So... this took a while longer than I anticipated. For one, I found out that I would need some new tiles for the mini-map, and that some of them had not enough variation. At least not for my standards, that is. ;3 Still unlucky with the current turn format, but it will have to do for now.
Feel very free to roleplay, and plan for the next two shifts.
Cavern Keep
~
War for the Underworld
The Underbowels
Some Cavern
Day I, Mid-Dark
KashmarAfter most of the freshly summoned creatures have decided upon taking a look into the caverns, Kashmar is ready to bless all of them with something that improves their stealth. Or at least that is what he asks of his god. He is busy blessing all of the five that are about to depart, and quite successful at it too – until he wants to bless Rocetta. Instead of laying a small godly boon upon her, his temples are wrecked in pain, his lord seemingly unamused by the sudden demand of favours from the vampire.
Result – 21/25After recovering from the gods annoyance, the Undead scouts the keep for the library, and easily finds it with a pointer from Ignacius. As the later has said, there is not much left of the library, the floor retaining some old scorch-marks and by now overgrown from the seemingly clogged sewage-shaft. Even a whole fungi has sprung up in there. He has more luck in his search of the cells, where he finds two of the manacles that are fastened to the damp walls to be in rusty, but trustworthy condition.Gained 4/30 XP as Dark Priest, Slight Loss of Godly Favour, Found 2 sets of Manacles, 5 Scrap Iron
CrestThe Gargoyle makes a beeline for the western rooms, stopping at the first natural wall to be found. Focusing his elemental magic on it, he begins to excavate it. The task is going rather slow, partly because the stone is stronger than expected. At the end of the shift, the hallway is littered in dust and rocks that have broken off the wall, the task close to halfway done. Progress - 17/40During the second shift, Crest takes residence in the portal room, studying the main ornament of said room. What he easily finds out, is that the magic involved is not only alien to the one he is already using, but it also is quite intricate. After studying the obsidian for multiple hours, he is able to grasp the basic principles of summoning – or rather, Daemonolougy. Progress - 14/100Gained 3/30 XP as Earth Elementalist, Gained 2/20 XP as Daemonolouge
BorgrumThe Orc – more versed in the arts of summoning – begins by drawing a small circle, forfeiting any kind of sacrifice or special foci to strengthen it. He is barely able to complete the spell, the later almost backfiring on him, but the summon goes through. The acquired Lesser Imp is among the most unimpressive extraterrestrials known to the worlds at large, untalented in magic and not reaching his new master to the knees. The nameless creature is however useable as gopher. As long as it doesn't have to reach higher than 50 centimetres to fulfil its task. Result - 14/??In the second shift, he hurries to the side of the hunters outside, with some of them already boasting their first success. Under their guidance, Borgrum is also able to hunt down one of the fanged newts that seem endemic to the area. Result – 11/??Gained Follower – Lesser Imp, Gained 2/30 XP as Summoner, Gained 2 XP as Hunter, Gained 1 Fanged Newt Corpse
RocettaUnimpaired from not being blessed by the vampire, the Harpy sets out with most of the group, sometimes taking a peek at the salamander that scouted ahead. The local fauna poses no challenge to her, netting two of the cat-sized newts in the first shift. Result – 19/??After Agex and Borgrum join the hunting party, they are able to chase some of the medium sized animals of the area, leaving Rocetta with one of the scaled bats – their ability of flight seemingly lost at some point in time. She is also able to make out some leathery eggs, taking them with her.
Result – 22/??Gained 4/20 XP as Hunter, Gained 2 Fanged Newt Corpses, Gained 1 Scaled Bat Corpse, Gained Leathery Eggs
IzakLeaving the keep behind in favour of the hunt, the Fallen flies alongside the others. His somewhat dampened flight is dampened even more by the blessing upon him, allowing him to catch a very particular ant – the abdomen bulged and full of sweet nectar, but what it is processed from is still unknown at this point. Result – 14/??Returning to the keep for the second shift, he explores the rooms that line the hallway. The rooms to the east show obvious signs of use and miss-use, the ceiling even now darkened by the fires that once were stoked, and many of the tiles broken or worn in quite miscellaneous ways. To the west he finds a small hall, with two further corridors revealing four small rooms – most likely they were used as some form of housing before. During all that, he is able to find intact earthenware, and a sword so very rusted it needs to be melted done to become useful in any way.Gained 2 XP as Hunter, Found 1 Scrap Iron, Found 1 Big Earthenware Pot
SsitocThe blendec joins the hunt, the subterranean landscape not at odds with his own nature. Despite not having hunted in this fashion before, at the end of the long hunting hours his success is only second to the harpy. He bags two of the fanged newts on his own during the first shift, and during the group hunt is also able to catch one of the oddly scaled, flightless bats. Results - 16/??, 21/??Gained 7 XP as Hunter, Gained 2 Fanged Newt Corpses, Gained 1 Flightless Bat Corpse
AgexScouting ahead on his own, the most experienced hunter is more than once able to hear the ruckus made from the others – quite in contrast to his own prowling. Following the long overgrown pathway at the beginning, he is able to make out a plethora of things. While most of it has since rotted away, there once was a medium sized city in the vicinity, the odd ruin accounting to its former presence. He is also able to acquaint himself with the local wildlife, having located some of their tracks and paths. Result – 29/20Returning to the group, he is able to share some of his findings, and partakes of the hunt as well. Under his guidance the group happens upon a small herd of flightless bats, with him taking out two of them for himself. Result – 42/??Gained Trait – Local Wildlife, Gained 14/40 XP as Hunter, Gained 2 Flightless Bat Corpses
IgnaciusSuddenly realizing that he has not made any plans, he makes an obvious choice instead – which means annexing two tiles worth of land in the keep.
Lost 10 Influence, Gained 2 Income of Influence
~
Progress, Results and XPThese are actually quite straight-forward. For every 5 points of a task which is somehow related to a craft, skill, magic or somesuch, you get 1 XP in the specific area. You need 10 XP more each level, with the first level needing 20XP because of beginner troubles. These job-specific XP also count towards your creature level, Which will be set at +/50XP each Level.
Progress and Results are rolled with D6. You get 3D6 on these basic actions, +1D6 for every Job-Level or - like in this round - boni or boons. There might come a hard limit, or switch to D12 at specific skill level, because it would be somewhat dreadfull to roll the crafting roll of a Lvl 30 dwarven smith, but we will see ;3
In-Combat MagicLike mentioned, please choose your combat-spells. You get 1 per Skill-Lvl, with more being available with research and on reaching higher levels in your specific magic skill.
Ignacius & WorkYeah... he is a suggestion character. Currently his options are a bit limited towards support, but that is easily cure-able by the players.
Resources:6 Scrap Iron (1 Izak, 5 Kashmar)
1 Big Earthenware Pot (Izak)
2 Stationary Manacles ( Kashmar)
Food: 40 Food, 25 Water, 5 Blood
4 Flightless Bat Corpses / 2 Rations each (2 Agex, 1 Ssitoc, 1 Rocetta)
5 Fanged Newt Corpses / 1 Ration each (2 Ssitoc, 2 Rocetta, 1 Borgrum)
1 Honey-Ant Corpse / 1 Ration Honey (Izak)
1 Portion Leathery Eggs / 1 Ration (Rocetta)
25 Rations of Food (5 Each, save Kashmar & Crest)
25 Bottled Water (5 Each, save Kashmar & Crest)
5 Vials of Blood (Kashmar)
Ignacius:790 Influence-13 Influence daily
Dungeon Heart: +20 Influence Daily
2 Territories: +2 Influence Daily
7 Champions: -35 Influence Daily
Summon forth Champion - 100 Influence
Usurp Territory - 5 Influence, +1 every 5 Territory owned / currently 5 Influence
Player ListName: Izak the Purple
Race: Fallen
Attributes:Strength: 2
Endurance: 2
Agility: 2
Wisdom: 4
Intelligence: 5
Charisma: 2
Skills:Necromancer: 2
Daemonolouge: 1
Loremaster: 1
Ambassador: 1
Sneaking: 1
Traits:Flight: Able to fly without restrictions
Unholy: Will take increased damage from positive energies and weapons out of silver alloys.
Vengeful: Desecrating holy sites, killing followers and priests of good and neutral gods gives morale and experience boosts
Equipment:Bone-Sword: Mundane Quality, +1 Melee
Quill & Inkwell: Mundane, +1 Scribe
Backstory:After being banished, began to study necromancy. A slew of undying, mindless slaves would fit his purposes just well. History was filled with men cast down by those above them rising again and defeating their masters. He can't really recall who his master was, and why he was cast away, but it doesn't matter to him. He isn't as petty as others of his kind, he could care less about his master, what wanted was bigger. What he wanted was to rule. Even he would never come to own his own fiefdom, ruling a band of undead slaves to do his bidding will do just as well.
Name: Kashmar, the Blackened.
Race: Elven Vampire
Attributes: Strength: 2
Endurance: 2
Agility: 2
Wisdom: 3+1
Intelligence: 5
Charisma: 3
Skills:Dark priest: 3
Bloodmage: 1
Loremaster: 1
Ambassador: 1
Traits:Sanguine Feeder: Needs 1 Portion of Blood daily. Failure to feed saps at the vampires willpower, until it becomes feral / insane. Feeding leaves the victim extremely weakened for multiple days.
Old Memories: Elven Wisdom
Unholy: Will take increased damage from positive energies and weapons out of silver alloys.
Equipment:Dark Iron Obsidian Staff: Mundane Quality, +1 Melee
Scribing Tools: Mundane, +1 Scribe
Backstory: A solitary keeper of knowledge, Kashmar was an introverted soul, but it was not something he cherished. His tasks were mostly boring and repetitive, with sentient contact being scarce. Depression often struck him, until he found company... in The Dark One. "
Blessed" by him, he now serves his God as one of his many representatives.
Name: Rocetta
Race: Harpy
Attributes:Strength: 3
Endurance: 2
Agility: 3+1
Wisdom: 3
Intelligence: 4
Charisma: 2
Skills:Peasant: 1
Hunting: 2
Druid: 2
Beast Tamer: 1
Traits:Flight: Able to fly without restrictions
Fell Swoop: Dive against enemies with great speed, even able to knock back or lift them. Needs enough space and 1 Turn of preparation.
Nimble: This race is far more agile than most
Equipment:Longbow Mundane Quality, +1 Ranged
Shovel & Plow: Mundane, +1 Farming
Backstory:Rocetta was an up and coming Druid and Warrior in her small harpy tribe. In her time, she fought many a monster, captured many a man, and healed many a Heroine. Eventually she felt that she was strong enough to challenge her chieftess to claim said title for herself, but was proven wrong; The Chieftesses witchcraft was too much for her, and Rocetta was defeated.
As punishment for her treachery, she was tossed in the void between worlds, where she lingered for many centuries. During this time, her combat skills and muscle memory almost completely faded away, but she was able retain some of her magical and pastoral knowledge through meditation. Since the overlord has released her from this prison, Rocetta intends to serve him, because he saved her, and because she knows she has no chance of overthrowing him
Name: Borgrum Marad
Race: Orc
Attributes:Strength: 3
Endurance: 3
Agility: 2
Wisdom: 3
Intelligence: 4
Charisma: 2
Skills:Melee: 3+1
Observation: 1
Tactics: 2
Daemonolouge: 3
Traits:Combat Prowess: Natural talent for melee combat
Disciplined: Very unlikely to digress into a negative mood, or be affected by fear.
Observativ: Higher chance to find traps, ambushes and similar
Equipment:Spiked Metal Shield: Mundane Quality, +1 Armour
Summoning Utensils: Mundane, +1 Daemonolouge
Background:In the internal politics of orcs, you have to be sharp. That, or have the aid of something supernatural. Borgrum was one to have both. He was raising the army to "unite" the orcish kind once and for all, but he ended up summoned. While you'd expect him to be grizzled about this, he instead sees serving the Overlord an even better chance to seize control of the world.
Name: Agex, the Seeker
Race: Salamander
Attributes:Strength: 3
Endurance: 2
Agility: 4
Wisdom: 2
Intelligence: 3
Charisma: 3
Skills:Ranged: 2
Sneaking: 2
Observation: 1
Hunter: 4
Traits:Fire Immune: Invulnerable to any flame, safe that of a mature fire dragon
Firebreath: Able to blow a cone of flame. 1 Daily Use.
Hot-Blooded: Scalding to the touch. Only able to wear iron or even higher metals. Swimming or water spells can easily cause hypothermia.
Local Wildlife: Agex has studied the wildlife in the starting cavern, and is thus more proficient at hunting there
Equipment:Volcanic Larvae Bone-Bow: Mundane Quality, +1 Ranged
Leatherworking Tools: Mundane, +1 Leatherworking
Backstory:Agex is a born hunter, seeker of prey. Many season he has stalked mountains and plains alike (avoiding forests due to his heat), hunting various beasts with different traps and weapons. He was an aimless wanderer - before he heard something that could be only described as "call". Call, that promised many beasts to hunt and many dangers to force or avoid. Without any second thought, he followed.
Name: Ssitoc the Maned
Race: Blendec
Attributes:Strength: 4
Endurance: 3
Agility: 4+1
Wisdom: 2
Intelligence: 2
Charisma: 2
Skills:Cavalry: 3
Melee: 3
Beast Tamer: 1
Engineer: 1
Traits:Nimble: This race is far more agile than most.
Headbash: Horns and a Thick Skull make for great natural weapons
Animal Friend: Animals are far less likely to attack or shy away
Equipment:Long-Chained Flail: Mundane Quality, +1 Meele
Vetinary Kit: Mundane, +1 Wound Treatment
Name: Crest the Rebuilt
Race: Gargoyle
Attributes:Strength: 2
Endurance: 2
Agility: 2
Wisdom: 4
Intelligence: 4
Charisma: 3
Skills:Loremaster: 3
Earth Elementalist: 3
Observation: 1
Melee: 1
Traits:Glider: Able to fly for short amounts of time
Stoneform: Strong Natural Armour, Will turn into a statue when asleep, will only regenerate lost HP if asleep
Unliving: No need to Eat, Immune to all but magical afflictions
Equipment:Stone Claws: Mundane Quality, +1 Melee
Tome: Mundane, +1 Knowledgeable
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