Turn 4: The lower ends of a d20. Have fun, the dice always get their due.
Examine these people. Introduce myself.
"Hello, my name is Zack Abrams. And you are...?"
[10]: You examine the people. They are definitely not okay, just like you.
I could type more, but quite honestly introducing yourself is something you can do far better than I can.
"Oh god!"
Run like hell! To a different research room! It doesn't matter which one.
[3]: You turn around in panic to run to another room but you smack your foot into the doorway and nearly trip into the microbe pool, but you manage to just catch yourself on a wall. You eventually get a grip and get back up, but you don't manage to get to another room in time. You then notice several rats leap at you...
Stain W, bad. Card, good enough to risk it.
Grab card and then flee
[8]: You struggle through the microbes in a panic, eventually reaching the card after taking a noticeably long time, but your ears catch the sound of beating wings just behind you...
Gained Items:Level 1 Security-class Security card.
I'm stuck in the same room with this thing....
Head to the section exit to section primary hastily.
[14]: You head to the Section Exit to Section Primary. You stop just as you see the scientist you saw earlier lying bleeding out on the ground with numerous stabbing and cut wounds. [6] He is too wounded to even notice you. As he has no reason to live and is in a lot of pain, he decides to give up life. He dies in front of your eyes.
Aside from the scientist, there are even more blood splatters all around. There is a Combat Knife on the ground, presumably from one of the guards, though he himself is not here. Presumably, he stabbed an infected and ran. Said infected is not here either.
The scientist doesn't have much himself. He has a security card, yes, but it is the same your entire team has so there is literally no reason to grab it. He does not have any other items, he probably just came from Sub-Section F after putting down his work.
Past the Section Exit, there is a lot of screaming and gunfire... More screaming than gunfire. You can't see up there very well, the electrics leading to the ceiling light must've been shot, and the desk lights from the side-rooms are mostly knocked over.
You notice the person you tried to leave come up right next to you. Is he following you? What is he up to?
Items on the Floor:Combat Knife.
Go to sub-section F.
[3]: You slowly attempt to make your way to Sub-Section F, but you are met with a door closing, and you're pretty sure whenever they do that they lock. Probably closed by quarantine after having temporarily been opened by someone else.
You recall that there's a way to open quarantine doors when in "light" quarantine, but you can't quite remember.
You regenerate completely.
Go further down the hallway.
((The hallway is two-way, in addition I would prefer a more specific target. I'm going to assume that you're heading to the Section Exit to Section Primary))
[20!]: You calmly walk to the Section Exit and notice the same things as Starn. Only, you get a glimpse of the next room: There are 4 guns going off, while there are four distinctly non-human looking figures moving about attacking numerous human figures.
USB Drives,CDs, external harddrives
[2]: You open up the drawers, and notice that there are a couple USBs, no CDs, and two external hard drives. The supplier for the building was being harassed by her boss lately, Sub-Section F needed to borrow a couple CDs, and you had a couple USBs in the Contaminated Research Room working with the laptop in there. The same laptop that fell into the microbe soup...
You also recall one of the hard drives was failing and tomorrow you were going to move the files to the other.
You go to loot the vending machines, but all that's left is some candy. All the actual filling snacks have been eaten. The resupplier was to resupply the machines tonight at 10, after you guys had gone home, but you suspect that his plans may be canceled now.
Disappointing, to say the least.
At least you regenerate somewhat.
Gained Items:Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Knives or knife analogues. (ie scalpels and the like). 4, if i can get that many and have anywhere to put them.
Also a couple of syringes if available.
[2]: You look for scalpels, but you realize that while you all usually keep boxes of spares, you all left them in the Contaminated Research Room when you were all dealing with a different project and you only have broken ones in here. You look for syringes, but you recall one of you guys dropped a bunch of them when they ran into another one of you. There's only one box left, but you recall the box also having fallen so some of them might be smashed too. You check the box and... indeed, a lot have been smashed. You can only find 3 in reasonable shape. There might be more, but you'd need to search again, but even more thoroughly.
You hear the flapping of wings behind you for a split second before it's quiet again.
Gained Items:4 Broken Scalpels.
3 Syringes.
Attack Ashley!
[7] versus [18]: Ashley hears the sound of wings behind her and she picks up a tray on a nearby table and smacks the creatures away from her. She manages to not even get hit once, though there's always next turn because she is still in the room.
Ashley notices the Strain F tentacle is now long enough to reach her.
Attack Elsa!
[7] versus [13]: Elsa deftly dodges several rats as they jump at her, and only one manages to bite her with sharp teeth. While it hurts, it's not even nearly damaging to you as a whole.
Elsa then notices one of the flying creatures fly past her, and down the hall to the Section Exit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Pale skin.
Has the mass of two people.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Items: Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Delusha V13 Machinepistol (full)
Heavily Damaged Body Armor
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Couple of USBs.
Failing External Hard Drive.
External Hard Drive.
Couple Bags of Candy.
Link to Sheet.Health: Somewhat injured.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Link to Sheet.Health: Lightly injured.
Infected with: Strain U.Mutations:Leg below the knee is made out of rough Phyllite.
Items:Damaged Alexandria Corp Hazmat suit.
4 Broken Scalpels.
3 Syringes.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
Items:Damaged Alexandria Corp Hazmat suit.
Hostiles:Health: Presumably Healthy.
Weapons: Jagged Bone Spikes.
Health: Unknown.
Weapons: Various.
Health: Presumably Healthy.
Weapons: Spiked Tentacle.
Relating to location and the building you are in:Group 1:
blazing glory
darkpaladin109
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Section Exit to Section Primary
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Quarantine Room (via Quarantine Room Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Research Hallway, Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Group 2:
sjm9876
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Storage Room
Travelable locations (all can be traveled to): Research Hallway, Quarantine Room (x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Group 3:
scapheap
Harry Baldman
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Contaminated Research Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Group 4:
BlitzDungeoneer
TamerVirus
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Computer Room
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
Group 5:
Samarkand
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Section Exit to Sub-Section F
Travelable locations (all can be traveled to): Quarantine Room Hallway (via Research Hallway), Research Hallway, Quarantine Room (via Research Hallway, x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Level -5 Section List:
Known Hostiles:
Infected Janitor (unknown location)
Infected Sec. Guard 1 (unknown location)
Infected Sec. Guard 2 (unknown location)
Other NPCs:
Sec. Guard 1 (unknown location)
Sec. Guard 2 dead (Sub-Section E, Research Hallway)
Sec. Guard 3 (unknown location)
Bio-Scientist 1 dead (Sub-Section E, Section Exit to Section Primary)
I'll add more as I think of more.