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Author Topic: Roll to Destroy the World! Turn 23: The Turns Keep Taking Too Long  (Read 29595 times)

blazing glory

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Re: Roll to Destroy the World! Turn 0!
« Reply #45 on: June 25, 2014, 06:01:32 pm »

You missed me.

Apparently you didn't.

Go raid the lands of Elyle for wealth,try to avoid any large confrontations.
« Last Edit: June 25, 2014, 06:07:23 pm by blazing glory »
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Humaan

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Re: Roll to Destroy the World! Turn 1:The Beginning!
« Reply #46 on: June 25, 2014, 09:40:45 pm »

Turn 2: A Climatic Lack of Action


Find some random opponent to battle.
Deciding to find an opponent to battle, you (1) fail utterly at doing so. In frustration, you decide to raid a village somewhere. Unfortunately, the village you selected is the Overlord's village. (6 vs 5) Those sent to guard the village attack you with mighty force. Thankfully, you repel them, (2) but you fail to do any damage. Recognizing the troops you were attacking, you decide to withdraw.

"Craven Scum, fight the battle you provoked when you trespassed in these lands, and PERISH!"

Pursue the Craven Scum
(I guess that was hammy and that these are technically "heroes". Even though they are probably not. Not an army though, so I guess it can be allowed)

(5+1 vs 6) You pursue them throughout the mountain pass, an epic chase through out, with you gaining and almost catching them several times, and them almost losing you several times. Eventually, on a mountain bridge almost at the base of the mountain, you eventually corner them. The bridge, apparently very weak, collapses! You land (6) extremely, but you remain on your feet and somehow are unharmed, the surrounding dirt impacted. They (1) aren't so lucky, and seemed to been severely hurt by the impact. Your landing knocked them into a stone wall. They don't seem to be moving anymore. Unfortunately, no experience can be gained here.

(3) Black Velvet is till trying to establish themselves within Cura.

Leave my skeleton army to guard the Overlord's village while I and my collection of mooks explore some caves of the mountains in search of resources.
(5) Leaving your skeleton army guarding the village, you and your Elite mooks search some mountain caves for resources. You found a source of gems within the cave, worth about 1/0 resources. A proper mine could probably be made to get more gems.

Govern the village again. My earth elementals stay with me always, while my kobold bands will guard the village.

Anyone without an action will look for good avenues of attack against Elye.
(2+1) The village fails to produce any more resources, but otherwise remains stable. Your troops move into position no problem, but they are a bit exhausted. The village was attacked, (See BlitzDungeoneer's Turn) but no damage to the village was done.

explore the ancient ruins. If I find anything, keep the best thing for myself and give the rest to our overlord.
(4) Exploring the ruins, you find minor evidence of its ancient past. It isn't from the era of the Ancient Overlord, but it still has quite the few resources. (6) You find a mysterious contraption taking up one of the rooms within. You also find a small treasure horde holding 1/1 resources. You send the material resource to the Overlord. You keep the magical resource for yourself.

Go raid the lands of Elye for wealth, try to avoid any large confrontations.
(3) You and your troops raid the lands of Elye, trying to get something out of it. Unfortunately, the trip to Elye was quite exhausting, and you only manage to raid a few poor villages. (5) Luckily, you left no survivors, so no one is aware of your raids for now. You remain on the border of Elye.
« Last Edit: June 26, 2014, 07:58:45 am by Humaan »
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Humaan

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #47 on: June 25, 2014, 10:07:06 pm »

Spend 1/0 resources on setting up a mine.

Split up half of my minions, leaving one half to protect the mine in progress and having the other half help me explore the rest of the caves.
A mine, as it is a "major building" (i.e. it isn't some puny house),  will probably require 3/0 resources. Just as a heads up.
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BlitzDungeoneer

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #48 on: June 25, 2014, 10:18:53 pm »

Summon up some minions for myself, using 0/2.
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blazing glory

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #49 on: June 25, 2014, 10:28:10 pm »

((Maybe I should've used the word pillage,instead of raid.))

Loot the raided villages.
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Humaan

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #50 on: June 25, 2014, 10:39:17 pm »

Spend 1/0 resources on setting up a mine.

Split up half of my minions, leaving one half to protect the mine in progress and having the other half help me explore the rest of the caves.
A mine, as it is a "major building" (i.e. it isn't some puny house),  will probably require 3/0 resources. Just as a heads up.

I thought as much, how's the new action I made?

It'll work.

Summon up some minions for myself, using 0/2.
First, I should mention that I'd prefer details on WHAT you are going to summon. It is hard to make something on the top of my head, unfortunately.

Two, I should remind you that you currently have NO resources, if you want to spend your tails for it, you should say it in your post.

Three, you need at least 0/3 resources to do that.
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BlitzDungeoneer

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #51 on: June 25, 2014, 10:40:48 pm »

How much does 1 minion cost?
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blazing glory

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Re: Roll to Destroy the World! Signups Closed!
« Reply #52 on: June 25, 2014, 10:46:16 pm »


How much does 1 minion cost?

That's as close as your going to get to one minion.
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BlitzDungeoneer

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #53 on: June 25, 2014, 10:57:47 pm »

Hmm... New action:
Raid the village of one of our enemies.
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Humaan

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Re: Roll to Destroy the World! Signups Closed!
« Reply #54 on: June 25, 2014, 10:58:30 pm »

(important stuff)

I think I will update the OP with the cost list, just so this chart is more readily available.
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bulborbish

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #55 on: June 26, 2014, 06:54:37 am »

Spoiler: For Humaan's Eyes Only (click to show/hide)

Look for a new opponent worthy of my time

Humaan

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #56 on: June 26, 2014, 07:49:45 am »

Spoiler: For Humaan's Eyes Only (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: June 26, 2014, 06:26:01 pm by Humaan »
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Hell yes! Who need a space elevator when you've got a space escalator!?!?
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4maskwolf

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #57 on: June 26, 2014, 10:14:52 am »

do as my overlord requests.

Nirur Torir

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #58 on: June 26, 2014, 03:21:42 pm »

((Questions: A respawning regular unit costs 5/0. Can I get a discount for a militia garrison that can't do anything other than guard the village?
Can we buy things without spending a turn on them?
Could we get some examples of small and large spells?))

Take all of my troops and attack a larger Elye village. Use free illusion spells to help. Try to capture non-combatants for integration into my own settlement.

Chad Wattler and his forces are with me.
Point Masasit Belmons towads Elye.


((Note: Please do not hand me 0.25 wealth. Wait until you owe at least 1.0 before paying.))
Spoiler: Accountomancy (click to show/hide)
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Humaan

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Re: Roll to Destroy the World! Turn 2: A Climatic...
« Reply #59 on: June 27, 2014, 12:25:17 pm »

To answer questions:
1. Every "building" which requires points comes with a every-replenishing defensive militia. There is no need to get a unit for this. If you need additional defense, the cost for a permanent unit remains the same.
2. If the thing is like troops, buildings, or minor magical artifacts, you can buy it and do an action for the turn. Magical troops/major artifacts do require actions to use/get, and will get rolled for. The first turn was an exception to this rule.
3. A weak spell would be the cliché fireball or lightning blast or something like that, and is only useful against single opponents. A powerful spell is a spell which would effect an entire army. An even more powerful spell could take said army, turn them inside out, and combine them to abomination of flesh and blood under your control. That spell is probably on the upper-end of 'even more powerful' though, so don't think it would be cheap at all.

Turn 3: A Prelude to War
Take the gemstones and spend 0/1 on a magical marker that I can find with ease and leave it where I found the gems, afterwards, I explore the rest of the cave system for any more treasure with my minions.
(2) After leaving the beacon for yourself, you explore the rest of the cave system you are currently in. Unfortunately, you find absolutely nothing interesting.

((Maybe I should've used the word pillage,instead of raid.))

Loot the raided villages.
(3)Unfortunately, as was said previously, you found absolutely nothing in the poor villages. As in, there wasn't anything of note. Unless you think a few farms or tribal buildings was going to have resources in them. Apparently, leaving no survivors is part of the pillaging.

Hmm... New action:
Raid the village of one of our enemies.
(2) You enter the region of Eyle, unfortunately, all the nearby villages seem to have already been raided and destroyed.

Look for a new opponent worthy of my time
(2) You fail to find any worthy opponent within the Darklands. Perhaps it is better to explore elsewhere?

(4)

do as my overlord requests.
Take all of my troops and attack a larger Elye village. Use free illusion spells to help. Try to capture non-combatants for integration into my own settlement.

Chad Wattler and his forces are with me.
Point Masasit Belmons towads Elye.

(3) (3) You and your forces all make it into Elye. The march to the settlement takes quite a bit of time, until soon you are right outside the settlement. Your troops need a small rest due to a march, however, meaning you cannot attack it as soon as you arrive.
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.
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