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Author Topic: Roll to Destroy the World! Turn 23: The Turns Keep Taking Too Long  (Read 29618 times)

Playergamer

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Re: Roll to Destroy the World! Turn 5: Turn of Fortune...
« Reply #75 on: July 02, 2014, 01:54:03 pm »

((Waitlist?))
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BlitzDungeoneer

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Re: Roll to Destroy the World! Turn 5: Turn of Fortune...
« Reply #76 on: July 02, 2014, 01:55:03 pm »

Raid more villages.
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Nirur Torir

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Re: Roll to Destroy the World! Turn 4: A Battle, A Loss, A Champion
« Reply #77 on: July 02, 2014, 02:20:09 pm »

(Also, it is up to Garland to give you the wealth. He will have to do that next turn)
Which gold? I don't think he owes me anything this turn.
1) We loot 5, and I have full rights to divide it however I want.
2) I give 2 to Chad, 1 to Garland, and keep 2 for me.
3) I mark down Garland's upcoming taxes as paid.
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4maskwolf

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Re: Roll to Destroy the World! Turn 5: Turn of Fortune...
« Reply #78 on: July 02, 2014, 03:11:15 pm »

Assist Garland in eliminating the warriors.  Put their corpses on stakes as an example to any others who try this.  Send the ice imps to guard the overlord as he tries to find his way.
« Last Edit: July 02, 2014, 03:15:43 pm by 4maskwolf »
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blazing glory

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Re: Roll to Destroy the World! Turn 5: Turn of Fortune...
« Reply #79 on: July 02, 2014, 05:49:24 pm »

Pillage a town!
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Humaan

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Re: Roll to Destroy the World! Turn 4: A Battle, A Loss, A Champion
« Reply #80 on: July 03, 2014, 09:44:29 pm »

(Also, it is up to Garland to give you the wealth. He will have to do that next turn)
Which gold? I don't think he owes me anything this turn.
1) We loot 5, and I have full rights to divide it however I want.
2) I give 2 to Chad, 1 to Garland, and keep 2 for me.
3) I mark down Garland's upcoming taxes as paid.

Oh, misinterpreted what you said. Trades of wealth still have to be stated in an action, and I was just making that clear.

The next turn is waiting on you, by the way.
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Nirur Torir

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #81 on: July 04, 2014, 11:46:43 am »

The next turn is waiting on you, by the way.
Error 17B: Unable to run evil empire with accounting errors: CLEARED.

Return homewards with new citizenry. NO I DON'T NEED TO ASK FOR DIRECTIONS
Newly trained kobold band tries to join me.
Decline Garland's donation.

New directive: Neighboring states other than the one I am currently attacking are not to be provoked beyond a level of general wariness. Failure to comply will result in a potentially sharp and pointy increase in responsibilities, with no increase in pay or reduction of taxes.
   Order Starn Gundar to redirect towards pillaging an Elye village.


Spoiler: Accountomancy (click to show/hide)
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blazing glory

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Re: Roll to Destroy the World! Turn 5: Turn of Fortune...
« Reply #82 on: July 04, 2014, 07:10:53 pm »

Upon seeing the messenger,order one of my minions to shoot him.
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Nirur Torir

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Re: Roll to Destroy the World! Turn 5: Turn of Fortune...
« Reply #83 on: July 04, 2014, 11:00:52 pm »

Upon seeing the messenger,order one of my minions to shoot him.

A) I'm a mind mage, and probably give orders telepathically.
B) Opening a second front, this time with our strongest neighbor, accomplishes nothing for you unless you're planning to immediately flee and live life as a farmer somewhere. Even then, you'd be better off spreading rumors in taverns (or just seeking protection from local government officials in exchange for information on a new overlord). This is a really stupid revolt.
C) IC, you're trying to kill your lord's messenger with no idea what he's planning to say.
D) I may not have mentioned it yet, but this is generally just a really stupid revolt.
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blazing glory

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Re: Roll to Destroy the World! Turn 5: Turn of Fortune...
« Reply #84 on: July 05, 2014, 12:01:03 am »

Upon seeing the messenger,order one of my minions to shoot him.

A) I'm a mind mage, and probably give orders telepathically.
B) Opening a second front, this time with our strongest neighbor, accomplishes nothing for you unless you're planning to immediately flee and live life as a farmer somewhere. Even then, you'd be better off spreading rumors in taverns (or just seeking protection from local government officials in exchange for information on a new overlord). This is a really stupid revolt.
C) IC, you're trying to kill your lord's messenger with no idea what he's planning to say.
D) I may not have mentioned it yet, but this is generally just a really stupid revolt.

Well I'm not going back to Elye,there's no loot to be had and I'm trying to get more money.

Expecting my character to obey a cutebold is generally a stretch anyway.
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Nirur Torir

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Re: Roll to Destroy the World! Turn 5: Turn of Fortune...
« Reply #85 on: July 05, 2014, 11:06:07 am »

If you go through with this (because the dice decided your no-difficulty pillage wasn't worth money), you'll have kill-on-slight orders anywhere inside my domain. If you somehow don't rile up the powerful neighbor, or if you somehow beat them into submission, it will be up to your peers to convince me that you're worth more alive and taking up a player slot than as an xp punching bag and a chance for someone who isn't greatly increasing the game's difficulty level.
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IronyOwl

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Re: Roll to Destroy the World! Turn 5: Turn of Fortune...
« Reply #86 on: July 05, 2014, 11:21:02 am »

And with that, I suppose I'll join the waitlist!

...the lengthy, lengthy waitlist.
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Humaan

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Re: Roll to Destroy the World! Turn 6: Wars and Treachery
« Reply #87 on: July 06, 2014, 11:14:16 am »

A) I'm a mind mage, and probably give orders telepathically.
Your mind magic INFLUENCES the mind, it does not make you psychic. Thus, you send messengers. Not that they cost anything, but still.

Turn 6: Wars and Treachery
I shall slay these foes

Additionally, send 1/0 to the Overlord


(6+1 vs. 3) You charge forward to your enemy, and immediately slash into their ranks before they can guard your energetic attack. (5 vs. 1) The warriors are all thrown back by your attack, landing on the ground, either dead or soon to be (1FHP-1=0FHP). You attempt to send money to the Overlord, but he refuses, as you wonder what strange force made you think of something silly like that. Certainly not the GM, no.


(3) Your battle rage subsides, and you are feeling slightly exhausted. You might be able to recover next turn if you are not to active. (+1 to next fatigue recovery roll)

Raid more villages.
(1) It seems that you had literally raided all nearby villages, and you would have to go deeper into Elye to find anything else. Elye's border can no longer be raided. You have to go deeper.

Kill the tree people with the help of my minions.
Mental Instability Roll: (6)

(6 vs 4-1) The "tree people's" outer defenses are easily unable to defend against your troops attack. (5 vs 3) Finishing off they forest people who are unable to pick themselves up. (2FHP-2=0FHP)

(Luck Roll: 1) Suddenly, an arrow whizzes past you and hits one of your troops. Somewhere higher in the area, arrows are attacking your troops! (Enemy Hide Roll: 6 vs 3) You can only tell that the enemy is above you, and that it would be a bad idea to ignore this threat!

Assist Garland in eliminating the warriors.  Put their corpses on stakes as an example to any others who try this.  Send the ice imps to guard the overlord as he tries to find his way.
(1) You fail to find the warriors which Garland was fighting. You are now lost. (-1 to rolls attempting to move somewhere else.)

The imps defend the overlord's convoy.

Pillage a town!
Upon seeing the messenger,order one of my minions to shoot him.
(2vs4) A messenger arrives to tell you to attack villages in Elye. As soon as he leaves, you tell one of your troops to shoot him before moving out. Unfortunately, the one which attacked him was a shoddy shot, and missed. (1) Furthermore, the messenger managed to hear your order and immediately flees, to tell the overlord on what you tried doing.

(2)Unfortunately, before you can raid a town, one of the patrols of soldiers encounters your army! (Initiative Roll: 2 vs 1) Your army reacts first, charging at the enemy! (4+1 vs 2) The patrol, probably not expecting such a large group of minotaurs, are unable to defend against them! (Damage: 4 vs 1) They didn't stand a chance. (1FHP-1=0FHP)

(5) Thankfully, none of the patrol survived, so you aren't alerting anyone to your actions beyond "the patrol didn't return".

Return homewards with new citizenry. NO I DON'T NEED TO ASK FOR DIRECTIONS
Newly trained kobold band tries to join me.
Decline Garland's donation.

New directive: Neighboring states other than the one I am currently attacking are not to be provoked beyond a level of general wariness. Failure to comply will result in a potentially sharp and pointy increase in responsibilities, with no increase in pay or reduction of taxes.
   Order Starn Gundar to redirect towards pillaging an Elye village.

Unlucky Roll: (6)

(6) Your kobolds make way to you. Even better, they have found the way out! (+1 to getting out)
(5+1-1) You finally make it out of Elye, and have almost gotten the prisoners to your village. Your troops could probably handle the rest of the trip themselves. Your messengers which you sent out have arrived back, reporting to you about the orders the gave. You know about Starn's attack on the messenger. Also, you send back the money Garland sent you.


In 2 Turns, the forces of Elye will be assembled.



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BlitzDungeoneer

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Re: Roll to Destroy the World! Turn 6: Wars and Treachery
« Reply #88 on: July 06, 2014, 11:41:45 am »

Go deeper into Elye.
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Nirur Torir

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Re: Roll to Destroy the World! Turn 6: Wars and Treachery
« Reply #89 on: July 06, 2014, 12:01:25 pm »

New Overlord decree:
Starn Gundar is a traitor, and is no longer a member of our faction.
He may no longer hire troops from anywhere loyal to us. The bounty for finding and stopping a hiring location within my realm is 1 resource.
The bounty on his head his currently 4 resources.
Please do not start a war hunting him down.

I'll govern my village.
My troops, and the imps, will continue their escort quest.

Hire a unit of elite guards.



Vote now! Either we aim for fixed defenses, or a new infrastructure goal: a 3/0 logistics line to Elye. This should allow us to immediately get between the Darklands and Elye, and hopefully let us get newly hired troops just behind the front.

Spoiler: Accounting (click to show/hide)
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