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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 201 202 [203] 204 205 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1268820 times)

thegamemaster1234

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3030 on: October 05, 2015, 08:05:45 am »

DG, you may wish to update the map.

Also, does anyone want to brainstorm what other cool things we could do with > 100 Pot?
((How about give DG hell by morphing the entire dimension into the Plane of Fallen Warriors?
Or covering most of the map in deadly fallout radiation?
Or stealing everyone's souls in a two-hex radius?
Or melding everyone into some kind of horrific magical flesh beast?

Then again, maybe it would be better if we made a shard mage and summoned many massive clusters of shards.))
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Atomic Chicken

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3031 on: October 05, 2015, 10:32:18 am »

͇̗̦̘̹̼̻̩̟̹̭ͯ̋̔̓͆̌ͦ̄̓͗ͭ̌̍̉̽̊̾ͥͭ͠ͅL̷̡̧̼͕̙̭̰̬̖̝͍͉͉̏̀̈́ͨͫ̉͗̒ͧ̅̆̏̎̅͂ͣͬ͂ͤ͜͠͏̵̞͚̜̻͓̬͚̜̺͖͖̳̫̦̣̞͜L̵̻͉̞̰͍͖͖̤̰̼̰͇͙̿ͧ̄̎̏̽̄ͯ͌̂͊͂̈́̈ͩ̉̍́̀͝͡U̷̶͈͚̻̻̪̭̥͕̟̟̱̬͉̜̙̹̫͋ͤͬͭ̅̆̇̃ͪ͛ͪͯ͑͒̚͜ͅC̷̷̬̟̫̲̥̩͖̟͉͖̞̳͈͖͚̩̋̑ͮ͌̿̔̈́͂͋̄ͫ̄̀͠K̭͇̫͙̝͊̎̈ͧ̄̉ͦ͛̓̔̀̔ͥ̐ͭ̽ͪ́́ ͎͚͙͕̼͓͈͚̙͍͙̈́̔͒̇̇͂ͮͩ̿͡͝[̢͚̟̪̥̠͍̣̑͐ͦͨͣ͊̍̂̂̌̓ͩ̚͢͠1̷̈̊̈ͥ͑̏ͩ̄̌̅ͪ̐̎̓͜҉͚̱̦͈͜͟0͎͓͇̥̟̼͇̭̼̤̞̔ͣ͂̑̃̓̊ͭ̍̀͘͘͢͜]̶̸̡̑ͯ̓̒ͯ̃̐͂̇͐͋͆͑̂͗͏
Meditate and attempt to clear my mind.
Logged
As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

ATHATH

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3032 on: October 05, 2015, 12:41:49 pm »

DG, you may wish to update the map.

Also, does anyone want to brainstorm what other cool things we could do with > 100 Pot?
((How about give DG hell by morphing the entire dimension into the Plane of Fallen Warriors?
Or covering most of the map in deadly fallout radiation?
Or stealing everyone's souls in a two-hex radius?
Or melding everyone into some kind of horrific magical flesh beast?

Then again, maybe it would be better if we made a shard mage and summoned many massive clusters of shards.))
If remember correctly, making a shard was only a -10 or something.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

NAV

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3033 on: October 05, 2015, 12:45:25 pm »

...Well.

James, I presume you still want to know where that troll got off to?


Determine Grundar's location and general situation via a spell, using enough +1 CMP and +1 POT essences to get me +2+2, and tell James.
"Yes. I'm worried about him. I'm guessing you want something in return?"

Listen intently to what Viznor has to say about Grundar.
Forge 3 healing essences.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

ATHATH

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3034 on: October 05, 2015, 03:28:26 pm »

...Well.

James, I presume you still want to know where that troll got off to?


Determine Grundar's location and general situation via a spell, using enough +1 CMP and +1 POT essences to get me +2+2, and tell James.
"Yes. I'm worried about him. I'm guessing you want something in return?"

Listen intently to what Viznor has to say about Grundar.
Forge 3 healing essences.

If it turns out that he's dead, I could reanimate him... for a price.

Also, you should probably move the jet into the fortress.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Whisperling

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3035 on: October 05, 2015, 07:21:33 pm »

...Well.

James, I presume you still want to know where that troll got off to?


Determine Grundar's location and general situation via a spell, using enough +1 CMP and +1 POT essences to get me +2+2, and tell James.
"Yes. I'm worried about him. I'm guessing you want something in return?"

Listen intently to what Viznor has to say about Grundar.

Some small trinket would not be taken amiss, but do not think I require payment. It is meant as a favor, from one mage to another.
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Trewque

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3036 on: October 05, 2015, 07:42:16 pm »

"Hmm.. I guess the council is about to begin!!"

Summon saddle made out of leather from an extinct animal and petrified wood. Then saddle up my Utahraptor and ride into the castle to the council chamber.
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Whisperling

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3037 on: October 05, 2015, 08:17:09 pm »

"Hmm.. I guess the council is about to begin!!"

Summon saddle made out of leather from an extinct animal and petrified wood. Then saddle up my Utahraptor and ride into the castle to the council chamber.


((Living dinosaurs certainly make for unique chairs, don't they?))
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Beirus

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3038 on: October 05, 2015, 08:34:26 pm »

((If he poops in the base, Jase is going to kill him. And then hang up a "No animals allowed" sign outside the council chamber.))
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Because everything is Megaman when you have an arm cannon.

ATHATH

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3039 on: October 05, 2015, 10:10:14 pm »

((If he poops in the base, Jase is going to kill him. And then hang up a "No animals allowed" sign outside the council chamber.))
No, Jase will think about killing him, but then get his mind wiped because of the hostile-intent security system, then see the poop, then get mad, then get his mind wiped, then see the poop... Starting to see the flaws with that thing, eh?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Beirus

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3040 on: October 05, 2015, 10:30:36 pm »

((He could send the golem crab to do it for him in the dueling field. It'll be like a pokemon battle. Oh, and maybe mages could have their minions battle to settle disputes over property or something, or like a gladiator arena type thing with shard gambling.))
« Last Edit: October 05, 2015, 10:33:58 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

ATHATH

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3041 on: October 05, 2015, 10:54:32 pm »

((He could send the golem crab to do it for him in the dueling field. It'll be like a pokemon battle. Oh, and maybe mages could have their minions battle to settle disputes over property or something, or like a gladiator arena type thing with shard gambling.))
Unfortunately, that crab forgets what your orders were when it tries to execute them.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Beirus

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3042 on: October 05, 2015, 11:12:27 pm »

(("Go fight that feathery thing that pooped in the fort" wouldn't be prevented.))
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Because everything is Megaman when you have an arm cannon.

fillipk

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3043 on: October 05, 2015, 11:15:27 pm »

((I'm just imagining the Pokemon part of this.  "Go golem crab, vs live Utah Raptor."  Hilarious.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Beirus

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3044 on: October 06, 2015, 12:08:06 am »

((I'm sad I didn't name that abomination I had Muk.))
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Because everything is Megaman when you have an arm cannon.
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