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Author Topic: Text Will Be Text - dfhack plugin  (Read 793962 times)

Deon

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Re: Text Will Be Text - dfhack plugin
« Reply #1170 on: October 08, 2014, 12:46:38 pm »

I have an interesting question. When I use multi-level rendering, as soon as I go up one level, all brown becomes yellow, dark green light green etc. Is it possible to change that?

P.S. And a more important question if you might:

[TILESET:terrain.png:terrain.png:terrain]     - this is supposed to load a terrain tile graphic set

[OVERRIDE:Tile:T:Dense grass:terrain:1]     - this is supposed to override the grass tile with appropriate one

However it does not work. I also tried "stone stair down" as mentioned on the main page but it does not work either. What am I doing wrong?



P.S.

This is my latest attempt to replace ANY of the terrain tiles with the dwarf icon from square font:

[TILESET:curses_square_16x16.png:curses_square_16x16.png:3]

[OVERRIDE:Tile:T:"Dense grass":3:1]
[OVERRIDE:Tile:T:"dense grass":3:1]
[OVERRIDE:Tile:T:Dense grass:3:1]
[OVERRIDE:Tile:T:dense grass:3:1]
[OVERRIDE:Tile:T:grass:3:1]
[OVERRIDE:Tile:T:stone stair down:3:1]
[OVERRIDE:Tile:T:"stone stair down":3:1]

None of that seems to work though. Could you help please?



P.P.S. [OVERRIDE:Tile:T:GrassLightFloor1:1:1] does not work either. I tried different GrassLightFloor1/2/3/4
« Last Edit: October 08, 2014, 01:13:46 pm by Deon »
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scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #1171 on: October 08, 2014, 01:40:44 pm »

The "Tile" bit must be the number of the symbol you're targeting in the character sheet, you big honkin' fool. It's not enough that you just call for the thing, the override needs to know what it looks like.

Try [OVERRIDE:63:T:"stone stair down":3:1] instead.
« Last Edit: October 08, 2014, 01:42:44 pm by scamtank »
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Deon

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Re: Text Will Be Text - dfhack plugin
« Reply #1172 on: October 08, 2014, 01:45:28 pm »

Herp derp, I thought it only finds the thing by "stone stair down" and does not need the number to override. Thanks a lot, I will go ahead and try it right now!
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Deon

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Re: Text Will Be Text - dfhack plugin
« Reply #1173 on: October 08, 2014, 01:55:37 pm »

Aw man, it did not work either. At first, I think it should be 62 (I've checked it with http://dwarffortresswiki.org/index.php/DF2014:Tilesets).

Also it's not changing stone stairs to anything. I also tried [OVERRIDE:62:T:SoilStairD:1:3] for soil stairs, but it did not work.

To be sure, I've tested, and item overrides work properly. It's just that terrain that does not listen to me :'(.
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scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #1174 on: October 08, 2014, 02:04:25 pm »

Oops, sorry about that.

I don't know what else to tell you. For my own testing, [OVERRIDE:186:T:ConstructedWallUD:phoebus:186] worked just fine in overriding all the north-south brick walls. Maybe the single-digit tileset names are throwing the parser off?
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Deon

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Re: Text Will Be Text - dfhack plugin
« Reply #1175 on: October 08, 2014, 02:13:11 pm »

Okay, maybe I am doing something stupid... But check:

Code: [Select]
[TILESET:fallout.png:fallout.png:phoebus]
[OVERRIDE:186:T:ConstructedWallUD:phoebus:186]

And this is how it looks in the game:


And the files are present:


The item overrides definitely work (tested with MDF item tilesets).
Do you have any idea what else could be wrong? I am in despair :).

P.S. Can it be something with the PRINT_MODE? Mine is [PRINT_MODE:STANDARD]. Anything else to check?
« Last Edit: October 08, 2014, 02:17:47 pm by Deon »
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LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #1176 on: October 08, 2014, 02:25:33 pm »

Spoiler: Stair Overrides (click to show/hide)


You'd just use the U or the D for up and down instead of UD, someone else wrote that though.

39, 44, 46, 96 are the "rough floors" Idk what they'd be called though.  Rough floors, unexplored underground*, various stones*, various grasses*  is pretty much what all of those say.

I guess I really should care more what they do since I could change the raw stone floors to look more stoneish than grass lol. The being unable to make/get a frigging vampire has made me not play much dwarf fortress though.




Print_mode:STANDARD shouldn't allow mephs item overrides to work at least anymore. What version of twbt are you using is it before the 5.xx series? That'd be the only one it would work. **It should be working though if it isn't though.
« Last Edit: October 08, 2014, 02:28:47 pm by LeoCean »
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Deon

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Re: Text Will Be Text - dfhack plugin
« Reply #1177 on: October 08, 2014, 02:46:36 pm »

Standard definitely lets Meph's overrides to work, and the stairs don't work... I just added :2 to the end of his definitions.


Stairs don't work:
[TILESET:fallout.png:fallout.png:3]

[OVERRIDE:88:T:ConstructedStairUD:3:88]
[OVERRIDE:88:T:FeatureStairUD:3:88]
[OVERRIDE:88:T:FrozenStairUD:3:88]
[OVERRIDE:88:T:Grass1StairUD:3:88]
[OVERRIDE:88:T:Grass2StairUD:3:88]
[OVERRIDE:88:T:LavaStairUD:3:88]
[OVERRIDE:88:T:MineralStairUD:3:88]
[OVERRIDE:88:T:SoilStairUD:3:88]
[OVERRIDE:88:T:StoneStairUD:3:88]
[OVERRIDE:88:T:UnderworldGateStairUD:3:88]



Aaaand I use the top one compatible with 40.13. Which is v3.43
https://github.com/mifki/df-twbt/releases

Now that I see you mentoning 5.xx, I guess 3.43 is terribly outdated and does not have terrain tile support? So I am a big ol dufus? Which version should I use for 0.40.13 then? Enlighten me please :).
« Last Edit: October 08, 2014, 02:48:07 pm by Deon »
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scamtank

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Re: Text Will Be Text - dfhack plugin
« Reply #1178 on: October 08, 2014, 02:48:50 pm »

It is. The newest.
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LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #1179 on: October 08, 2014, 02:49:05 pm »

Try this. My Overrides 5.xx is in development builds for some reason mifki hasn't placed any of those in the latest builds section but it's been out since a little after 40.13 came out some weeks ago and he's already made it to 5.23 so.. The stairs should work in 3.43, there are certain things that do not and that may actually be your problem since that stuff was created for the next gen twbt, it should work in TWBT_LEGACY mode though in 5.xx.
« Last Edit: October 08, 2014, 02:52:36 pm by LeoCean »
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Deon

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Re: Text Will Be Text - dfhack plugin
« Reply #1180 on: October 08, 2014, 02:51:53 pm »

I must be doing something horribly wrong. Your overrides don't replace Up/down stairs...

P.S. Check this out, it looks right:
http://prntscr.com/4uaupf

I feel like it's the .dll version, or I may be missing something. Do I need to put the .h files which come anywhere? I thought they are just for listing.
P.S. I've put them in the init folder, but it does not help.
« Last Edit: October 08, 2014, 02:56:54 pm by Deon »
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LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #1181 on: October 08, 2014, 02:54:40 pm »

Just finished updating the post  :P. Yeah it's likely that hardly any of those overrides work in 3.43 old gen. Dev build is on the first page. You just need what's in the 40.13 file. It'll work once you start using 5.23, TWBT or TWBT_LEGACY are your twbt options for 5.xx.

Mifki's development builds
« Last Edit: October 08, 2014, 02:58:30 pm by LeoCean »
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Deon

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Re: Text Will Be Text - dfhack plugin
« Reply #1182 on: October 08, 2014, 02:58:21 pm »

So can I have just a bit more instructions if you have time for that... Which build version should I download, where should I put the files and which overrides would work?

Sorry for being a dummy, I just can't find a clear instruction or explanation (yet). :)
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LeoCean

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Re: Text Will Be Text - dfhack plugin
« Reply #1183 on: October 08, 2014, 03:00:22 pm »

Download whatever version you need from my post above your latest, some of your overrides will work like that latest UD wall you just posted. Just place the files in the init folder that are in the 40.13 folder of the 5.23 twbt download.
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Deon

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Re: Text Will Be Text - dfhack plugin
« Reply #1184 on: October 08, 2014, 03:02:45 pm »

Oh, I did not see the link. Thank you!

P.S. Got 5.23, set the mode to TWBT_LEGACY, but I get this:

Multilevel command is not supported.



Is it not in for the build?



NOOOO!

It worked. I've changed the wrong init.txt :(. It can happen when you have a lot of DF modding folders opened.
 Thank you so much!
« Last Edit: October 08, 2014, 03:07:28 pm by Deon »
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