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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


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Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1247053 times)

Whisperling

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3045 on: October 06, 2015, 06:27:47 am »

(("Go fight that feathery thing that pooped in the fort" wouldn't be prevented.))

((I, er, may have added a function to the security system which makes anything with hostile intentions forget what they were going to do. That could probably be waived if you were at the dueling field, people used nonlethal force, and everyone agreed, though.))

((Wait, did I just say we'd need to use nonlethal force? This is getting more like pokemon as we speak.))
« Last Edit: October 06, 2015, 06:30:07 am by Whisperling »
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DreamerGhost

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3046 on: October 06, 2015, 06:55:27 am »

((If this becomes pokemon, I'll activate Sudden Death mode and end the game in ten turns.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

AoshimaMichio

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3047 on: October 06, 2015, 07:11:40 am »

((Pokemon is not gonna happen while I'm around. I'm honestly planning to murder every last of you.))
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

ATHATH

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3048 on: October 06, 2015, 07:56:54 am »

((Pokemon is not gonna happen while I'm around. I'm honestly planning to murder every last of you.))
If I may ask: one by one or all at once?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

AoshimaMichio

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3049 on: October 06, 2015, 08:24:26 am »

((Pokemon is not gonna happen while I'm around. I'm honestly planning to murder every last of you.))
If I may ask: one by one or all at once?

((Yes.))
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

fillipk

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3050 on: October 06, 2015, 10:08:04 am »

((Yay I'm not alone.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Whisperling

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3051 on: October 06, 2015, 10:14:57 am »

((If this becomes pokemon, I'll activate Sudden Death mode and end the game in ten turns.))

((All right, guys, no pokemon. I will back that up with mind wipes if need be.))
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BlitzDungeoneer

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3052 on: October 06, 2015, 10:55:47 am »

Create two essences. Attempt to swordify(shut up that's a word) the iron pipe.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

thegamemaster1234

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3053 on: October 06, 2015, 11:09:49 am »

DG, you may wish to update the map.

Also, does anyone want to brainstorm what other cool things we could do with > 100 Pot?
((How about give DG hell by morphing the entire dimension into the Plane of Fallen Warriors?
Or covering most of the map in deadly fallout radiation?
Or stealing everyone's souls in a two-hex radius?
Or melding everyone into some kind of horrific magical flesh beast?

Then again, maybe it would be better if we made a shard mage and summoned many massive clusters of shards.))
If remember correctly, making a shard was only a -10 or something.
((And that's exactly my point. You could summon so many... so many!!!))
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_Shinju_

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3054 on: October 06, 2015, 02:08:28 pm »

i create essences until 1 collapses
« Last Edit: October 07, 2015, 01:37:01 pm by _Shinju_ »
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ATHATH

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3055 on: October 06, 2015, 02:09:35 pm »

DG, you may wish to update the map.

Also, does anyone want to brainstorm what other cool things we could do with > 100 Pot?
((How about give DG hell by morphing the entire dimension into the Plane of Fallen Warriors?
Or covering most of the map in deadly fallout radiation?
Or stealing everyone's souls in a two-hex radius?
Or melding everyone into some kind of horrific magical flesh beast?

Then again, maybe it would be better if we made a shard mage and summoned many massive clusters of shards.))
If remember correctly, making a shard was only a -10 or something.
((And that's exactly my point. You could summon so many... so many!!!))
The issue with that plan is that you could just kill everyone on the island and have their ghosts bring their shards to you for the same cost.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Prismatic

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3056 on: October 06, 2015, 02:28:09 pm »

PM sent

Edit:
((Pokemon is not gonna happen while I'm around. I'm honestly planning to murder every last of you.))
If I may ask: one by one or all at once?
((Yes.))
((I like the way you think.))
« Last Edit: October 06, 2015, 02:49:15 pm by Prismatic »
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ATHATH

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3057 on: October 06, 2015, 03:05:09 pm »

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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Crimson

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3058 on: October 06, 2015, 05:44:37 pm »

Create two force essences then go and find the Council Chamber.
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star2wars3

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Re: Roll to Magic: Turn 119 Deals with divinity
« Reply #3059 on: October 06, 2015, 08:07:58 pm »

Create two essences. Attempt to swordify(shut up that's a word) the iron pipe.
Me being a blade mage, I can confirm that swordify is a word... Right next to bladify and gullible(which is written on the ceiling).
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))
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