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Author Topic: Stuck in an MMO OOC thread  (Read 57444 times)

BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #765 on: July 05, 2014, 02:37:01 pm »

The bosses aren't really animals though they were all at least semi humanoid or far to intelligent. As for taming normal animals, that would require a skill to accomplish but I can think of a way to make it work pretty easily just using systems from other games to see how they balanced it.
Hahahahahha! You're trying to use logic from other games... heh.
Now that jerkass mode is over;
That's what it's like in other games. That does not necessarily mean the same thing applies here.
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Unholy_Pariah

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Re: Stuck in an MMO Pre-Game Planning
« Reply #766 on: July 05, 2014, 02:40:02 pm »

Spoiler: Sheet (click to show/hide)
Are block and heavy armor skills?
Corrected battle healing and armor, swapped heavy armor for trapping.

Im gonna sell so many pets to our animal tamers.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #767 on: July 05, 2014, 02:42:50 pm »

Well thats not what it's like in other games. In other games it's a case of beat the animal to the verge of death then it does as it's told.

Hence why I used your idea for how recruitment of people will work in this game and just altered it to fit for animals instead. It's the only reasonable solution I could think of to enable it to work within this setting given that charisma does not exist as a stat in this and is instead controlled entirely by your own actions.
In an RTD they would normally use charisma roles for it and I don't see why your alternative charisma method couldn't be adapted to fit the taming of animals and I know from personal experience with my own pets that your behavior and emotions have a large impact on the animals behavior.

Treat it well and don't show it fear and in time it'll bond with you if you don't get it killed first. I know that works in the cases of large spiders, snakes and dogs at the very least including 1 dog that was used as a guard dog and so was particularly violent when we first got it.
For the purposes of a game it'd fit well enough for other animals you'd just have to determine how it would work with each kind of animal based on the animal.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

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WillowLuman

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Re: Stuck in an MMO Pre-Game Planning
« Reply #768 on: July 05, 2014, 02:43:28 pm »

You know, the Real Person backstory is probably more important. We'll be playing as them, after all. Anyone's character who, in this life and death situation, goes on about "my people don't get along with elves" is a SERIOUSLY hardcore RPer.
Spoiler: Character (click to show/hide)
Does every bard ability need its own skill slot? Like, "The one that does this buff," "the one that does that debuff"?

Updated skill list, also merged singing with Heavy Metal.
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Unholy_Pariah

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Re: Stuck in an MMO Pre-Game Planning
« Reply #769 on: July 05, 2014, 02:49:08 pm »

If i catch a large enough animal and have someone tame it can i use it as both a pet and a mount?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #770 on: July 05, 2014, 02:50:53 pm »

If i catch a large enough animal and have someone tame it can i use it as both a pet and a mount?
Yes.
You know, the Real Person backstory is probably more important. We'll be playing as them, after all. Anyone's character who, in this life and death situation, goes on about "my people don't get along with elves" is a SERIOUSLY hardcore RPer.
Spoiler: Character (click to show/hide)
Does every bard ability need its own skill slot? Like, "The one that does this buff," "the one that does that debuff"?

Updated skill list, also merged singing with Heavy Metal.
What is Busking?

Also, I probably won't be able to post in a while, cause thunderstorm.
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PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #771 on: July 05, 2014, 02:52:44 pm »

Hmm now to ditch a skill to replace with Animal Taming.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

StupidElves

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Re: Stuck in an MMO Pre-Game Planning
« Reply #772 on: July 05, 2014, 02:55:10 pm »

Heavy Feet would either increase friction, or just used to keep feet firmly planted into the ground.
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PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #773 on: July 05, 2014, 02:58:38 pm »

Is that really a skill? All your doing is lowering your center of gravity and digging your feet in.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

WillowLuman

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Re: Stuck in an MMO Pre-Game Planning
« Reply #774 on: July 05, 2014, 03:00:01 pm »

Busking: playing for money, on the street. "Pass the hat/basket" sort of thing.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #775 on: July 05, 2014, 03:02:24 pm »

Busking: playing for money, on the street. "Pass the hat/basket" sort of thing.
I'm not sure I understand.
Heavy Feet would either increase friction, or just used to keep feet firmly planted into the ground.
I don't think that qualifies as a skill. What with the whole 'this is something that is an RL skill' and whatnot.
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WillowLuman

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Re: Stuck in an MMO Pre-Game Planning
« Reply #776 on: July 05, 2014, 03:12:57 pm »

Spoiler: busking (click to show/hide)
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Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #777 on: July 05, 2014, 03:18:06 pm »

Basically, he'd be able to put on a performance out in the street and get money for it. Think Fable 3's Lute minigame.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #778 on: July 05, 2014, 03:38:36 pm »

That's not really a skill, since it is determined by whether people like your music and/or pity you enough to give you money.
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WillowLuman

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Re: Stuck in an MMO Pre-Game Planning
« Reply #779 on: July 05, 2014, 03:41:06 pm »

It's as much a skill as as haggling ???

Though I suppose you could say it's covered by "Heavy Metal."
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