You are a Shadow of Keb, a Shard of Keb and Keb itself. Every single piece of Keb has equal rights to the title of Keb, with the XXX of Keb simply being a descriptor of power. But in particular, you are currently a hivemind of the Shadows, with a small amount of information transfer with the whole of Keb located on other worlds.
You will not lose unless every single piece of Keb has been destroyed. As long as even a single Shadow lives, you are alive and perfectly fine.
Following plan
IATON4 NE
6 NE, Dash E, SE, SE, Attack NE.
1 Examine mage corpse
3 E
8 NE
2 Manifest 2 MR @ 50%
Friendly TurnShadow 4 NE
Shadow 6 moves NE
Shadow 6 dashes E,
SE, SE - Interrupted by Reaction Fire from Unknown
Dodge bonus +4 vs Accuracy -5
1d20-5-4=
+6 HIT 2 Damage
Shadow 6 has been killed. (Sorry Kevak)
Shadow 1 examines corpse. Identified as Mage. [Full bio below]
Shadow 3 E
Shadow 8 NE
Shadow 2 Manifests trait Minor Magic Dispersion [Provides 50% chance to block 2 magical damage]
Enemy Turn[Ordered top-to-bottom]
Unknown 1 readies for Reaction Fire
Unknown 2 W
Unknown 3 W
Unknown 4 readies for Reaction Fire
One Shadow lost.
The Shadows move towards the enemies. One of the Shadows dashes to attack the enemies, but is gunned down in the attempt. Shadow 1 examines a mages corpse to see what you are dealing with. Meanwhile the enemies approach the Shadows, and two prepare to shoot any dashing Shadows.
The examination of the Mage corpse reveals where the enemies get their magical power. Sadly it seems to have vacated the body on death and you have trouble ascertaining the particular methods of casting spells.
What is the plan?
MageHealth: 1 hp
Speed: 1 tile/turn
Energy Storage: 5 e
Abilities:
Average Spell [energy cost 1 to 3]
Create up to an average magical effect
Traits:
Magical Reflexes Reduce Magical damage taken by one
+5 to resisting magical effects
Lesser Soul Regenerate 0.20 energy per turn
General stats:Kills: 1
Deaths: 3
Times Change Manifested: 0
Knowledge:
Basic Universal Mechanics [Health, Movement, Physical Abilities and Traits]
Rudimentary Magical Damage [Basic Magical Melee Abilities and Weak Magical Traits]
Units stats:Shadow 1,2,3,4 foreigner death timer at 2
Shadow 8 foreigner death timer at 1
Shadow 2 has trait Minor Magic Dispersion [Provides 50% chance to block 2 magical damage]