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Author Topic: Illion : Mech RPG: 6/5 Players  (Read 30237 times)

10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #390 on: June 15, 2014, 02:07:29 pm »

That's the one with the anti-matter, right?
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Again_Dejavu

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Re: Illion : Mech RPG: 6/5 Players
« Reply #391 on: June 15, 2014, 02:08:39 pm »

Not complete yet, but posting for a spot on the waitlist.

Spoiler: Pilot (click to show/hide)

Spoiler: Mech (click to show/hide)

Also, X in the MLRS thing is for it's weapon trait (That being rockets), whereas the B+S is for it's ammo. I also rolled for my smoothbore missile launcher as bombardment ammo, and as a rocket weapon (Since cannon and standard ammo doesn't really work for a missile >.>; )
I am a fan of his character, though.
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Re: Illion : Mech RPG: 6/5 Players
« Reply #392 on: June 15, 2014, 02:09:27 pm »

I nominate Dejavu, his character seems fun.
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Again_Dejavu

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Re: Illion : Mech RPG: 6/5 Players
« Reply #393 on: June 15, 2014, 02:12:51 pm »

I nominate Dejavu, his character seems fun.
D'aaaaaw, thank you.
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Re: Illion : Mech RPG: 6/5 Players
« Reply #394 on: June 15, 2014, 02:21:04 pm »

I simply state what I see.
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Taricus

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Re: Illion : Mech RPG: 6/5 Players
« Reply #395 on: June 15, 2014, 02:48:51 pm »

That's the one with the anti-matter, right?
Yeah. I'm fluffing the warhead not having WMD-levels of it though. Rather, it has enough to annihilate a mech, but that's it. OF course, I can switch the warhead to a thermobaric one if it's still too overpowered.
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Re: Illion : Mech RPG: 6/5 Players
« Reply #396 on: June 15, 2014, 02:59:49 pm »

Even 0.001% of a gram of anticarbon (which is much easier to weaponize then antihydrogen or anything lighter and would be the logical choice for weaponized antimatter.) would be more powerful then Hiroshima by several times. The same amount of antihydrogen would also have a similar problem. Antimatter is Very dangerous.
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Taricus

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Re: Illion : Mech RPG: 6/5 Players
« Reply #397 on: June 15, 2014, 03:04:28 pm »

I'm pretty sure THAT much antimatter would require a containment system far larger than possible on a mech. I'd assume it's more around the attogram-yoctogram area in mass :P
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #398 on: June 15, 2014, 03:16:39 pm »

Hell, it's probably got a few hundred to a few thousand atoms of anti-matter, if anything.
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #399 on: June 15, 2014, 03:18:11 pm »

If you can give me an estimate on blast yield, I'll consider it.
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #400 on: June 15, 2014, 03:22:56 pm »

Ok, the mechanical part of the update is done, now it's purely fluff.

These rolls take a lot longer if you to write them out.
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Taricus

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Re: Illion : Mech RPG: 6/5 Players
« Reply #401 on: June 15, 2014, 03:23:14 pm »

Blast yield, how accurate/detailed does it have to be?
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #402 on: June 15, 2014, 03:24:59 pm »

It could be an antimatter-catalyzed weapon. Aka; uses miniscule amounts of antimatter to set off a nuclear explosion. In any case, it's gonna be fairly powerful anyway.

I think an approximate blast yield of a similar size to a modern cruise missile would be appropriate. Fairly damn powerful, but not 'OH SHIT THIS AREA'S FUCKED FOR YEARS BRO'
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #403 on: June 15, 2014, 03:33:14 pm »

Not that accurate. Just so that I can compare it to the others. You could rate it on a 1-300 scale, where 300 is reliably turning a huge mech into scrap metal, and 1 a firecracker.

On a side note, you're not helping him bypass my no WMD rule by using the antimatter to set of a nuclear warhead.
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Re: Illion : Mech RPG: 6/5 Players
« Reply #404 on: June 15, 2014, 03:36:32 pm »

Antimatter is considered a WMD. Even a singe atom is enough to fuck up a city with fourth degree burns and stripping the flesh off the skin.
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