Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 50 51 [52]

Author Topic: First Impressions .40.01 AND BEYOND! (Adventure Mode)  (Read 115723 times)

Tawa

  • Bay Watcher
  • the first mankind all over the world
    • View Profile
Re: First Impressions .40.01 AND BEYOND! (Adventure Mode)
« Reply #765 on: July 25, 2014, 12:03:16 pm »

Tuypo, for future reference, if you have something new to say but nobody has posted in the thread since your last post, it is considered to be polite to modify your own post to include the new information.
Logged
I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

deepfreeze78

  • Bay Watcher
    • View Profile
Re: First Impressions .40.01 AND BEYOND! (Adventure Mode)
« Reply #766 on: July 25, 2014, 12:07:06 pm »

Tuypo, for future reference, if you have something new to say but nobody has posted in the thread since your last post, it is considered to be polite to modify your own post to include the new information.

I'm pretty sure people have pointed this out to him several times before..
Logged
Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

tuypo1

  • Bay Watcher
  • i really apreciate a good analogy
    • View Profile
Re: First Impressions .40.01 AND BEYOND! (Adventure Mode)
« Reply #767 on: July 25, 2014, 08:01:16 pm »

it seems that now that climbing has been added caves have been adjusted so you sometimes need to climb to get in and out of the caverns

No, I remember that happening last version too... I fell in a cave and had to climb. but I couldn't climb, so I died.

oh ok
Logged
important project progress

have some basic idea of whats going to go in it

tuypo1

  • Bay Watcher
  • i really apreciate a good analogy
    • View Profile
Re: First Impressions .40.01 AND BEYOND! (Adventure Mode)
« Reply #768 on: July 25, 2014, 08:02:11 pm »

Tuypo, for future reference, if you have something new to say but nobody has posted in the thread since your last post, it is considered to be polite to modify your own post to include the new information.

I'm pretty sure people have pointed this out to him several times before..

and i do if it hasent been long since my last post but if its several hours between posts it would be silly not to make a new post
Logged
important project progress

have some basic idea of whats going to go in it

alexandertnt

  • Bay Watcher
  • (map 'list (lambda (post) (+ post awesome)) posts)
    • View Profile
Re: First Impressions .40.01 AND BEYOND! (Adventure Mode)
« Reply #769 on: July 25, 2014, 08:07:21 pm »

and i do if it hasent been long since my last post but if its several hours between posts it would be silly not to make a new post

That post was less than a minute from the last one...
Logged
This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

tuypo1

  • Bay Watcher
  • i really apreciate a good analogy
    • View Profile
Re: First Impressions .40.01 AND BEYOND! (Adventure Mode)
« Reply #770 on: July 25, 2014, 08:12:01 pm »

and i do if it hasent been long since my last post but if its several hours between posts it would be silly not to make a new post

That post was less than a minute from the last one...

ok i will admit i screwed up there
Logged
important project progress

have some basic idea of whats going to go in it

ShinQuickMan

  • Bay Watcher
  • Resident Mook
    • View Profile
Re: First Impressions .40.01 AND BEYOND! (Adventure Mode)
« Reply #771 on: July 28, 2014, 10:54:00 am »

It seems that when you retire and then unretire, you can randomly restart in any one place you've made claims to before. Should that happen, you can then retire into that new location, even if it were a place you weren't allowed to before.

Now, my adventurer can stay in his new vault for as long as he wishes.
Logged

tuypo1

  • Bay Watcher
  • i really apreciate a good analogy
    • View Profile
Re: First Impressions .40.01 AND BEYOND! (Adventure Mode)
« Reply #772 on: August 24, 2014, 11:26:25 pm »

morale has finaly being fixed at first i thought ocupying bandits were still a bit skittsh when you were routing them but then i realised i when i first arived i killed a heap of them of course there not going to stand and fight against me there rightfully terrified of me

hm now that dark pits have being somewhat optinised i am able to explore a goblin fort i found some doors that are opened by levers they must keep prisoners in these
« Last Edit: August 25, 2014, 05:24:31 am by tuypo1 »
Logged
important project progress

have some basic idea of whats going to go in it
Pages: 1 ... 50 51 [52]