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Author Topic: Illion : Mech RPG: 6/5 Players  (Read 29343 times)

Again_Dejavu

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Re: Illion : Mech RPG: 0/5 Players
« Reply #45 on: June 07, 2014, 06:58:57 pm »

Whoops, forgot a few things.
He'd name it... Pest
Bipedal
Plantigrade feet

Also, Harassers Harass, I don't need much direct damage thankfully
« Last Edit: June 07, 2014, 07:01:38 pm by Again_Dejavu »
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tryrar

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Re: Illion : Mech RPG: 0/5 Players
« Reply #46 on: June 07, 2014, 07:03:02 pm »

Role, that vulcan is for more than just unarmored and soft targets, what with that chlorine trifloride ammo. That shit is extremely nasty :P. (for more reference, see this article, and go peruse ER where we use it when we really need something that burns through ANYTHING)
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GiglameshDespair

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Re: Illion : Mech RPG: 0/5 Players
« Reply #47 on: June 07, 2014, 07:10:07 pm »

To review Rolepgeeks mech:
A good scout. It can travel mast and over a lot of terrain without being spotted due to the active camouflage, jump-jets and anti-grav. Probably best staying out of the line of fire - the CIWS can protect it from missiles, but a lot of missiles would probably overwhelm it. It'll be good at flanking and attacking from the rear - the gauss gun is infra-red shielded so it should remain hidden even during battle.

Also, update my mech spoiler please.
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Again_Dejavu

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Re: Illion : Mech RPG: 0/5 Players
« Reply #48 on: June 07, 2014, 07:11:48 pm »

Yeah, I'd appreciate an update too
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Flying Dice

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Re: Illion : Mech RPG: 0/5 Players
« Reply #49 on: June 07, 2014, 07:14:32 pm »

He's not online right now, Jboy. >.> He hasn't been for at least 2 hours. Have some patience.

EDIT:

Flying Dice, look at your mech, then look at mine. Then look back at yours. WTF, RNG.
I was wat-ing at that a little myself. As an added bonus it looks like our optics complement each other pretty well; you've got the broad-spectrum direct scanners, and I've got that satellite uplink radar, which I'm assuming means that the data feed relayed from the satellite gives me really long range on my radar detection. Also, thanks for that helpful compilation, I love reading through all the designs people have rolled up. :))

The funny thing is that I can probably make my CIWS more effective than my gauss cannon within certain ranges, considering that it basically fires swarms of target-seeking depleted uranium penetrators.

« Last Edit: June 07, 2014, 08:14:22 pm by Flying Dice »
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Rolepgeek

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Re: Illion : Mech RPG: 0/5 Players
« Reply #50 on: June 07, 2014, 07:26:32 pm »

Sorry; didn't actually know what chlorine trifluoride was. Thought it was just a chemical agent. Fixed.

(OH GOD GIGLAMESH IS EVEN SCARIER NOW WTF)

See, I think the main difference between our mechs, Flying Dice, is that you're vertical and I'm horizontal, in terms of scouting ability(and to a point, fighting capability). Our respective 'main' weapons are also inverted; My gauss cannon fires pellets of doom at ultrasonic speed; your CIWS spits what are effectively kinetic-energy penetrator mini-missiles.

EDIT: also, to be clear, I welcome anyone and everyone to review my mech, or my reviews of other mechs, and I think everyone is welcome review anyone else's mech, but I'm not their creator, so I dunno.
EDIT2: Ope, sarin is a WMD, nevermind. Giglamesh, get your excuses and your dice ready.
« Last Edit: June 07, 2014, 07:30:08 pm by Rolepgeek »
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GiglameshDespair

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Re: Illion : Mech RPG: 0/5 Players
« Reply #51 on: June 07, 2014, 07:36:42 pm »

Heh heh. Already modified if you check my spoiler-full of rolls and stuff. Just copy and paste it.

The OP does say WMDs can be justified - mine was she was fighting in an illegal war of several paramilitaries, primarily by infantry, so use of illegal weaponry didn't really bother them much.
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Funk

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Re: Illion : Mech RPG: 0/5 Players
« Reply #52 on: June 07, 2014, 07:42:10 pm »

Replaced my WMD and got Beehive Flechette ammo, guess i'm there to tear up any light infantry or unarmored vehicles.
(Apparently a 105mm howitzer can fire 8000 flechettes!)

I'm not sure how having a Superposed load or stacked charge and quickfiring works does it just fire really fast?
« Last Edit: June 07, 2014, 07:57:03 pm by Funk »
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Rolepgeek

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Re: Illion : Mech RPG: 0/5 Players
« Reply #53 on: June 07, 2014, 07:48:27 pm »

Not sure why infantry makes a difference, but alright.

So...what exactly is a conventional hardkill APS system? They have ERA and point defense separately, so I don't really know what it's referring to.

EDIT: Funk, as for Superposed load, I take it to mean that it can loose almost it's whole payload of shells within a second or two, and is breach-loading, unlike most superposed load guns.

I think it's funny how half the weapons are highly-advanced, and the other ones are bullshittingly old.
« Last Edit: June 07, 2014, 07:53:12 pm by Rolepgeek »
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GiglameshDespair

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Re: Illion : Mech RPG: 0/5 Players
« Reply #54 on: June 07, 2014, 07:50:18 pm »

Well, a proper military vehicle is more likely to be sealed. But ill-equipped paramilitaries aren't as likely to have the right equipment, either due to it being outdated or ill-maintained.

If not, it can have the same explosive-incendiary as my rockets.
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Flying Dice

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Re: Illion : Mech RPG: 0/5 Players
« Reply #55 on: June 07, 2014, 08:17:33 pm »

Just for funsies I rolled up some more mechs.


Spoiler: Quiet my arse (click to show/hide)

Spoiler: I have no words (click to show/hide)

That last one, gods above and below! It's a Bolo on legs, a barely-mobile diesel-powered war crime, and what does it get for extras and traits? A bunch of stealth gear and "Quiet". -__________________________________-
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Rolepgeek

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Re: Illion : Mech RPG: 0/5 Players
« Reply #56 on: June 07, 2014, 09:40:22 pm »

"Hey, boss, I think you oughta take a look at this."
"*grumblegrumble* Take a look at what?"
"That, sir."
"What are you pointing at, private?"
"You mean you don't see it!?"
"See what? That thing you're pointing at? It's a tree, private. Calm the fuck down."
"B-but sir!"
"No buts! Bother me again and I'll have you cleaning latrines for a week!"
"BUT SIR IT'S MOVIN-"
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Re: Illion : Mech RPG: 0/5 Players
« Reply #57 on: June 08, 2014, 12:30:42 am »

Spoiler: Kiren Violik (click to show/hide)


Spoiler: Violet Night (click to show/hide)

Yes, I totally went overboard with the background. It was fun to write.

Edit: I feel silly, I used the wrong "write" and wrote "right" and I just noticed.
Edit Number Two: Altered mech according to instructions, rerolled all the Calibers because of the artillery instructions and.. damn, this this is deadly.
« Last Edit: June 08, 2014, 07:39:12 am by Kevak »
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Rolepgeek

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Re: Illion : Mech RPG: 0/5 Players
« Reply #58 on: June 08, 2014, 12:43:23 am »

So first, humor me with this; I understand it's not truly designed to be balanced, but I think that the Artillery should have something beyond 'oh look I don't have to roll for mount location'. I'm thinking an automatic +20 or 30 caliber(to original roll for the ones that divide), raising the maximum calibers as well, to all their main mount weapons. Thoughts?
Also, as Main Battle is kinda ridiculously powerful, what about just giving them an additional SD and Secondary Mount? Support Mechs should get an extra Main Mount though, since they just have support equipment.

Also, I too, rolled some mechs.

Spoiler: Flying Death Machine (click to show/hide)


Spoiler: SUPERPOWERCHARGEGOYEAH (click to show/hide)

I have to say, the remote-controlled microwave-combiners are ridiculous. Not as ridiculous as double Esoteric Supercharge though.
Fun facts: I rolled NBC sealing on it's own before remembering I needed to go back and reroll the ammo for the grenade launcher, and got the chemical one then. I also got rotary gatling style barrels for the CIWS twice in a row. And head mounted for the smoothbore cannon some five times.

EDIT: And damnit Kevak I already made a trap! >= (
« Last Edit: June 08, 2014, 12:46:57 am by Rolepgeek »
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Re: Illion : Mech RPG: 0/5 Players
« Reply #59 on: June 08, 2014, 12:49:06 am »

We can do DoubleTrap. Nothing is better than DoubleTrap.

My thoughts on the artillery is they should have a bonus to accuracy, a reduced recoil, and maybe an increased caliber.
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