Well if my math is right, with a base damage of one, it would do 600 damage, I Think, the sheet isn't too clear on that, but basically, any technique would kill any untrained default character unless the attacker was human and the opponent had some means of defence or was a Sayan or half-Sayan. I could be wrong of course, but that would basically make player verses player combat a deathtrap until they trained their health substantially. The guide says that attack is "Damage of attack times (Your stat/Their stat)" So Base damage of 1 Times 600 would be, well 600, compare that to the Sayan starting health of 200 and basically, only NPC enemies have any chance of surviving, and only NPC's would have a starting attack low enough to not kill in one hit. Unless beam struggles and dodging is a thing. so I would figure being evil is a definite no go until Very late game for any mischief makers whipping up a character sheet right now. not sure how this works into fighting the enemies that the GM will be throwing at us, so I cannot say on that front. I just made my techniques have a ton of prerequisites to balance them out. Way i figure it, If the Gm has no problems with your balancing, then there are no problems to be had, half of us are going to die in the Sayan saga anyway since they start with a power level averaging of around 10,000, unless the backstory portion lasts long enough for us to get some flashback training in. And i just realized i am rambling.