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Author Topic: 30 Days of Modding - Day 30 - Done!  (Read 71130 times)

fucduck

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #165 on: June 25, 2014, 10:48:04 am »



So Anthracite and Peat are fuels? D:
Explains why I was having a hard time trying to make Anthracite Armors lol.
Turns out I embarked over an immense deposit.
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Meph

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #166 on: June 25, 2014, 11:01:00 am »



So Anthracite and Peat are fuels? D:
Explains why I was having a hard time trying to make Anthracite Armors lol.
Turns out I embarked over an immense deposit.
lol, just google the name, first entry will tell you:

Quote
Anthracite is a hard, compact variety of mineral coal that has a high luster. It has the highest carbon content, the fewest impurities, and the highest calorific content of all types of coal, which also include bituminous coal and lignite.

Its SUPER-fuel.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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greycat

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #167 on: June 25, 2014, 11:09:45 am »

So Anthracite and Peat are fuels? D:

Not for all races, unfortunately.  Succubi refuse to touch peat.  Not sure about anthracite, because I didn't have any to check.

Succubi also won't burn wood in a Smelter (for 3 coke).  They'll only burn it in a Wood Wossname for (1) charcoal.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Kiefatar

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #168 on: June 25, 2014, 12:54:50 pm »

Meph, when were you going to get the weapon swap for Ghouls in?

Claws over Whips?

I figure, 3 types for each of the three damage forms, blunt, piercing and cutting.

Cestus - Blunt, Mace physical stats, maybe a bit lighter.
Claws/Talons - Short Sword physical stats, maybe a bit more to denote multiple cutting edges? Size is about right anyways, but no real piercing.
Wrist Spikes - This one's a bit harder, should be smaller than a spear, but have roughly a spear-head impact size, just can't penetrate as deeply, maybe half, one third? Obviously a substandard choice considering what spears are used for, punching through layers of fat/muscle to cause critical injuries and bleeding, but still... good against anything roughly humanoid with armor.
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Fairin

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #169 on: June 25, 2014, 01:05:23 pm »

Meph, when were you going to get the weapon swap for Ghouls in?
*snip*
As long as it can coup de grāce and not have my ghoul over exert itself on ONE elf mithril helmet no matter what quality or type of scourge (mw named / artifact candy / bifrost /dreadnought ect) i'll be happy with ANY other weapon, even waterballoons.. as long as i can pierce an unconcious elf hat
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Meph

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #170 on: June 25, 2014, 01:12:53 pm »

When I do the Warlock update. Dont pressure me.  :P People voted on manuals, and even while I hate it, I am working on those atm.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Boltgun

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #171 on: June 25, 2014, 01:13:10 pm »

So Anthracite and Peat are fuels? D:

Not for all races, unfortunately.  Succubi refuse to touch peat.  Not sure about anthracite, because I didn't have any to check.

Succubi also won't burn wood in a Smelter (for 3 coke).  They'll only burn it in a Wood Wossname for (1) charcoal.

I added peat and anthracite recently, I'll double check to be sure but if those are not available, they will be next update.

However you'll still get one charcoal from wood, burn those trees.  :P
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Splint

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #172 on: June 25, 2014, 01:31:16 pm »

When I do the Warlock update. Dont pressure me.  :P People voted on manuals, and even while I hate it, I am working on those atm.

It'll be nice to see the manuals updated. i actually think there's still mentions of iridium in there somewhere last I looked.

Fairin

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #173 on: June 25, 2014, 02:12:18 pm »

When I do the Warlock update. Dont pressure me.  :P People voted on manuals, and even while I hate it, I am working on those atm.

It'll be nice to see the manuals updated. i actually think there's still mentions of iridium in there somewhere last I looked.

*stands there with a torch and pitch fork* "say humans one more time!" *evil*
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Meph

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #174 on: June 25, 2014, 02:13:43 pm »

Humans? Why shouldnt I say Humans?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Fairin

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #175 on: June 25, 2014, 02:15:40 pm »

Humans? Why shouldnt I say Humans?

*points pitchfork!* "getem loyal warlock fans!" . muhahaha..

(all seriousness, keep the good job rolling meph)
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SIGVARDR

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Re: 30 Days of Modding - Day 6 - Human Buildings
« Reply #176 on: June 25, 2014, 03:52:24 pm »

Well, as far as I can tell via raws, warlocks ARE humans. Just, evil, necromantic ones, heh.
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Meph

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Re: 30 Days of Modding - Day 7 - Stockpiles
« Reply #177 on: June 25, 2014, 04:49:41 pm »

Still doing manuals.

With the addition of so many new races, I want to merge them all together. Make ONE manual, which includes all races, the general changes and the quickguides. Currently doing more html and css than everything else.

Looks like this atm:
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

GreyPowerVan

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Re: 30 Days of Modding - Day 7 - Stockpiles
« Reply #178 on: June 25, 2014, 05:37:47 pm »

I hope you keep the silly picture dividers between races, I like the pictures :D
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Arcvasti

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Re: 30 Days of Modding - Day 7 - Stockpiles
« Reply #179 on: June 25, 2014, 05:39:34 pm »

Quote from: Meph
-Neat pictures-
oOOOOOH, Shiny.
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