Not complete yet, but posting for a spot on the waitlist.
Name: Karsten Cheng Kuznetsov
Appearance:A massive, two metre tall figure, well-built with musculature and fat. Short blond hair adorns his head, with a very short, yet straight beard. His moustache is bushy yet well-maintained.. A pair of beady green eyes peer out from his rather hairy face. Often dressed in a work uniform when outside of the cockpit of mech.
Biography: Born on Illion approximately thirty years ago, Karsten was born to a pair of workers within a factory town within the equatorial regions of the planet. While his early life was marked with struggle, mostly financial from the little pay they both received from their shifts, he had a mostly normal life, if a little noticeable in a crowd due to his size. Having mostly average grades during his schooling, Karsten was mostly ushered in to work at the factory, the very same one his parents had when he was younger.
Proving to not only be a capable craftsman and worker after a few years working there, but a rather competent leader as well. Within a week, he was promoted to foreman of the factory. His time as the foreman of the factory had led it into a good times, efficiency and production had both increased along with morale among the workers despite the rather low pay.
With the initial uprising, tensions started to rise within the town, with extra corporate security teams being deployed to the town, suppressing most of the information about it, regardless of the source. A couple of weeks after the declaration, protests and strikes started. Things started to get violent, with injuries mount from each and every passing day of protests and striking. After a couple of days, Karsten gathered up most of the supervisors of the factory, and with them, discussed what had to be done. The aftermath of that meeting was the spark of rebellion, with weapons and equipment being handed to the workers, the protests turned into a guerrilla war. The corporate security units only lasted two days before the sheer number of revolutionary troops either destroyed or forced them to surrender.
When the corporate garrison finally succumbed to the rebels, the town erupted into a celebration, cheer and joy filling the streets. Until news of a much larger force moving towards the area to secure the town and it's factory. It was Karsten who took the workers back into the factory to resume production, though instead of supplying whoever the mechs went to, they would use them themselves. In addition to the mechs, the teams started building armoured vehicles, field guns and infantry weapons though this severely cut into the production of the mechs, meaning only two of the new Cyclone Kodiaks were worked on, and subsequently rushed off the factory floor to defend the town along with dozens of armoured cars and field guns, and hundreds of rifles.
When the reclamation force reached the town, the once peaceful community was now heavily entrenched and fortified. Trenches, bunkers and weapon emplacements completely surrounded the perimeter of the town. The resultant battle was bloody and hard-fought, but in the end, the corporate unit had been driven off viciously by the defenders, suffering devastating losses compared to the defenders.
After the dust had settled, the leadership of the town contacted the rebel leadership, offering the factory and their services along with some of the troops they had to the cause. Karsten volunteered to join up, like many of the veterans, bringing with him the mech he piloted out of the factory floor to defend is home and livelihood.
Skills: (Divide 60 points amongst these)
10 - Reflexes : Used to determine initiative, as well as dodging
10 - Piloting : How good you are at controlling the mech. Used for most basic and advanced manoeuvres.
12 - Engineering : Damage control, Identifying enemy mech, gauging a building's structural integrity
13 - Targeting : Not only does this include firing most of your weaponry, but also spotting and various other techniques
15 - Communications: NPC relations (though this is more influenced by actual RP), but also used for coordinated tactics.
Traits: (Between 1-4. Specific bonuses for your character. Serves as a balancing mechanism for your mech, so expect less if you have a really good one.)
- Foreman: As an able factory foreman, Karsten is used to co-ordinating and directing large numbers of people.
- Mech Fabricator: With years of experience as a mech factory worker, Karsten has a rather intimate knowledge on the construction and structure of most mechs.
Name: CYK-1D Cyclone Kodiak
Main Battle Large/Heavy Mech
Bipedal, Cold fusion Engine, crocodilian semi-erect, Digigrade Feet
Main Mount 1: Arm, 10.3mm Field Improved (Computer assisted, Gyroscopically stabilised, Chain Autoloader) Heavy Gauss Gun
Main Mount 2: Arm, 68mm quick-firing Medium Autocannon, Gyrojet AP ammo
Main Mount 3: Shoulder, 143mm IR-guided, Fire-And-Forget Smoothbore Missile Launcher, Antimatter warhead
Secondary Mount 1: Head, 18mm AA-Capable CIWS, Gyrojet HE ammo
Secondary Mount 2: Head, 18.5mm Computer Controlled Heavy MG, Smart plastic-tipped ammo
Titanium/Tungsten alloy Armour, Energy Forcefield
Hyperspectral Imaging Optics
Climate Control, IR Silhouette stealth plating, Ergonomic seating. High Manufacturing Quality, NBC Sealed (From Antimatter Missile)
Also, X in the MLRS thing is for it's weapon trait (That being rockets), whereas the B+S is for it's ammo. I also rolled for my smoothbore missile launcher as bombardment ammo, and as a rocket weapon (Since cannon and standard ammo doesn't really work for a missile >.>; )