Yes
- 7 (70%)
No
- 3 (30%)

Total Members Voted: 7


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Author Topic: Exiles of the Void -- Roll 27  (Read 41731 times)

IcyTea31

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Re: Exiles of the Void -- Roll 24
« Reply #375 on: August 13, 2014, 12:45:02 am »

"The wormhole sure is interesting..."
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DarkArtemisFowl

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Re: Exiles of the Void -- Roll 24
« Reply #376 on: August 13, 2014, 01:09:15 am »

Get some other crew members to suit up and help me take the battery box out of the cargo holding. One box should be more than enough, right? Then, power up my tools and go ahead and attempt to install the grate(s).

((You've already brought it into the airlock. The real difficulty is how you are going to get the batteries up the elevator. We'll say there is room for the box but not for the people needed to slide it around.

The floor grate is already fixed.))
Modified action.
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_DivideByZero_

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Re: Exiles of the Void -- Roll 24
« Reply #377 on: August 16, 2014, 06:34:35 pm »

((Bamp!))
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Alev

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Re: Exiles of the Void -- Roll 24
« Reply #378 on: August 16, 2014, 08:11:48 pm »

((Who do we need?))
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Varee

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Re: Exiles of the Void -- Roll 24
« Reply #379 on: August 16, 2014, 08:26:09 pm »

((Everyone except DAF have not posted an action))
Vex decide that noone give a fuck where the ship is going (which is totally a personal opinion and may or may not be true)so he set a course for a flyby of the wormhole and set all sensor on it.
-"Well we need about a week to scan the freaking hole. So if you guys dont have anything to do am going back to bed(yawn)"
« Last Edit: August 16, 2014, 08:34:49 pm by Varee »
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_DivideByZero_

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Re: Exiles of the Void -- Roll 24
« Reply #380 on: August 16, 2014, 08:30:01 pm »

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Alev

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Re: Exiles of the Void -- Roll 24
« Reply #381 on: August 16, 2014, 08:30:48 pm »

"I don't know what we can really do now. I'm going to go find someone else and see if we should go back to sleep now."

Do what I said.
I assumed we were sleeping.
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_DivideByZero_

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Re: Exiles of the Void -- Roll 24.5
« Reply #382 on: August 16, 2014, 08:32:49 pm »

((The sleep is over. You have the data now. For now we need people to make decisions on where to go. Visit a planet? Scan wormhole? Go to one of the moons?))
« Last Edit: August 16, 2014, 08:36:00 pm by _DivideByZero_ »
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Alev

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Re: Exiles of the Void -- Roll 24.5
« Reply #383 on: August 16, 2014, 08:48:53 pm »

Print seaxes until I get a perfect one, and go to sleep.
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IcyTea31

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Re: Exiles of the Void -- Roll 24.5
« Reply #384 on: August 16, 2014, 10:45:41 pm »

Go clean up everything I can, then go to sleep.
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Samarkand

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Re: Exiles of the Void -- Roll 24.5
« Reply #385 on: August 17, 2014, 08:51:47 am »

Drink, then sleep.
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Playergamer

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Re: Exiles of the Void -- Roll 24.5
« Reply #386 on: August 17, 2014, 10:05:29 am »

Look for a security office or something along those lines.
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_DivideByZero_

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Re: Exiles of the Void -- Roll 24.5
« Reply #387 on: August 17, 2014, 01:21:56 pm »

I was looking for more along the lines of decision-making...

Roll 25 - Interrim Interrim
Months Elapsed: 4



Look for a security office or something along those lines.

The Systems Panel seems to be the replacement for a full-fledged office.

Print seaxes until I get a perfect one, and go to sleep.

[4] You spend some time repeatedly printing blades and recycling the old ones until you get one that's ideal. It's still far from perfect, having ridges along its length characteristic of printed metal objects, but it cuts nicely with some force.

Get another crew member to get in the elevator and move up to the Engineering floor. Slide the battery box into the elevator and send it up on its way, the crew member hopefully picking up the box when it arrives. Move the box to Engineering and replace the batteries for my power tools.

[5-1 = 4] Your plan works well and you manage to avoid any accidents (such as being smashed by the box inside the elevator) up until you reach the top, at which point gravity makes it difficult to slide the box. You take another elevator up to the gravdeck and use the workshop to fashion a makeshift platform with caster wheels to slide the battery crate on top of. With several other people's help, you manage to slide the crate into the halls and just slightly fit it through the doors, leaving it unopened in the workshop as you go back to sleep.

+1 Force
New Trait: Yeah Teamwork!


Go clean up everything I can, then go to sleep.

You walk through the halls trying to remember any messes you've made... then you trip across something. As you get back up, you find the object and see that it's a bone, covered in black spots of fuzzy mold. Most... interesting.

[4] You investigate a nearby closet for a stashed body, and sure enough a skeleton comes pouring out. You gather up the pieces and put them in a box, discovering a key amongst the ruined clothes.

((Everyone except DAF have not posted an action))
Vex decide that noone give a fuck where the ship is going (which is totally a personal opinion and may or may not be true)so he set a course for a flyby of the wormhole and set all sensor on it.
-"Well we need about a week to scan the freaking hole. So if you guys dont have anything to do am going back to bed(yawn)"

[3] It seems that the radiation coming through the wormhole will be a major hazard to travel. Wormholes do not inherently release radiation by themselves if stable, so it may be that the star on the other side is a neutron star or worse. It is also possible that the other side is orbiting a gas giant with a particularly nasty radiation belt. Either way, a faint blue dot can be made out visually, and its spectrum suggests a large main sequence blue star, further compounding the dangers of entering.

The debris surrounding the wormhole consists of mostly dead ship sections with no sign of activity. However, the engine bloc is ruptured, and there is a long plume of radioactive dust emerging from the gaps in the containment and being swept away by solar wind.

Most of the debris seems to have come from a single ship. The phrase 'Scorched Earth' is written in scorched letters on several of the pieces.



Characters

Spoiler: Varee, AKA Vex (click to show/hide)








Bridge Modules Installed:
-Dashboard
-Systems Panel
-Navigation Board
-Sensor Control
-Damage Report

Spoiler: Ship Dashboard (click to show/hide)

Spoiler: Systems Panel (click to show/hide)


Spoiler: Navigation Table (click to show/hide)

Spoiler: Sensor Control (click to show/hide)

Spoiler: Damage Report (click to show/hide)
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Samarkand

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Re: Exiles of the Void -- Roll 25
« Reply #388 on: August 17, 2014, 01:32:38 pm »

((Sorry, but my character isn't interested in leadership, at all, or I'd get involved in deciding what to do.))
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IcyTea31

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Re: Exiles of the Void -- Roll 25
« Reply #389 on: August 17, 2014, 02:24:53 pm »

Grab the key, then get the bone into the science lab for someone else to investigate. A mold that can survive on nothing but dry bone? Most interesting.
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