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Author Topic: Shallow Space IV: Invaders Must Die  (Read 13452 times)

Playergamer

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Re: Shallow Space IV: Invaders Must Die [9/12]
« Reply #15 on: June 28, 2014, 09:26:37 am »

Lieutenant Commander of the Space Whale, reporting!
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TopHat

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Re: Shallow Space IV: Invaders Must Die [10/12]
« Reply #16 on: June 28, 2014, 10:26:52 am »

I have a few questions regarding some of the new cards:
1. Does firing your phaser through a security bot end your movement, the bot's, or both?
2. Can security and repair bots use the teleport chamber to board other ships?
3. Does the card a crewmember gains from the Executive Officer card count against their max crew card limit? If not, is there any limit to the number of captain cards a crewmember can gain in this way?
4. Can you heal a security bot using the heal card?
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Squeegy

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Re: Shallow Space IV: Invaders Must Die [10/12]
« Reply #17 on: June 28, 2014, 10:43:35 am »

1. Firing your phaser through a security bot ends the security bot's movement.
2. Security and repair bots may not use the teleport chamber. They must remain in whatever ship you played them in.
3. The card a crewmember gains from the Executive Officer card counts towards their max crew card limit. However, they will still draw it if they have 4 cards at the start of their next turn; they just won't be able to draw anything else until they're below 4 again.
4. I'm inclined to say you can heal security bots with the repair card. It's more common anyway.
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Squeegy

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Re: Shallow Space IV: Invaders Must Die [10/12]
« Reply #18 on: June 30, 2014, 04:17:34 pm »

Only two more players!
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Comrade Shamrock

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Re: Shallow Space IV: Invaders Must Die [10/12]
« Reply #19 on: August 05, 2014, 04:29:27 pm »

I'll join the Marshal Rokossovsky serving under Captain Avis-Mergulus if they'll accept and if this game is still going.

Avis-Mergulus

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Re: Shallow Space IV: Invaders Must Die [10/12]
« Reply #20 on: August 05, 2014, 05:16:08 pm »

I'll join the Marshal Rokossovsky serving under Captain Avis-Mergulus if they'll accept and if this game is still going.
I sure accept. Still, we need one more soul to play.
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Re: Shallow Space IV: Invaders Must Die [10/12]
« Reply #21 on: August 05, 2014, 05:23:59 pm »

« Last Edit: August 05, 2014, 06:48:19 pm by Comrade Shamrock »
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Squeegy

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Re: Shallow Space IV: Invaders Must Die [10/12]
« Reply #22 on: August 23, 2014, 10:42:27 am »

We got so close, and yet, so far.
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Re: Shallow Space IV: Invaders Must Die [11/12]
« Reply #23 on: August 23, 2014, 10:49:42 am »

Need one more. I know you're out there. Get in here now!  >:(

Avis-Mergulus

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Re: Shallow Space IV: Invaders Must Die [11/12]
« Reply #24 on: August 23, 2014, 10:58:47 am »

Aye, what the hell? This game's been at 11/12 for what, a month now?
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Salsacookies

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Re: Shallow Space IV: Invaders Must Die [11/12]
« Reply #25 on: August 23, 2014, 04:24:55 pm »

LC for Stardust Hopper reporting for duty sir
« Last Edit: August 23, 2014, 04:27:45 pm by Salsacookies »
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Squeegy

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Re: Shallow Space IV: Invaders Must Die [11/12]
« Reply #26 on: August 24, 2014, 08:59:20 pm »

I'll send a message to the other players to see if they're still in.
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ShadowHammer

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Re: Shallow Space IV: Invaders Must Die [11/12]
« Reply #27 on: August 24, 2014, 09:22:04 pm »

If you need to replace someone, Graduating Cadet ShadowHammer puts forth his qualifications.
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Varee

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Re: Shallow Space IV: Invaders Must Die [11/12]
« Reply #28 on: August 25, 2014, 04:42:06 am »

am still here :3
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BlitzDungeoneer

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Re: Shallow Space IV: Invaders Must Die [11/12]
« Reply #29 on: August 25, 2014, 04:46:48 am »

Still interested.
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