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Author Topic: Caught a forgotten beast...  (Read 6323 times)

gtaguy

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Re: Caught a forgotten beast...
« Reply #30 on: May 23, 2014, 09:39:30 pm »

Also, give the FB a web value otherwise it doesn't throw webs normally IIRC.

FB and Clown silk are fairly good at keeping nobles happy, and the most likely old GCS farm would provide clothes to lessers.
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Quote from: GoldenShadow
I don't understand why you need magma.
Quote from: Duuvian
Well done OP, you've inadvertently weaponized ghosts.

Roach

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Re: Caught a forgotten beast...
« Reply #31 on: May 24, 2014, 05:34:23 am »

Also, give the FB a web value otherwise it doesn't throw webs normally IIRC.

What do you mean?
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gtaguy

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Re: Caught a forgotten beast...
« Reply #32 on: May 24, 2014, 07:25:23 am »

FBs don't normally have a web type assigned unless that was patched.
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Quote from: GoldenShadow
I don't understand why you need magma.
Quote from: Duuvian
Well done OP, you've inadvertently weaponized ghosts.

BoredVirulence

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Re: Caught a forgotten beast...
« Reply #33 on: May 24, 2014, 09:32:00 pm »

I feel like I should point out fire-proof clothing isn't very impressive against fire-based attacks. I spent a good deal of time on this, and no amount of fire-proof clothes stopped or even delayed dwarves from catching fire. It was wholly unimpressive. The fireball may have hit the clothes, but it still managed to catch dwarves on fire nearly every time, it seemed to have gone through the clothes.

So instead, I had an impressive pile of dwarven ash, sitting in a pile of the finest flame-proof clothes.
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Roach

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Re: Caught a forgotten beast...
« Reply #34 on: May 24, 2014, 09:54:18 pm »

I feel like I should point out fire-proof clothing isn't very impressive against fire-based attacks.

That's what I was thinking. I mean c'mon, 100% coverage of every bit of skin is impossible whether the clothes are fireproof or not, and dwarf skin is flammable, so the minute that Urist McHavingABadDay gets a lick of flame on his skin, he's going up in smoke, *demon silk loincloth* or not.
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gtaguy

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Re: Caught a forgotten beast...
« Reply #35 on: May 24, 2014, 10:41:08 pm »

But still, clown silk left over from an "accidental" magma dumping on a dick noble is all the sweeter since the next guy can have it. Make it a progression. Every noble gets the clothes of the last, don't ask why it has an obsidian sheen.
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I don't understand why you need magma.
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Well done OP, you've inadvertently weaponized ghosts.

ImagoDeo

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Re: Caught a forgotten beast...
« Reply #36 on: May 24, 2014, 11:43:52 pm »

I feel like I should point out fire-proof clothing isn't very impressive against fire-based attacks.

That's what I was thinking. I mean c'mon, 100% coverage of every bit of skin is impossible whether the clothes are fireproof or not, and dwarf skin is flammable, so the minute that Urist McHavingABadDay gets a lick of flame on his skin, he's going up in smoke, *demon silk loincloth* or not.

Not exactly. If you flame-treat dwarves to remove their layers of fat, it renders them far more resistant to flames. Run a quick forum search and you should find plenty of examples; I'm too lazy to do that right now after breaking a four-month two-month silence to correct you.
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Bludulukus

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Re: Caught a forgotten beast...
« Reply #37 on: May 26, 2014, 02:43:28 am »

Turn it into exceptional forgotten beast individual lunches
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Roach

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Re: Caught a forgotten beast...
« Reply #38 on: May 26, 2014, 08:34:51 am »

Turn it into exceptional forgotten beast individual lunches

I'm currently at year 30 in history -- I've got *forgotten beast tallow roasts* out the wazoo. They come every left in right, supply is not short.
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PDF urist master

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Re: Caught a forgotten beast...
« Reply #39 on: May 27, 2014, 11:10:24 am »

too bad forgotten beast products have a value of one, so it's no more exotic than chicken meat.
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slothen

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Re: Caught a forgotten beast...
« Reply #40 on: May 27, 2014, 11:16:47 am »

I'd make a pen for it (not a cage).  Feed it naked goblins and kittens.
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Porpoisepower

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Re: Caught a forgotten beast...
« Reply #41 on: May 27, 2014, 04:45:56 pm »

Shame you can't chain it up near your front door to great invaders.
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Roach

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Re: Caught a forgotten beast...
« Reply #42 on: May 27, 2014, 06:16:23 pm »

I'd make a pen for it (not a cage).  Feed it naked goblins and kittens.

Oooh where's the fun in that? Waste of goblins. And I don't really do the whole "cat" thing.

Shame you can't chain it up near your front door to great invaders.

Bah. I catch invaders and kill them in the arena, one on one fights. Pitting them up against an FB would just be undwarvenly.
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Areyar

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Re: Caught a forgotten beast...
« Reply #43 on: May 28, 2014, 11:10:46 am »

Be sure to have a decon shower room when handling noxious FB's though!

[A stack of three rooms with channels spaced at regular intervals in the floors between,
hatches linked to lever in the ceiling pits, grates/bars in the floor pits (on the sides works better)
a few pumps, to fill the reservoir room with (cleanish) water,
an emergency exit from the lower effluent cistern (in case a dwarf gets teleported through a grate by the water.)
and maybe a channel/sluice to dump the contaminated water someplace safer.]

burrow contaminated dwarves in the middle room and flush them clean.

If you let them clean themselves at a water-source, they will contaminate the area (and possibly the water) and you may soon have a whole fort of pale, nauseous dwarves who smell of death and are puking up their rotting intestines!

necromantic zombies are so much less gruesome and degutsing than the realistic ones. ;)

edit: I guess taking of a contaminated piece of clothing is likely to spread the contaminant to the dwarf (hands) skin... has anyone verified this?
In any case, the dropped clothing will still need to be moved later. better to drow-eh.. rinse the whole clothed dwarf in one go.
« Last Edit: May 28, 2014, 11:13:57 am by Areyar »
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Enemy post

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Re: Caught a forgotten beast...
« Reply #44 on: May 28, 2014, 12:02:02 pm »

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