Turn 173
Continue moving northwest, create 2 essences.
CMP [1+1=2]
POT [1]
CMP [6]
POT [5-1=4]
Cuberac headed out into the snow fields to the northwest. He took one step and stopped. It was as if an invisible wall had been drawn in the snow, separating livable part of the island and the absolutely uninhabitable climate of the snow fields. It was cold enough to freeze to death in minutes, not to mention that any sort of expedition into the snow would be exceptionally slow due to both the cold and the terrain.
Order my swarm of wasps to go hunting for creatures and bring the bodies back to me. Create 4 essence.
LUCK [6]
CMP [1+1=2]
POT [2+1=3]
CMP [1]
POT [4]
CMP [6+1-2=5]
POT [2+1-2=1]
CMP [1+1-3=-1]
LUCK [9]
Easter Sunday sent out his wasps and began focusing power while they were gone. The wasps soon returned carrying small animals and insects. Even though the swarm could fell even a fairly large creatures, there was a limit on what they could carry even as a team. The largest creature wasps managed to carry back was a rather fat rabbit. Some of the wasps did not return, presumably captured by their desired prey. Luckily, as Sunday's magic scattered after escaping his hands it caught onto several other wasps, which congregated on the collected meat, only to join into the swarm, captured by magic keeping it together.
Wake up and get rid of that damn poison with 5/5 essences.
END [3+1=4]
CMP [3+2+5=10]
POT [5+1+1+5=12]
James woke up from a half dream he had sunken into and shook his head to get back to full consciousness. That was dangerous, he could had very well had never woken up from such a nap. Not willing to have to test this ever again, James purged all poison from his system. It congealed on nearby grass as greenish goo.
Oh? A-ha! That's one lucky mutation! Well, if I'm interpreting what I'm hearing correctly, it sounds like we lost somebody. My deepest apologies. Either way, excellent work, everybody. That was almost a cataclysmic disaster, but the disaster only ended up being mildly catastrophic. I shudder to think what would've happened if the beholder got the rest of that eternity. Now, then, it looks like the poison is starting to get to James. You there, I believe you go by The Gambler? Can you cast a spell which will improve James' luck with the poison? Besides that, if we're all a team now, we might want to go someplace secure. If that tower is yours, I don't think it'd be a good place to go; last I saw, some weird man who couldn't stop singing painted an opening on the gates. I can only imagine what chaos has been happening since then.
Chorkinaan stands up, still warily watching all mutations, and experimentally attempts to bend his knee and elbow the wrong way. +4 essences.
CMP [4+1=5]
POT [6]
CMP [6]
POT [6-1=5]
CMP [1+1-2=0]
LUCK [10]
Chorkinaan looked himself over and checked his newly gained joints. They seemed more flexible than natural ones, which probably meant that they were also more fragile. But this was far better than he had expected. This was good, possibly even great, considering the injuries he was no longer suffering from. Then an essence decayed and it all went wrong. The physicality magic combined with the remnants of thaumic activity in his body made tho whole thing... unstable. From now on, any magic overflow could result in some unexpected and unwelcome additions.
{Unstable form - All spell fails cause random mutations instead.}
-check if I can still move my hands. if not, tear the lead apart-
CMP [3+1+1=5]
POT [5+1+1=7]
Flare checked the sturdiness of his new lead mittens (Wizardly equivalent of cement shoes), and found that he indeed had no way of moving his hands. Luckily, unlike lesser wizards, this was not preventing him from casting. Lead split apart, leaving Flare free with not a mark of his recent imprisonment on him.
greet the guy I see! using 2 1/1 essences and one 1/2 essence, make my balloon animate.
((question: do the items in a ritual not matter as long as they relate to the ritual or do the items used effect the outcome?))
CMP [5+1+2+1=9]
POT [2+2+2+2=8]
{The items do not affect the outcome}
Clownman shouted a greeting to fellow cliff watcher, but the other mage failed to respond. But it would not do to be sad about this. Not when there were balloons to be made! Clowman added animate modification to his incompetence balloon and causing it to float as the real thing.
The loss of Eterna was great. Sure, Jiksap never knew him very well, but his powers, while crude in comparison to his own, were quite useful indeed. And that golden throne was almost a decent artifact. Oh well. On the bright side, this piece of Eternity should prove interesting... as fuel, it is known to be quite potent. But does it have other uses? Jiksap was never one to follow tradition.
Examine my piece of Eternity. Can it be used for something other than fuel? Create 3 more essences.
LUCK [7]
CMP [3+1=4]
POT [3+1=4]
CMP [5]
POT [2]
CMP [5+1-2=4]
POT [6+1-2=5]
Jiksap examined his piece of Eternity. He calculated that it contained energy equivalent to about 17 POT. Of course, that was not all it was good for. Eternity could be changed without too much trouble into any other material, or be used raw to repair and improve any tech in ways that would usually require extremely complex machinery. There were more uses, probably, but they eluded Jiksap's mind at the moment.
((And I'm back. Hopefully for good this time.))
SPD [6] vs [2]
CMP [6+1=7]
POT [4+1=5]
END [5]
STR [2]
Xom made good use of his opponent’s precarious position to blast him with raw magic. Bernardo cried out as his back warped into wounds, but it seemed that long years of using order magic left him with a bit of resistance. The wounds were certainly painful, but they did not look lethal. Yet the agitated ground refused to let go of Bernardo, leaving him writhing in pain and unable to return the favor.
Obliterate Bernardo.
{Huzzah! The only mage to attempt murder in last twenty turns returns!}
CMP [4+1=5]
POT [3+1=4]
STR [4]
END [3]
Xom pulled back his fist, charged it with fell energies and brought it down on incapacitated Bernardo's skull. There was a very decisive sounding crack of bone shattering and even more decisive bones of spike springing up to all sides from the point of impact. Xom took ten shards off the now corpse of the brave officer of law, and felt triumph. He also felt that he had forgotten something. Loud roar from somewhere behind reminded him what and he turned just in time to see the beast turned into dust. The pyramid, missing a few blocks and having lost a fair bit of it's glow, turned from the pile of dust that was the beast towards Xom.
Attempt to shape the bar into a large crescent and bisect the skeletons.
CMP [1+1=2]
POT [3+1=4]
DEX [2-1=1]
END [4+1=5]
STR [6]
Duritarum charged at the skeletons, allowing them to get perfect shots at him. Flames washed over Duritarum, singing his eyebrows off, but otherwise merely warming him up. The bar of bloodstone extended in length, but otherwise did not change. It didn't need to change much to be effective against skeletons, however, and it was mace like enough to inflict some serious damage, that is to say, knock the skull of one skeleton. The bar of bloodstone continued through it's arc and impacted against a wall of amethyst, the shock enough to knock the bar out of Duritarum's hands.
Skeliborn
Action:
make 4 essences
CMP [4+1=5]
POT [6]
CMP [3]
POT [2-1=1]
CMP [5+1-2=4]
POT [1-2=-1]
CMP [4+1-3=2]
POT [3-3=0]
END [1] vs [4]
Skeliborn stopped to rest a bit. He brushed sweat off his eyebrows, the fight was tiring and his body was busy fixing what damage was caused by overexertion. ut as he looked as his hand, it was not sweat. It was blood. By now, Skeliborn was bleeding out of his ears eyes and nose. Patches of skin sprouted droplets of blood. If this continued, he'd run out in a few minutes.
{Bleeding out, 3 turns left.}
Cancel the ritual and store accumulated power into remaining sacrifice like talked over PM.
Use essences: 2 +1 POT and 2 +1/+1. Can't afford to fail here.
CMP [4+1+2=7]
POT [3+1+2+2=8]
Shais exhaled heavily. The effort of moving so much power was extensive, and he feared that if there was more, he hadn't been able to manage this. But it was done, and now he could try again without starting from scratch. Alternatively, if things went south, he'd have one last trick up his sleeve.