A) I'm a mind mage, and probably give orders telepathically.
Your mind magic INFLUENCES the mind, it does not make you psychic. Thus, you send messengers. Not that they cost anything, but still.
Turn 6: Wars and TreacheryI shall slay these foes
Additionally, send 1/0 to the Overlord
Have Black Velvet continue their search for information on the closest Vault
(6+1 vs. 3) You charge forward to your enemy, and immediately slash into their ranks before they can guard your energetic attack. (5 vs. 1) The warriors are all thrown back by your attack, landing on the ground, either dead or soon to be (1FHP-1=0FHP). You attempt to send money to the Overlord, but he refuses, as you wonder what strange force made you think of something silly like that. Certainly not the GM, no.
(6) Sir, after receiving your orders on researching the closet vault we could find, this is what we got.
The vault itself is decently defended by a force of about 20 guards. Its location also intersects with several recent patrols. We also have obtained a map of the complex itself (+1 to a heist), and have schedules for the guards.
Furthermore, we have an estimation on the contents. Half of the vault serves as a treasury for the town which it is on the outskirts of. There is quite a bit of Magical Wealth within. We also have found records stating that various magical artifacts are also within the vault.
Unfortunately, a few... unskilled members of the organization got captured by guards while we were getting this information. We are attempting to rescue before we are compromised, but we can't guarantee anything. (Every turn a roll will be made to see if they are rescued. 5 or 6 is success, 1 means they compromise your infiltration)
(3) Your battle rage subsides, and you are feeling slightly exhausted. You might be able to recover next turn if you are not to active. (+1 to next fatigue recovery roll)
Raid more villages.
(1) It seems that you had literally raided all nearby villages, and you would have to go deeper into Elye to find anything else.
Elye's border can no longer be raided. You have to go deeper.Kill the tree people with the help of my minions.
Mental Instability Roll: (6)
(6 vs 4-1) The "tree people's" outer defenses are easily unable to defend against your troops attack. (5 vs 3) Finishing off they forest people who are unable to pick themselves up. (2FHP-2=0FHP)
(Luck Roll: 1) Suddenly, an arrow whizzes past you and hits one of your troops. Somewhere higher in the area, arrows are attacking your troops! (Enemy Hide Roll: 6 vs 3) You can only tell that the enemy is above you, and that it would be a bad idea to ignore this threat!
Assist Garland in eliminating the warriors. Put their corpses on stakes as an example to any others who try this. Send the ice imps to guard the overlord as he tries to find his way.
(1) You fail to find the warriors which Garland was fighting. You are now lost. (-1 to rolls attempting to move somewhere else.)
The imps defend the overlord's convoy.
Pillage a town!
Upon seeing the messenger,order one of my minions to shoot him.
(2vs4) A messenger arrives to tell you to attack villages in Elye. As soon as he leaves, you tell one of your troops to shoot him before moving out. Unfortunately, the one which attacked him was a shoddy shot, and missed. (1) Furthermore, the messenger managed to hear your order and immediately flees, to tell the overlord on what you tried doing.
(2)Unfortunately, before you can raid a town, one of the patrols of soldiers encounters your army! (Initiative Roll: 2 vs 1) Your army reacts first, charging at the enemy! (4+1 vs 2) The patrol, probably not expecting such a large group of minotaurs, are unable to defend against them! (Damage: 4 vs 1) They didn't stand a chance. (1FHP-1=0FHP)
(5) Thankfully, none of the patrol survived, so you aren't alerting anyone to your actions beyond "the patrol didn't return".
Return homewards with new citizenry. NO I DON'T NEED TO ASK FOR DIRECTIONS
Newly trained kobold band tries to join me.
Decline Garland's donation.
New directive: Neighboring states other than the one I am currently attacking are not to be provoked beyond a level of general wariness. Failure to comply will result in a potentially sharp and pointy increase in responsibilities, with no increase in pay or reduction of taxes.
Order Starn Gundar to redirect towards pillaging an Elye village.
Unlucky Roll: (6)
(6) Your kobolds make way to you. Even better, they have found the way out! (+1 to getting out)
(5+1-1) You finally make it out of Elye, and have almost gotten the prisoners to your village. Your troops could probably handle the rest of the trip themselves. Your messengers which you sent out have arrived back, reporting to you about the orders the gave.
You know about Starn's attack on the messenger. Also, you send back the money Garland sent you.
In 2 Turns, the forces of Elye will be assembled.Well, its time for me to explain experience with you guys, since more of you are actually getting out and fighting.
First things first, you must deal damage to get experience out of the deal. You can't learn from doing nothing.
With armies, the amount of experience you get is total to the health of a group you kill. An enemy with 2 FHP gives 2 experience. If something has both FHP and HP, this value is used for experience.
Every 10 HP your opponent has equals 1 experience. If one of you blokes died, on average it would be 10 experience for the attacker.
The amount of experience per level up works on a curve. First level need 10 experience, second needs 40, third needs 90, ect.
If multiple attackers dealt damage in a fight, the experience is divided up in-between them. An enemy with 2FP would give two attackers 1 experience. If the experience gained is uneven, where the extra experience goes is random.