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Author Topic: Text Will Be Text - dfhack plugin  (Read 799576 times)

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1200 on: October 08, 2014, 05:57:39 pm »

That can be accomodated by modding as well. I am mostly depressed that my nicely colored laser rifles look brown when made from copper :D.
Ah yeah, the weapons. Yeah, it might be best if they are mostly using white as ingame color, so that the sprites retain their original color. Or at least keep a secondary color, like brown/wood for the handles.

And now that's convincing enough. Let's say weapons can be painted so it doesn't matter what material they're made of:)

LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #1201 on: October 09, 2014, 12:19:23 am »

Idk I'd like very much to be able to have different colors for materials it'd really help for bars if it could work for weapons ;D.
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1202 on: October 09, 2014, 01:31:59 am »

Idk I'd like very much to be able to have different colors for materials it'd really help for bars if it could work for weapons ;D.

Don't bars currently have colours based on their material?
Anyway, we were talking about overriding tile colour with a specific different colour, not about overrides based on tile material (what you want as I understand).

scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #1203 on: October 09, 2014, 02:41:51 am »

The only argument I could think of for specific color overrides is the fact that things like barrels, metal doors and things use background and foreground colors in a fucked up order that doesn't jive with how most things do.
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Vanst7

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Re: Text Will Be Text - dfhack plugin
« Reply #1205 on: October 09, 2014, 06:38:02 am »

WOW! Seriously? This is amazing, man, really amazing!
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HaterSkater

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Re: Text Will Be Text - dfhack plugin
« Reply #1206 on: October 09, 2014, 07:53:23 am »

Version 5.24 has support for overriding tile colours. Please see readme for details.
Interesting

UPD:
Quote
Note: Any of NewTile, NewFg and NewBg parameters may be empty to use existing values without changes, but at least on of them must be present.
guess it's a typo

basic question here: so if i want to code new override as described in readme, without colour change, i should type it according to syntax
[OVERRIDE:Tile:Kind:Id:Type:Subtype:Tileset:NewTile::], with two : at end, right?
« Last Edit: October 09, 2014, 08:08:14 am by HaterSkater »
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▲▲▲▲▲
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Duerer TWBT tileset v.0.6.A

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1207 on: October 09, 2014, 08:21:10 am »

Version 5.24 has support for overriding tile colours. Please see readme for details.
Interesting

UPD:
Quote
Note: Any of NewTile, NewFg and NewBg parameters may be empty to use existing values without changes, but at least on of them must be present.
guess it's a typo

basic question here: so if i want to code new override as described in readme, without colour change, i should type it according to syntax
[OVERRIDE:Tile:Kind:Id:Type:Subtype:Tileset:NewTile::], with two : at end, right?

Sure a typo, thanks.
Of course you can omit trailing colons, so all existing overrides continue to work. I'll clarify this in readme.

Vanst7

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Re: Text Will Be Text - dfhack plugin
« Reply #1208 on: October 09, 2014, 09:11:14 am »

Hum, i got a little problem when i updated TWBT. I hope it's not another stupid mistakes on my part. But now when i go in-game all the tiles from TWBT are black. I tried adding the :: at the end of overides, but they are still black. Everything works fine with 5.23.
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UristWoodie

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Re: Text Will Be Text - dfhack plugin
« Reply #1210 on: October 09, 2014, 12:50:13 pm »

LOL. 
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Max™

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Re: Text Will Be Text - dfhack plugin
« Reply #1211 on: October 10, 2014, 05:26:23 am »

I don't know why I waited so long to play with this.
Spoiler (click to show/hide)
vs
Spoiler (click to show/hide)
Get some good rest mifki, we needs your prettification of the game.
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LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #1212 on: October 13, 2014, 08:20:45 am »

Can you possibly include a third option/twbt mode which is twbt next gen with the old gen map overlay until you work on the map?
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Deon

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Re: Text Will Be Text - dfhack plugin
« Reply #1213 on: October 13, 2014, 05:51:33 pm »

I just had a cool idea. It will require quite a bit of dedication, but we could modify raws a bit and then make appropriate engravings as pictures!

A quick mock-up:
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #1214 on: October 13, 2014, 10:20:39 pm »

You think that the engraving can be identified? They can show anything in the descriptor file, plus an unlimited amount of procedually generated history.
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