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Author Topic: ☼Dwarves☼ - Everything Dwarf Mode  (Read 205838 times)

Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #390 on: June 28, 2014, 03:32:14 am »

yes
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Tirion

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #391 on: June 28, 2014, 07:16:52 am »

Noob question: under which stockpile section are the souls?
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #392 on: June 28, 2014, 07:47:09 am »

None, souls cannot be stockpiled.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

knaveightt

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #393 on: June 28, 2014, 09:11:01 am »

Hola,

I'm running 5.09 on my linux distro, and everything seems to be fine, which is fantastic.

However, i noticed today starting up my fortress, dfhack has a lot of lines about civs such as:
Spoiler (click to show/hide)

And a whole slew of others, for pretty much the bulk of civilizations available. Is this... bad?  :o Like, is it game breaking, or something that's not really too much of an issue.
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Mithril Leaf

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #394 on: June 28, 2014, 09:26:18 am »

None, souls cannot be stockpiled.

Withered ones go into the refuse pile, which can be useful for prioritization.
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greycat

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #395 on: June 28, 2014, 09:30:27 am »

However, i noticed today starting up my fortress, dfhack has a lot of lines about civs such as:
Spoiler (click to show/hide)

And a whole slew of others, for pretty much the bulk of civilizations available. Is this... bad?  :o Like, is it game breaking, or something that's not really too much of an issue.

I get those too.  I guess I should have reported them at some point, but they didn't seem to be causing any obvious problems.
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Mithril Leaf

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #396 on: June 28, 2014, 09:40:37 am »

However, i noticed today starting up my fortress, dfhack has a lot of lines about civs such as:
Spoiler (click to show/hide)

And a whole slew of others, for pretty much the bulk of civilizations available. Is this... bad?  :o Like, is it game breaking, or something that's not really too much of an issue.

I get those too.  I guess I should have reported them at some point, but they didn't seem to be causing any obvious problems.

I thought they were just errors because the civs already have those pets naturally and it was trying to add them manually because they are the guaranteed pets of that civ. Or something along those lines.
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knaveightt

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #397 on: June 28, 2014, 10:09:31 am »

However, i noticed today starting up my fortress, dfhack has a lot of lines about civs such as:
Spoiler (click to show/hide)

And a whole slew of others, for pretty much the bulk of civilizations available. Is this... bad?  :o Like, is it game breaking, or something that's not really too much of an issue.

I get those too.  I guess I should have reported them at some point, but they didn't seem to be causing any obvious problems.

I thought they were just errors because the civs already have those pets naturally and it was trying to add them manually because they are the guaranteed pets of that civ. Or something along those lines.

That makes sense to me. I'm not even sure I've seen those messages when I first started this fortress. Doesn't seem to be anything to cause worry
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Meph

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #398 on: June 28, 2014, 10:42:16 am »

Its harmless. its just that they get added as pets, and again added as pull animals.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

arbarbonif

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #399 on: June 29, 2014, 11:14:23 pm »

Hmm...  In my latest embark I couldn't plant ironbark or steeloak.  There was some growing wild at the site, so it shouldn't be a biome issue (tropical swamp/forest).  My civilization was lacking in stuff (I'm guessing it is almost dead), does that drive what I can plant?  I had to buy the acorns from the elves.  Would harvesting the local flora help?
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Rimbinas

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #400 on: June 30, 2014, 04:56:44 am »

Hmm...  In my latest embark I couldn't plant ironbark or steeloak.  There was some growing wild at the site, so it shouldn't be a biome issue (tropical swamp/forest).  My civilization was lacking in stuff (I'm guessing it is almost dead), does that drive what I can plant?  I had to buy the acorns from the elves.  Would harvesting the local flora help?

Your civilization shouldn't affect the ability to farm trees provided that you have seeds (I assume you are using farms for that). So no need to harvest local flora just make sure your farm has sunlight since ironbark and steeloak cant grow in bellow ground. If still nothing I assume it's a bug ?
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Vabalokis

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #401 on: June 30, 2014, 06:02:22 am »

how to use embark command in dfhack?
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greycat

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #402 on: June 30, 2014, 06:12:21 am »

Hmm...  In my latest embark I couldn't plant ironbark or steeloak.  There was some growing wild at the site, so it shouldn't be a biome issue (tropical swamp/forest).  My civilization was lacking in stuff (I'm guessing it is almost dead), does that drive what I can plant?  I had to buy the acorns from the elves.  Would harvesting the local flora help?

Your civilization shouldn't affect the ability to farm trees provided that you have seeds (I assume you are using farms for that). So no need to harvest local flora just make sure your farm has sunlight since ironbark and steeloak cant grow in bellow ground. If still nothing I assume it's a bug ?

There is a vanilla bug that makes seeds unplantable until you have also acquired an adult plant of the same species (or possibly a product made from such a plant).  I'm not sure how this affects the Masterwork tree-sapling-plants.

Ah, here it is: bug #4549.
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Arcvasti

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #403 on: June 30, 2014, 11:53:28 am »

Hmm...  In my latest embark I couldn't plant ironbark or steeloak.  There was some growing wild at the site, so it shouldn't be a biome issue (tropical swamp/forest).  My civilization was lacking in stuff (I'm guessing it is almost dead), does that drive what I can plant?  I had to buy the acorns from the elves.  Would harvesting the local flora help?

Your civilization shouldn't affect the ability to farm trees provided that you have seeds (I assume you are using farms for that). So no need to harvest local flora just make sure your farm has sunlight since ironbark and steeloak cant grow in bellow ground. If still nothing I assume it's a bug ?

There is a vanilla bug that makes seeds unplantable until you have also acquired an adult plant of the same species (or possibly a product made from such a plant).  I'm not sure how this affects the Masterwork tree-sapling-plants.

Ah, here it is: bug #4549.

Solution to bug: Use hackwish to spawn ironbark/steeloak saplings. Then dump them in a river/magma.
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arbarbonif

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Re: ☼Dwarves☼ - Everything Dwarf Mode
« Reply #404 on: June 30, 2014, 12:00:31 pm »

There were some growing, luckily I was able to get both a steeloak and ironbark version.  So that works.  Thanks.
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