Turn 1: Where the majority of players don't move from their starting room or even starting location. You probably should expect this turn to contain a lot of sass by me.
What on earth is happening...no time,must concentrate.
Tear off the wrecked hazmat suit,it'll only hinder me.
[19]: With a mighty... concentration, you grab the suit right on already-torn spots, and rip the top half of the suit off of the bottom, pull the top off, then rip the bottom in half, pulling it off too. The suit is now basically useless, you'd better hope to not be in any sort of situation where you need to not breathe poisonous gas.
Congratz, you now have the least items of anyone in the group at this very moment. Specifically, you have 0 items. Sorry, you don't get a cookie for that.
Lost Items:Damaged Alexandria Corp Hazmat suit.
Tear off the hazmat suit
GAHHHHH, WHAT THE FUCK IS GOING ON?!?!
[14]: Like your fellow scientist before you, about just as unintelligently, you tear off your hazmat suit after a bit of effort trying to get a grip. Being almost destroyed anyway, it does not resist.
Unlike your fellow scientist before you, you actually do have one item in your inventory. It's about as useful as the item you just destroyed, but at least it's something.
Lost Items:Nearly destroyed Alexandria Corp Hazmat suit.
Find a surgical mask and put it on.
[18]: Normally, I would fail this. Considering you're located in a hallway to quarantine, there isn't many places to find one. However, because you rolled so high, you find a random mask on the ground that the janitor must've missed. It looks somewhat dirty, though. You put it on, anyway. It... just barely covers your mouth. Anyone looking from the side probably will see the maw though.
Also, congratz, you're the first to actually get a new item. Oh, and you regenerate slightly already.
Gained Items:Slightly Dirty Surgical Mask.
Ashley merely moans, currently in too much pain.
You moan in pain.
You have contributed to this RTD in a very meaningful way with your first turn to be sure.
Examine surroundings.
[9]: You examine your surroundings. It's actually fairly easy.
This is a hallway, with one way leading to a dead end, and on the left and right there are doorways leading to 16 different quarantine rooms. There is nothing outstandingly useful (to you) in this hallway, for it is a hallway to quarantine rooms. On the other side of this hallway there is a fork to another hallway, which leads to many other rooms (which I have noted in the handy dandy spoiler which I expect to be read before anyone asks me about where they can go).
I have no witty comments to make of your turn, have a virtual cookie.
Look around.
[15]: You look around. Copy-paste time, because, frankly, duplicate actions shouldn't need differing responses. I don't normally copy-paste, but when I do, I
prefer to usually have a good reason.
This is a hallway, with one way leading to a dead end, and on the left and right there are doorways leading to 16 different quarantine rooms. There is nothing outstandingly useful (to you) in this hallway, for it is a hallway to quarantine rooms. On the other side of this hallway there is a fork to another hallway, which leads to many other rooms (which I have noted in the handy dandy spoiler which I expect to be read before anyone asks me about where they can go).
"Oh god," Ms. Quincy says as she feels her gelatinous head.
"Oh god," she continues as she regards the other people with her, who seem to have become altogether more twisted.
"Oh god oh god oh god oh god," she begins to blubber as she considers what might happen next. As she does this, she makes sure to run her hands over her body to test for gooeyness - though it seems only the head was affected so far, this obviously isn't going to last.
Quietly treasure newly formed memory of non-gooey body parts. If there's a mirror nearby, run up to it and take a look at self. If not, see if there's any sort of sharp object freely available. Are there any corpses yet?
[20!]: Amazingly enough, despite this being a hallway to quarantine rooms, somebody added an otherwise completely pointless and perhaps even harmful (seeing yourself infected with some unknown lifeform probably would not put people at ease) floor-to-ceiling mirror. You look at yourself--you look how you would expect, except for the lack of a mouth, no hair, and your head jiggling when you move a quite a bit more than you're comfortable with. You're definitely ugly up top, to be sure. At least you have your eyes... Your fearful eyes.
There are no corpses, the infection just started and you are, like previously mentioned, off to the side from the main hallway where the only known infected have been seen running down. Plus, this Sub-Section
usually just has the eight of you here, so there's not many people here. Chances are, the infected and the guys that you just saw are the only other people in this sub-section.
"Aw man, why did everyone else get to have the cool mutations.
Look around for dead bodies. If there are any, absorb them.
[15]: There are no dead bodies. It occurs to you that if there were any dead bodies, they would be where people are dying. Unless you guys were executing random people in this hallway, there shouldn't be any bodies, because the infection
literally just started.
Also, you completely heal any wounds incurred by your mutation.
Everyone:The sounds of guns being fired and people in pain briefly pick up, before getting quiet very quickly as if they were going somewhere. There is still a very nearby scream of pain, but it lasts only a few seconds before it stops. It is now mostly silent from where you're standing.
Link to Sheet.Health: Somewhat injured.
Infected with: Strain D.Mutations:A maw of teeth and flesh for a mouth.
Items:Damaged Alexandria Corp Hazmat suit.
Slightly Dirty Surgical Mask.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain F.Mutations:Both feet have two talon toes.
Beefed up legs.
Pale skin.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain V.Mutations:Yellow eyes.
Sharp teeth.
No Hair.
Scales throughout the body.
Items: Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain P.Mutations:Is a Mantisman
Thin and somewhat fragile.
Mantis spiked forelegs.
Compound eyes.
Insect wings.
Other details relating to Mantises, adapted for a humanoid shape.
Items:Ruined, ripped scientist suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain X.Mutations:Is a Wereboar.
Massively muscled.
Very hairy.
Tusks.
Boarface.
Hoofs for feet.
Other minor details relating to boars.
Items:Broken Glasses.
Link to Sheet.Health: Moderately injured.
Infected with: Strain T.Mutations:Head has almost woody, black tendrils in place of hair.
Head is increasingly black and woody in composition.
Has blue bioluminesent bumps on black portions of body.
Items:Ruined Tennis clothes.
Link to Sheet.Health: Lightly injured.
Infected with: Strain U.Mutations:Leg below the knee is made out of rough Phyllite.
Items:Damaged Alexandria Corp Hazmat suit.
Link to Sheet.Health: Otherwise Healthy.
Infected with: Strain G.Mutations:No hair.
No mouth.
Gooey head.
Items:Damaged Alexandria Corp Hazmat suit.
Relating to location and the building you are in:Group 1:
Samarkand
darkpaladin109
blazing glory
BlitzDungeoneer
TamerVirus
scapheap
sjm9876
Harry Baldman
Location: Level -5, Portion B (Research), Section C (Dangerous or Unknown section), Sub-Section E, Quarantine Room hallway
Travelable locations: Research Hallway, Quarantine Room (x16), Contaminated Research Room (via Research Hallway), Research Room (via Research Hallway, x3), Computer Room (via Research Hallway) Section Exit to Section Primary (via Research Hallway), Storage Room (via Research Hallway), Section Exit to Sub-Section F (via Research Hallway).
This is a big info dump on the building you guys are currently in. This will exist until the building is left. The information may be read at will, however you may want to verse yourself with the information sooner rather than later.
Building Layout Guide:
Understanding how the building codes work is important to know where you are. Here is a brief guide. The building is divided into Floors/Levels, Portions, Sections, and Sub-Sections.
Levels are each floor of the building, numbered from +25, the top of the building, to -6, the bottom of the basement. It's fairly self-explanitory: Level 0 is the ground floor, the floor above +1, and the floor below -1. Levels are very highly secured from eachother, and can only be traversed by the central elevator or the central stairway. The levels under the ground are separated far, far more than the levels above ground--for every level underground, roughly 3 levels above ground could be fitted in the gap.
Portions are large sections of the specific floor in question that are managed separately for any number of reasons. Due to how much area they encompass, there are rarely more than 8. Portions use the alphabet to number themselves, so A for 1, B for 2, C for 3, etc. Potions are highly secured from one another, often having to go back to the central area near the central elevator before you can go to another. However, sometimes there are paths between sections if they happen to be related in what they are used for.
Sections are parts of Portions that are specialized towards a specific task. For example, a Portion dedicated to Vehicles might have a Mechanic section, a R&D section, and so on and so forth. Sections also use the alphabet to number themselves. Sections are moderately secured from one-another, except for when the jobs of some are related and bordering.
Sub-Sections are parts of Sections specifically specialized at specific task and nothing else. They are numbered using numbers, rather than the alphabet, as some Sections can have a large number of Sub-Sections. Sub-Sections are somewhat protected from one-another.
That's basically it, I'll add more if I think of anything else you might need to know.
List of Levels:
These are the levels I think might be relevant to everyone's interest.
Level +25 is the VTOL Landing level. VTOL craft store in here and take off from here.
Levels +24 to +6 are various levels that probably aren't important for the players for a while.
Level +5 is Upper Security, which deals with everything from Level 0 up. This means they control the doors leading out, folks.
Level +4 is Business. They deal with business deals and other public corporate matters.
Level +3 and +2 are Public. They interact with the public and employees. You've all been there before several times.
Level +1 is the Rec and Medical Level. This is where employees that need a quick break go, or if somebody's injured and they need immediate care, they are also sent here.
Level 0 is the Lobby. Let's all go to the lobby~ Let's all go to the lobby~...
Level -1 is Underground Security. These guys are the dudes that protect all the secrets and employees. There is no way around Underground Security--the Central Elevator refuses to go past without authorization, and the staircases are in plain sight.
Level -2 is Mechanical R&D. These guys deal with mechanical things, obviously. They make neat vehicle stuff--all employees have a couple neat things in their car that originated from one of these in one of the various Vanaard Corp buildings. They also make other things, but you don't know what else.
Level -3 is Computers and Digital R&D. These guys house the central computer, have a large computing force dedicated to managing things, and research and develop various softwares.
Level -4 is Weapons and Destruction R&D. These guys deal with experimental weapons and other destructive things. The entire level is reenforced with solid Steel in each Section, and the outer part of the level is heavily reenforced with Concrete. There is also a noticeably larger security force here.
Level -5 is Bio R&D. You guys work here, obviously. You deal with biological experimentation, and other things related. Quarantine procedures are far, far more strict here than any other level. Well, at least, that you know of...
Level -6 is Restricted. The stuff down here is highly classified, apparently even more than alien life. Unfortunately, the entire level is highly secured, and it's already locked down massively, so unless something comes OUT of -6, you're NEVER getting in without some sort of mechanical monstrosity than can punch through massive amounts of concrete and steel.
Level -5 Section List:
Known Hostiles:
Infected Janitor (unknown location, last seen in Research Hallway)
Infected Sec. Guard 1 (unknown location, last seen in Research Hallway)
Infected Sec. Guard 2 (unknown location, last seen in Research Hallway)
Other NPCs:
Sec. Guard 1 (unknown location, last seen in Research Hallway)
Sec. Guard 2 (unknown location, last seen in Research Hallway)
Sec. Guard 3 (unknown location, last seen in Research Hallway)
Bio-Scientist 1 (unknown location, last seen in Research Hallway)
I'll add more as I think of more.