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Author Topic: Shallow Space IV: Invaders Must Die  (Read 13480 times)

ShadowHammer

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Re: Shallow Space IV: Invaders Must Die
« Reply #90 on: August 31, 2014, 06:39:58 pm »

Hold your mouse over the section to see its name.
Huh. Learn something new every day. I didn't even know 'acronym' existed. Also, wow, it must have taken a really long time to BBCode those ships.
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10ebbor10

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Re: Shallow Space IV: Invaders Must Die
« Reply #91 on: September 01, 2014, 01:15:25 am »

Move to Engine, play Repair Level 1. End turn.

I can do that, right?
You can't move to the engine. You have to repair them from engineering. In addition, Repair LVL 1 can't be used to repair critical damaged sections. (You can repair engineering though).
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #92 on: September 01, 2014, 02:52:13 am »

This is correct.

Does the crew of the Stardust Hopper object to the action being added to the last turn?
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Varee

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Re: Shallow Space IV: Invaders Must Die
« Reply #93 on: September 01, 2014, 06:00:21 am »

Nope.


I suggest stardust crew get an extra card for starting last :P
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Salsacookies

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Re: Shallow Space IV: Invaders Must Die
« Reply #94 on: September 01, 2014, 08:30:01 am »

Nah it's good
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BlitzDungeoneer

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Re: Shallow Space IV: Invaders Must Die
« Reply #95 on: September 01, 2014, 10:47:50 am »

It is all good.
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #96 on: September 01, 2014, 02:43:55 pm »

Ok, waiting on 4maskwolf's action.
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Playergamer

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Re: Shallow Space IV: Invaders Must Die
« Reply #97 on: September 01, 2014, 06:00:22 pm »

Move to Engine, play Repair Level 1. End turn.

I can do that, right?
You can't move to the engine. You have to repair them from engineering. In addition, Repair LVL 1 can't be used to repair critical damaged sections. (You can repair engineering though).
Meant engineering, whoops.
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4maskwolf

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Re: Shallow Space IV: Invaders Must Die
« Reply #98 on: September 01, 2014, 07:41:23 pm »

Move to engineering and play repair one was well, then end turn.

Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #99 on: September 01, 2014, 09:25:45 pm »

Oh, and Deathsword -- you can't play a Sensor Virus on the Marshall until its shields are down.
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Teneb

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Re: Shallow Space IV: Invaders Must Die
« Reply #100 on: September 02, 2014, 11:33:20 am »

Oh, and Deathsword -- you can't play a Sensor Virus on the Marshall until its shields are down.
Will the scythe be enough to drop it? If so just swap the order on the cards.

But I'm guessing either not going to or that the shield needs to be down when my turn comes about. In this case just ignore that specific card-play.
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Squeegy

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Re: Shallow Space IV: Invaders Must Die
« Reply #101 on: September 04, 2014, 01:46:58 am »

Cpt. Deathsword plays Shields Up!, then hits the Marshal Rokossovsky with a Scythe Beam, hitting the shields 3 times and taking them offline. He then deploys a Sensor Virus on them, before firing his lasers twice, hitting the right engine.
Lt-Cmdr. Playergamer moves to engineering and plays Repair Level 1.
Cmdr. 4maskwolf moves to engineering and plays Repair Level 1.

Turn 4 - Stardust Hopper

                              
                                    
σ        σ        σ        σ 
               
                             


Spoiler: Bistromath (ship 1) (click to show/hide)
Spoiler: Space Whale (ship 3) (click to show/hide)
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Varee

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Re: Shallow Space IV: Invaders Must Die
« Reply #102 on: September 04, 2014, 07:12:14 am »

Repair 2 on teleporter and then move to tele and lay the AP mine on the tele
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Salsacookies

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Re: Shallow Space IV: Invaders Must Die
« Reply #103 on: September 05, 2014, 05:19:06 pm »

Play 2 redshirt cards, move to right strut
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BlitzDungeoneer

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Re: Shallow Space IV: Invaders Must Die
« Reply #104 on: September 05, 2014, 05:26:35 pm »

I'd the bridge critically damaged?
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