Turn 5: Turn of Fortune and Getting Lost((Never going to make any progress at this rate...))
Make way to Cura and start raiding and committing banditry in a desperate effort to actually get some money.
(5) You desperation finally pays off, and you manage to find a merchant treasure caravan to raid! (4) In the dead of the night, you and your men attack the caravan. The few sentries put up fail to actually stop you, but they delay you enough that there are a few survivors. The wagon itself is filled with quite the bit of wealth, being 3/0 total. (5) You manage to return the treasure to a safe place, so the wealth is yours to keep.
(2) The few survivor return to the nearest city in Cura. They begin speaking of how they got attack by a large group of monsters. While monsters are occasionally seen in-between cities, rarely would so much appear at once. The Merchant's Guild of Cura begins putting out notices on the large increase of monsters around the border. They also begin increasing patrols within the area. Luckily, they don't seem to figure out that a Overlord has returned, but they can't help but be nervous, and very little could make them change their minds.
Use my magical power of Earth (spending 0/1 assets,) to immobilize the mysterious people, if that doesn't work then send my Elite Mooks in to butcher them.
Mental Instability Roll: (5)
(3+1) (0/1 spent) You call upon a mighty quake with your magic. The roots of the trees which the mysterious people make home seem to severely dampen the spells effect, but it still seems to take some hold. (Enemy roll: 2) While it hardly immobilizes the enemy, it does knock them down, making them unable to fight you at the moment until they get themselves up. (3) Your own troops managed to stay up, but only due to keeping upright through surroundings. They will be able to attack no problem.
Recruit a generic, decent-sized killable band of mooks for 1/0. Also, raid another village.
First, that purchase happens. They, like your magical minions, are still within the Darklands.
(4) A few more villages raided, another 1/0 gained.
(1) All the raids which keep happening, however, seem to have the people of Elye starting to prepare in full force. Large armies are being formed, seeking to defeat the mysterious attackers. Rumors with in some of the people say that a Overlord might have arisen. They still are a clear minority.
Within 3 turns, the force of Elye will be mobilized.I will continue to hunt for more foes to fight.
Spend 2/0 for a group of Elite Human Infantry
Have Black Velvet Case the Vault closest to the Iron Keep
You purchase goes through, of course, and is at the Iron Keep.
(5-1) You intercept the warriors attempting to rescue the survivors of the village attack. (4-1 vs 6) Your general exhaustion, however, seems to get the better of you, and they go in to try to kill! (Enemy Damage: 2 vs 4) Their weaponry fails to harm you, however. As long as this fight continues, the Overlord cannot be intercepted. (6) You are no longer fatigued, and the call to battle seems to have reversed your situation! (+1 to physical rolls next turn, will roll to see if you are fatigued again)
(2) Black Velvet fails to find anything about the Vault.
do as my overlord commands.
Loot divison: 2/0 to Chad Wattler. 1/0 to Garland. 2/0 kept by Overlord.
Return to my village with the prisoners, and Chad Wattler as an extra guard. They will be kept as indentured servants for 1-5 years, based on behavior, before being integrated as much as possible.
Hire another 1/0 kobold band.
If we are attacked en route, use 10 HP from myself to boost my spells, and use mind magic to confuse the attackers so they attack ineffectually instead of actually freeing anyone.
Unlucky Roll: (3)
Purchase goes through, waiting for you at your village.
(1) You get lost trying to return to the Darklands. The people you captured use this to attempt to escape! (5) You manage to keep them from escaping however. Now, getting back still might prove a challenge...
(6)Chad Wattler, thankfully, thinks he know the way out, even though he has no way of knowing on where you are. (randomly +1 or -1 to getting out of Elye next turn)
The warriors seeking out the captives are busy with Garland right now.
(Also, it is up to Garland to give you the wealth. He will have to do that next turn)
And as always, tell me if something is horridly wrong.