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Author Topic: Shallow Space IV: Invaders Must Die  (Read 13072 times)

Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #45 on: August 27, 2014, 03:04:37 pm »

It will hit the shield for 3 damage and do 1 damage to all the adjacent tiles, which is to say none.
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10ebbor10

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Re: Shallow Space IV: Invaders Must Die
« Reply #46 on: August 28, 2014, 01:12:35 am »

Okay, glad I got that.

So then.

I will move towards the front hull, where I will play my Security Robot.
Then I will move back towards the bridge, where I will play Aimed Shot, Weapon Calibration and Photon Torpedo against the Stardust Hopper.
Photon Torpedo is to hit the Teleporter, while the laser shots will get the right and left hull respectively.
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #47 on: August 28, 2014, 01:25:30 pm »

Ok, still waiting on your crew.
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10ebbor10

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Re: Shallow Space IV: Invaders Must Die
« Reply #48 on: August 28, 2014, 01:44:56 pm »

As am I.
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TopHat

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Re: Shallow Space IV: Invaders Must Die
« Reply #49 on: August 28, 2014, 03:40:17 pm »

Whelp, guess that's me on the waitlist then. Ah, well.
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #50 on: August 28, 2014, 05:23:13 pm »

Might have to replace 10ebbor10's crew soon.
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NAV

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Re: Shallow Space IV: Invaders Must Die
« Reply #51 on: August 28, 2014, 06:14:53 pm »

Teleport to the stardust hopper.
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #52 on: August 28, 2014, 10:21:52 pm »

You can't do that, the Stardust Hopper has full shields.
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darkpaladin109

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Re: Shallow Space IV: Invaders Must Die
« Reply #53 on: August 28, 2014, 10:34:27 pm »

Do nothing?
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #54 on: August 29, 2014, 12:31:25 am »

Ok then, your team's loss.

Cpt. 10ebbor10 plays a Security Robot in the front hull, then plays Aimed Shot and Weapons Calibration, then fires a Photon Torpedo at the Stardust Hopper's teleport chamber. He follows it up with two shots to the right and left hull. Cmdr. Varee and Lt-Cmdr. Salsacookies both take 2 damage.

Turn 2 - Marshal Rokossovsky

                              
                                    
σ        σ        σ        σ 
               
                             


Spoiler: Bistromath (ship 1) (click to show/hide)
Spoiler: Space Whale (ship 3) (click to show/hide)
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Comrade Shamrock

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Re: Shallow Space IV: Invaders Must Die
« Reply #55 on: August 29, 2014, 09:42:53 am »

Play Redshirt. Not much else to do.

Varee

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Re: Shallow Space IV: Invaders Must Die
« Reply #56 on: August 29, 2014, 09:45:24 am »

 Have a feeling going last is a pretty big disadvantage......


Maybe there should be a balancing somehow?
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10ebbor10

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Re: Shallow Space IV: Invaders Must Die
« Reply #57 on: August 29, 2014, 09:58:21 am »

Not really, last time the first ship was amongst the first to heavily damaged, and the last ship did quite well until it exploded.
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Teneb

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Re: Shallow Space IV: Invaders Must Die
« Reply #58 on: August 29, 2014, 12:21:19 pm »

You also get to take over hostile ships, as happened last time.
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #59 on: August 29, 2014, 01:01:43 pm »

Yes, last game the last ship went 21 turns before it was damaged.
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Kobold Name Generator
⚔Dueling Blades⚔
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