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Author Topic: Shallow Space IV: Invaders Must Die  (Read 13486 times)

Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #75 on: August 31, 2014, 12:20:48 am »

Lt-Cmdr. Comrade Shamrock plays a Redshirt.
Cpt. Avis-Mergulus swaps an Anti-Personnel Mine and Force Field for Cmdr. ShadowHammer's Redshirt and a Plasma Grenade. He then plays Executive Officer on Cmdr. ShadowHammer and plays Missile Barrage on the Space Whale. The first and second missiles impact the shield, taking it offline. The third missile goes wide. He plays Engine Overload on the now-vulnerable Space Whale, and shoots it with his lasers, hitting it in the right pod.
Cmdr. ShadowHammer moves to the teleporter and places an Anti-Personnel Mine and a Force Field, then returns to the left hull.

Turn 3 - Space Whale

                              
                                    
σ        σ        σ        σ 
               
                             


Spoiler: Bistromath (ship 1) (click to show/hide)
Spoiler: Space Whale (ship 3) (click to show/hide)

PRO-TIP: Coordinate with your teammates to take advantage of their actions in the same turn, assuming they are successful.
« Last Edit: September 01, 2014, 02:42:57 pm by Squeegy »
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ShadowHammer

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Re: Shallow Space IV: Invaders Must Die
« Reply #76 on: August 31, 2014, 09:44:22 am »

Sorry if I'm just being dumb again, but what about firing our lasers?
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10ebbor10

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Re: Shallow Space IV: Invaders Must Die
« Reply #77 on: August 31, 2014, 09:54:17 am »

Sorry if I'm just being dumb again, but what about firing our lasers?
Avis forgot to fire for some reason.
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ShadowHammer

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Re: Shallow Space IV: Invaders Must Die
« Reply #78 on: August 31, 2014, 10:10:32 am »

...Oh.

*checks back*

So he did. He put the lasers in the first time he posted his action, but then forgot about it after he revised the action.
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Avis-Mergulus

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Re: Shallow Space IV: Invaders Must Die
« Reply #79 on: August 31, 2014, 10:20:57 am »

Ah crap. I suppose it's too late now?
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #80 on: August 31, 2014, 11:31:02 am »

I dunno, ask your fellow players if they want to set that precedent.
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Playergamer

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Re: Shallow Space IV: Invaders Must Die
« Reply #81 on: August 31, 2014, 11:40:52 am »

I'd be okay with it, if it's an honest mistake, which it seems it is.
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10ebbor10

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Re: Shallow Space IV: Invaders Must Die
« Reply #82 on: August 31, 2014, 01:05:36 pm »

I will kindly remind the GM that the force field last forever. 2 turn limit was last game.
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4maskwolf

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Re: Shallow Space IV: Invaders Must Die
« Reply #83 on: August 31, 2014, 02:19:18 pm »

Sorry for being an idiot, but which part of the space whale is damaged right now, exactly?

ShadowHammer

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Re: Shallow Space IV: Invaders Must Die
« Reply #84 on: August 31, 2014, 02:21:08 pm »

Both Engines and Engineering, I believe.
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #85 on: August 31, 2014, 03:20:47 pm »

Hold your mouse over the section to see its name.
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Avis-Mergulus

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Re: Shallow Space IV: Invaders Must Die
« Reply #86 on: August 31, 2014, 03:22:18 pm »

So if I would like to add shooting the Stardust Hopper to my turn, does anybody mind? Let's decide and get on with it already.
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TopHat

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Re: Shallow Space IV: Invaders Must Die
« Reply #87 on: August 31, 2014, 04:08:19 pm »

I will kindly remind the GM that the force field last forever. 2 turn limit was last game.
But last game force fields were indestructible, so I guess it balances itself out.
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Teneb

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Re: Shallow Space IV: Invaders Must Die
« Reply #88 on: August 31, 2014, 04:44:09 pm »

I'll use Shields Up, and then use Sensor Virus and Scythe Beam at the Marshal Rokossovsky as well as firing the lasers at it.

Do tell if I did anything illegal.
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Playergamer

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Re: Shallow Space IV: Invaders Must Die
« Reply #89 on: August 31, 2014, 05:25:59 pm »

Move to Engineering, play Repair Level 1. End turn.

I can do that, right?
« Last Edit: September 01, 2014, 06:00:39 pm by Playergamer »
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