Turn 3: Where the majority of players continue to get the upper end of a 1d20. Don't worry, I'm sure the RNG will give you the lower end when things get dangerous.
Research hallway.
((May I mention that the hazmat suit would be useless since it was damaged anyway.))
[16]: You enter the Research Hallway like those before you.
You... get the same result as everyone else. Though you do notice Doktorr von Dwarf shouting nonesense about "The Thing" (which is probably some old horror show or something) before absorbing the body of a dead guard. It's... at some place between disgusting and terrifying.
GO TO RESEARCH HALLWAY AND ABSORB DEAD GUARD INTO MYSELF.
"WHY A DEAD BODY! HOW PERFECT! NOW I CAN AT LEAST TRY TO RECREATE "THE THING"! THIS SHOULD BE..........!FUN!
[12]: You enter the Research Hallway and attempt to absorb the poor guard's body. It goes vaguely alright, though with you being new to the process it takes far longer than it should've.
You now have the mass of two people. Hooray?
Also, I would like to note that I explicitly mentioned that I disliked ALL CAPS on the first post and it would get you stabbed. Don't do it again.
Pick up gun. Place clip inside. Put body armour on over suit. Go to computer room. And you guessed it, examine my surroundings.
[20!]: SOMEHOW, despite not even having fingers, you pickup the gun, get rid of the empty clip, and put in a new clip in. You do so while the poor dead guard's flesh is stripped from his bones by your wonderful fellow scientist. You put on the body armor, though it probably won't help much with your new physiology and its poor state. You then go to the Computer Room...
The Computer Room contains all manners of computer-related equipment for researching whatever is found in the Research Rooms. There are 3 different desktop computers here, which normally would contain data about what you found in the Research Rooms, but as per what I said in turn 0 they don't have it at the moment. There's also two snack vending machines.
There is a minimal amount of stuff that would be useful to you in here. This room is dedicated for computer-related tasks, not much else. There are only a couple cabinets here, probably filled only with computer stuff. So unless you want to specifically pick up computer-related items, there's nothing here of value.
Also, you hear shouts of surprise behind you, coming from the people who you are currently with.
Getting use to the pain, Ashley head over to the Contaminated Research Room
[15]: You head over to the Contaminated Research room.
When you arrive, you notice that the microbes are now a foot in deepness, and some of the various Strains are separating into distinct clumps of microbes. The various Strains are also doing everything from becoming airborne mists to them forming actual multicellular structures/organisms. It's certainly in its early phases, but you can certainly see this room becoming completely impassable within a couple hours. But what really is important is that you notice that a certain Strain's structure, presumably Strain W, is spitting out some sort of flying creature who's appearance is pretty much completely alien to you, and they're coming right at you! Not only that you also notice that the lab rats that are normally kept around somehow had their cages busted during the spill, and they are also infected. They're also coming right at you! That's not all, Strain F's biomass also begins growing out a spiked tentacle and is whipping it around violently--although it can't reach you yet, it'll probably be long enough to reach you very shortly.
You also notice that the microbe breeder you guys were using to initially breed these microbes isn't functional, so the microbes are breeding by themselves... The meteorite is still in the breeder, but you can't think of any reason why you would need it at the moment. Plus, it's fairly heavy--getting it out of this room at this moment is not a viable option.
There is a Guard's Security card on a mostly clean table in a corner. You probably could go for it and get out before the tentacle can reach you, but the rats and the flying things will be able to attack you before you can get out. There are probably other things in the room that might be useful, but nothing much else right out in the open.
Fortunately, you regenerate somewhat.
Maybe...maybe the computer room has information on the status of the building...but it's probably on lockdown. Well I'm going to check anyway
To the computer room!
[10]: You move towards the Computer Room, and arrive after the Mantis. You notice about the same things as him. As usual, there's not much point to respond differently for directly similar things.
Search the a research room for any notes related to my sort of symptoms, or any related strains I can experiment on.
EDIT: Edited for specificity.
((Not specific enuff))
[4]: You move to go to a research room, but you are interrupted by four people going past you and of course two of them shouting in surprise. Regardless, you manage to get to the research room but you don't manage to find any notes in your quick peeks. You don't know why you would have any here anyway--you guys didn't manage to put any of this equipment to work, because you didn't need to specifically examine any species at the time you were breeding them though you all certainly did plan to eventually. Also, you bred all the strains you found on the meteorite. What you saw is what you got--infected with, that is.
You regenerate further.
"Oh god."
Run over to the Contaminated Research Room and take a look around.
[13]: You also run to the Contaminated Research room and like ms. spotty, you spot hostiles! Lots of hostiles! They're coming right for you two!
Storage room. Also see if I can remember any way to seal off the research rooms.
Well..... Dead people were never a good sign. Some gear would be better than none.
[16]: You head to the Storage Room. Aside from the people screaming in surprise behind you, it goes without issue.
You see in the Storage Room a large amount of shelves with sizable amounts of examining tools, storage tools, and basically anything relating to researching unknown things. I could go on to list a bunch of various things that are in the room, but you have to realize the amount of time it takes me to list everything you
might possibly be looking for is far greater than the amount of time it takes for you to realize what you
definitely want. So, if you can think of something that might sensibly be used in some way to study living things, go ahead and request it. I will roll and if it seems like something you would have here and your roll wasn't shitty, I will let you have it. But otherwise, I'm not going to list every single thing here.
You do remember how to lock down each Research Room--there's a console on each entrance that can be used to lock the door if it recognizes your fingerprints. Fortunately, you are one of those who still have their fingers completely intact. However, locking them down is close to a moot point, what with the microbes already outside the Research Rooms, the infected literally running out of the lab... Really, any sort of containment from here is mostly pointless now. Not that you can't try, but there's not much point.
Link to Sheet.Health: Lightly injured.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Pale skin.
Has the mass of two people.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Items: Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Mostly Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Link to Sheet.Health: Somewhat injured.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Link to Sheet.Health: Lightly injured.
Infected with: Strain U.Mutations:Leg below the knee is made out of rough Phyllite.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
Items:Damaged Alexandria Corp Hazmat suit.
Hostiles:Health: Presumably Healthy.
Weapons: Jagged Bone Spikes.
Health: Unknown.
Weapons: Various.
Relating to location and the building you are in:Group 1:
blazing glory
darkpaladin109
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Research Hallway
Travelable locations (all can be traveled to): Quarantine Room Hallway, Quarantine Room via Quarantine Room Hallway, x16), Contaminated Research Room, Research Room (x3), Computer Room (via Research Hallway), Section Exit to Section Primary, Storage Room, Section Exit to Sub-Section F.
Group 2:
sjm9876
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Storage Room
Travelable locations (all can be traveled to): Research Hallway, Quarantine Room (x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Group 3:
scapheap
Harry Baldman
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Contaminated Research Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Group 4:
BlitzDungeoneer
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Computer Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Group 5:
Samarkand
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Research Room (one of, let's say A)
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x2), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Level -5 Section List:
Known Hostiles:
Infected Janitor (unknown location)
Infected Sec. Guard 1 (unknown location)
Infected Sec. Guard 2 (unknown location)
Other NPCs:
Sec. Guard 1 (unknown location)
Sec. Guard 2 dead (Research Hallway)
Sec. Guard 3 (unknown location)
Bio-Scientist 1 (unknown location)
I'll add more as I think of more.